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{{Header Nav|game=Final Fantasy}}
{{Final Fantasy I Nav}}
[[File:Final Fantasy I (NES) Chp8.jpg|thumb|right|Onrac region]]
'''''With new powers and resolve, the Light Warriors open the door to their greatest challenge yet. From the towns on Onrac and Gaia comes many rumors of fantastic machines, of a shrine that sank with the coming of the Fiend of Water, and of robots that fall from the sky.'''''


[[Image:Final Fantasy I (NES) Chp7.jpg|thumb|left|200px|Onrac region]]
== {{s|Locations|Gaia}} ==
[[File:Final Fantasy 1 map town Gaia.png|frame|right|Town of Gaia]]
Nestled in a narrow mountain valley, the town of Gaia is well protected from the troubles of the wide world beyond as it is accessible only by airship. If you haven't visited yet, you'll learn from the townspeople that outsiders call it the Eye of the Hawk, because the continent is shaped like a hawk's head. Some of the most powerful magic that the game has to offer is sold in this town. 


'''Treasure:''' 10 Gil, 20 Gil, 110 Gil, 385 Gil, 450 Gil, 1760 Gil, 2000 Gil, 2750 Gil, 2750 Gil, 4150 Gil, 5000 Gil, 5000 Gil, 5450 Gil, 6400 Gil, 7340 Gil, 7690 Gil, 8135 Gil, 9000 Gil, 9900 Gil, 9900 Gil, 10000 Gil, 12350 Gil, 13350 Gil, Antidote, Mage's Staff, Light Axe, Ribbon x2, Diamond Helm, Diamond Armour, Diamond Shield, Giant's Gloves, Diamond Gloves, Diamond Armlet, Spellbinder, Defender, warp cube, rosetta stone
If you have a Black Wizard in your party you will have noted that he has no great strength for fighting. The Cat Claws, the only weapon for sale in town, can help change that. It is arguably the best weapon in the game for Black Wizards; it increases their physical attacks substantially.  The Protect Ring protects against instant Death spells. Many of the creatures you'll soon meet use such magic and the results can be devastating. Equip as many warriors as you can afford to with a Protect Ring.


__TOC__
Buying magic spells is starting to get expensive, but with all the loot you've collected from the Volcano, Ice Cave, and Citadel of Trials you should have plenty. All of the available Level 7 spells are valuable. Holy (Fade), NulAll (Wall), Stop, and Warp (Zap) are all good buys in the Level 8 shops. Stop will freeze time for some enemies including one powerful fiend whom you've already met.
 
Gaia is home to a spring once inhabited by a faerie. At one time, a faerie lived in the quiet pond in the back of town, but by the time the Light Warriors arrive on the scene she is gone.  Clues are given both here in Gaia and in Onrac. Buy new weapons and spells in Gaia, but save some Gil. You'll need 40,000 for your next objective: recovering the faerie from the Desert Caravan.
{{-}}
{{-}}
{| {{prettytable|style=font-size:0.8em}}
|+ Gaia Shops
! Inn: 300 Gil || Sanctuary: 750 Gil
|}
{| {{prettytable|style=font-size:0.8em}}
! L7 [[../White magic/]]: 45,000 (30,000) Gil || L7 [[../Black magic/]]: 45,000 (30,000) Gil || L8 [[../White magic/]]: 60,000 (40,000) Gil || L8 [[../Black magic/]]: 60,000 (40,000) Gil
|-
| Curaja, Diaja || Blizzaga, Break || Holy, NulAll, Dispel || Stop, Warp, Kill
|-
! [[../Weapons/]] || [[../Armor/]] || [[../Items/]] || [[../Items/]] (DoS/AE)
|-
| Cat Claws: 65,000 (52,000) Gil || Ruby Armlet: 40,000 (20,000) Gil || Potion: 60 (40) Gil || Hi-Potion: 150 Gil
|-
| || Protect Ring: 16,000 (10,000) Gil || Antidote: 75 (50) Gil || Ether: 150 Gil
|-
| || || Tent: 250 (125) Gil || Tent: 160 Gil
|-
| || || Cottage: 3000 (2000) Gil || Cottage: 2000 Gil
|-
| || || || Phoenix Down: 500 Gil
|}


== [[Final Fantasy/Locations#Desert Caravan|Desert Caravan]] ==
== {{s|Locations|Onrac}} ==
[[File:Final Fantasy 1 map town Onrac.png|frame|left|Town of Onrac]]
Onrac can be seen to the west of the Cardia Island chain. However, there is no safe place to land nearby. Follow the river south until it leads to a grassy plain where you can land the Airship, and then follow the river back up to Onrac. There, the Light Warriors hear much about mermaids and robots and other fantastic beings. The townspeople tell stories of a shrine that sank into the sea long ago and is now inhabited by mermaids. At the port, you will find a submarine that can take you to the Sea Shrine where the mermaids live. You'll also meet Dr. Unne's brother from Melmond. There are no weapons or armor for sale in Onrac, but there are item and magic shops.  Check out the magic shops, being sure to pick up the white spells Healaga and the black spell Saber.


I seriously hope you have money because you're going to need it. Fly to the northwester continent and land just south of the desert. Go north into the desert, past the larger one. If you walk a little to the west of the forested area you'll be at the Desert Caravan. Talk to the guy and buy the [[Final Fantasy/Key items#Bottled Fairy|Bottled Fairy]] for 50,000 Gil. Use it and the fairy will appear, and then fly off. Now go back to your airship and head to [[#Gaia|Gaia]] again. Once you're there, go to the corner of the town and follow the path around until you reach a small lake. If you end up back on the world map, you've gone too far =P. Talk to the fairy and it'll thank you for freeing it. It'll go to the bottom of the lake and get you some [[Final Fantasy/Key items#Oxyale|Oxyale]], which you'll need to get to the third fiend.
As people both in Onrac and Crescent Lake tell you, until the coming of the Water Fiend 200 years ago, Onrac was part of a great civilization. Part of that power was derived from the good will of the mermaids who lived nearby in a shrine, but now the shrine has been lost beneath the waves. Onrac is still the place to hear news of the world though. In speaking to the citizens, you will learn that there was something very strange being offered for sale at the Caravan. The Caravan Master's daughter reveals the location of the Caravan. It is at the oasis in the Western Desert.  Make sure you have lots of Gil when you go to buy the faerie.


== [[Final Fantasy/Locations#Onrac|Onrac]] ==
One man insists that he saw a shiny object fall from the sky and others have seen a robot to the north near the Great Waterfall. Near the inn in Onrac you'll come across Dr. Unne's brother. He tells the Light Warriors that Unne has been unraveling the mysterious language of Lefeinish, but that a stone tablet with valuable translations is needed to finish the work. A woman in town says that many treasures sank with the Sea Shrine and that one of them was a stone plate.
{{-}}
{| {{prettytable|style=font-size:0.8em}}
|+ Onrac Shops
! Inn: 300 Gil || Sanctuary: 750 Gil
|-
! L7 [[../White magic/]]: 45,000 (30,000) Gil || L7 [[../Black magic/]]: 45,000 (30,000) Gil
|-
| NulDeath, Healaga || Saber, Blind
|-
! [[../Items/]] || [[../Items/]] (DoS/AE)
|-
| Potion: 60 (40) Gil || Hi-Potion: 150 Gil
|-
| Antidote: 75 (50) Gil || Ether: 150 Gil
|-
| Tent: 250 (125) Gil || Remedy: 1500 Gil
|-
| Cottage: 3000 (2000) Gil || Cottage: 2000 Gil
|-
| Gold Needle: 800 (500) || Gold Needle: 500 Gil
|}


After you're done here, fly back to the northwestern continent and land at the southern edge, near the river. When you land, go towards the river and jump into your canoe. Cross the river and then walk to the northeast along the coastline to find Onrac. Some of the people here are weird, as they act as if they're surprised that you have legs. You'll eventually see why they're like that. It might be best if you use the inn to save your game. There are no weapon or armor shops in Onrac, but there are Level 7 magic shops that sell the spells that you couldn't get in Gaia. Heal3 is the only remotely useful one, so buy it.
== {{s|Locations|Desert Caravan}} ==
In the northern part of the desert west of Onrac, near the green oasis, a caravan has set up a camp for business ('''note''': there is no visible caravan, only about 10 steps of desert surrounded by grass, isolated from the larger desert). One specialty item is for sale that is of utmost importance to the Light Warriors.  Land your airship in the small spot of grass southeast of the desert west of Onrac. On the north end of the desert, walk onto the isolated piece of sand to enter the caravan. It may be a bug, but you can land on the caravan with the Airship in the original NES version.  When you reach him, he only has one item to sell.  Although unmarked, the Bottle commands a stiff price.  Its contents must be very rare and valuable. In fact, the Bottle contains the faerie from Gaia. You'll have no choice but to pay the asking price.


== [[Final Fantasy/Locations#Waterfall Cave|Waterfall Cave]] ==
Once you have possession of the [[../Key items#Bottled Fairy|bottled faerie]], take it to the faerie's spring in the northern part of Gaia and open it by selecting ''Bottle'' from the item subscreen. The faerie, once released, will give you a supply of {{s|Key items|Oxyale}}, which is an essential part of the submarine in Onrac.


Head back onto the river near Onrac and paddle up the river until reach the waterfall. It's been said before, but I'll say it again if only for the sake of redundancy: there's ''always'' something behind the waterfall in RPGs.
After selling the faerie, the caravan disappears from the NES version. In later versions, he sticks around to sell items.  In the Dawn of Souls version and beyond, he sells a variety of tonics that temporarily increase stats while engaged in battle, and which can't be purchased anywhere else.
{| {{prettytable|style=font-size:0.8em}}
|+ Caravan Shop
! [[../Items/]] || [[../Items/]] (DoS/AE)
|-
| Potion: 60 (40) Gil || Giant's Tonic: 1500 Gil
|-
| Antidote: 75 (50) Gil || Faerie Tonic: 1500 Gil
|-
| Gold Needle: 800 (500) Gil || Strength Tonic: 1000 Gil
|-
| || Protect Drink: 1000 Gil
|-
| || Speed Drink: 1000 Gil
|}


    __
== {{s|Locations|Sunken Shrine}} ==
  | \_
To review, since the Sea Shrine sank there is just one way to reach it: by using the Submarine in Onrac. But to do that you'll need Oxyale, and Oxyale must be given to you by a faerie. Unfortunately, since the faerie has been sold to a caravan, she can't help you unless you buy her back. If you go to the Western Desert, near an oasis, you'll find the Caravan. Buy the Bottle, as it contains the faerie inside, and take the Bottle to the faeries spring in Gaia. Release the faerie and receive the Oxyale. Now take the Oxyale back to Onrac. Finally, you'll be allowed entrance to the submarine. Simply enter the submarine and you'll be taken to the Sea Shrine.  
  |   \_
  |      \_      __
  |        \_  _/ |
  |          \_/    |
  |                |
  |                |____
  | 123456              |
  |  =                  |
  |___|                  |
                          |
                          ^
                          Exit


There's some difficult enemies in here, including a few with instant-death spells, but that's nothing if you have some [[Final Fantasy/Armor#Protect Ring|Protect Rings]]. This place is also full of dead-ends, but the real path to the treasure is left. Yes, really, just keep going left, and then down when you can't go left anymore. Talk to the malfunctioning robot in the room at the end of the path to get the [[Final Fantasy/Key items#Warp Cube|Warp Cube]], another very important item that you'll need later, then get the treasure in the chests. Exit the cave.
After a short submarine ride from Onrac, you'll find yourself in the middle floor of a shrine inhabited by monsters and mermaids. Above, stories from Onrac of mermaids in distress will become a reality in the Sunken Shrine. Below you'll need to defeat Kraken, the Fiend of Water, to light the Water Crystal. Seek out the mermaids first. They have many treasures that will help you in the battles in the lower part of the Shrine. The lightning-based spell Thundaga will also be helpful against the area's aquatic foes. 
=== Floor 1 ===
[[File:Final Fantasy 1 map dungeon Sea Shrine F1.png|frame|left|Sea Shrine F1]]
{|
|
*<font color="red">'''A'''</font>: 2000 Gil
|
*<font color="red">'''B'''</font>: 9900 Gil
|}
Beneath the sea your most potent magic is lightning. Thundaga will give your watery foes a jolt few can withstand, but lesser Thunder and Thundara will also give them quite a charge. The Zeus Gauntlet will also be a substantial help, giving the user the ability to cast Thundara every turn for free. By now, you should also have purchased the Exit spell in Crescent Lake.


== [[Final Fantasy/Locations#Sunken Shrine|Sunken Shrine]] ==
The entrance to the shrine contains two staircases. The staircase on the right, <font color="blue">'''A'''</font> leads up to the second floor, while staircase <font color="blue">'''C'''</font> on the left leads down to the basement. The mermaids await you on the top floor, and can provide the Light Warriors with some assistance. Take staircase <font color="blue">'''A'''</font> first.
{{sidebar
{{-}}
|float=right
=== Floor 2 ===
|width=30%
[[File:Final Fantasy 1 map dungeon Sea Shrine F2.png|frame|right|Sea Shrine F2]]
|title=Optimal Equipment
{|
|contents=
|
There are no more equipment shops, so from now on just equip the best stuff you find. And you'll be finding a lot in the next two areas.
*<font color="red">'''A'''</font>: NES - Opal Armor, DoS - Diamond Armor
* '''Knight''': Defender/Flame Shield/Ice Armor/Mythril Helmet/Protect Ring
*<font color="red">'''B'''</font>: 20 Gil, PR - 1300 Gil
* '''Ninja''': Ice Brand/Ice Shield/Flame Mail/Mythril Helmet/Protect Ring
*<font color="red">'''C'''</font>: Light Axe
* '''Master''': Ruby Armlet/Protect Ring
|
* '''Red Wizard''': Fire Sword/Buckler/Ruby Armlet/Helmet/Protect Ring
*<font color="red">'''D'''</font>: Mage Staff
* '''White Wizard''': Mythril Hammer/Ruby Armlet/Leather Cap/Protect Ring
*<font color="red">'''E'''</font>: 12,350 Gil
* '''Black Wizard''': Cat Claws/Ruby Armlet/Leather Cap/Protect Ring
|}
}}
Even before you arrive at the top floor, you'll find a surprising amount of useful items on this floor. The Diamond (Opal) Armor at the top is one of the strongest armors available for Fighters and Knights. The Light Axe and the Mage Staff are usable items like the Zeus Gauntlet and Healing Staff. The Light Axe is capable of casting Diara. Now anyone can cast this White Mage-only spell. The Mage Staff will cast Fira when used. It's not especially powerful, but it's useful when you're up against multiple enemies. Gather up these treasures, and head over to staircase <font color="blue">'''B'''</font> to climb up to the top floor.
Head back to Onrac. When you're ready, go to the south-eastern corner and talk to the woman there. She'll give a short, rather cryptic message, and then disappear. Jump into the barrel and you'll be on your way to the Sunken Shrine. Note that you actually start on the third floor of the Sunken Shrine.
{{-}}


=== Floor 3a ===
=== Floor 3 ===
[[File:Final Fantasy 1 map dungeon Sea Shrine F3.png|frame|left|Sea Shrine F3]]
{|
|
*<font color="red">'''A'''</font>: 2750 Gil
*<font color="red">'''B'''</font>: 10,000 Gil
*<font color="red">'''C'''</font>: 10 Gil
*<font color="red">'''D'''</font>: NES - Opal Helmet, DoS - Diamond Helmet
*<font color="red">'''E'''</font>: NES - Opal Gauntlet, Dos - Diamond Gloves
*<font color="red">'''F'''</font>: NES - Slab, DoS - Rosetta Stone
*<font color="red">'''G'''</font>: 4150 Gil
|
*<font color="red">'''H'''</font>: 5000 Gil
*<font color="red">'''I'''</font>: 9000 Gil
*<font color="red">'''J'''</font>: 1760 Gil
*<font color="red">'''K'''</font>: NES - Opal Bracelet, DoS - Diamond Armlet
*<font color="red">'''L'''</font>: NES - Pure, DoS - Antidote
*<font color="red">'''M'''</font>: NES - Opal Shield, DoS - Diamond Shield
|}
Visit each mermaid and collect the treasure. Most important, however, is that you find the {{s|Key items|Rosetta Stone}} that Dr. Unne needs to understand Lefeinish.  Follow the corridor at the upper left hand corner of the top floor. It will shoot you across to the upper right hand corner where you can reach an isolated room. This room houses the Stone and other useful items.


    F2a
One of those useful items is the Diamond Armlet (NES: Opal Bracelet); the only one in the game.  This piece of equipment seems uniquely designed for the Monk/Master. It raises his Defense without dramatically lessening his Evade %. Your Master can wear very light items without negatively affecting his natural evade and defense abilities (-1%/item). Having him equipped with the Opal Bracelet, the Protect Ring and the Ribbon give him maximum absorb, death protection and elemental/status attack protection respectively. It's worth the trade off.
  V__                F4a
This combination (plus the Protect Cloak (NES: ProCape)) is optimal for the Ninja or Red Mage.
      |              _^
If you are using 2 warriors, a good strategy is to give the Diamond Armlet to your Black Wizard and then place him in the 3rd position with your White Wizard in the 4th and most protected position.
      |_____________|
          |
          |
      2   |
      =  |
    ___|___|
  |
  |                  1
  |                  =
  |__________________|
            |
            |
            |
            Surface


Go up past the pillars until you reach a crossroad, head to the right from here and grab the treasure in the first room. Now go all the way to the left, then up and get the treasure in the second room. After this, you have a choice: you can either head straight to the third fiend, Kraken, by going to the upper-left corner of the room and taking the stairs down, or getting all the goodies by going to the upper-right corner of the floor and taking the stairs up. Go for the goodies first, then deal with Kraken.
Once you're done here, it's time to head down to the basement. Make your way all the way down to the first floor where you entered the shrine and cross over to the left to reach staircase <font color="blue">'''C'''</font>. Take it down to follow a confusing sequences of staircases up and down throughout the shrine. If you're having a tough time keeping your health high, you may wish to exit the Shrine and rest up in Onrac before you continue.
{{-}}


=== Floor 3a ===
=== Shrine floors ===
[[File:Final Fantasy 1 map dungeon Sea Shrine B1a.png|right|frame|Sea Shrine floors B1, F1, and F2]]
{|
|
*<font color="red">'''A'''</font>: 110 Gil, PR - 1110 Gil
|
*<font color="red">'''B'''</font>: 450 Gil, PR - 1450 Gil
|}
The following sequence will take you through three different floors in your effort to advance deeper into the shrine. You start by arriving at the top of the first basement through staircase <font color="blue">'''C'''</font>. While the lower portion extends out to the left, you won't find anything of interest, just more enemy encounters. 


    F2a
Head down to staircase <font color="blue">'''D'''</font>, which actually climbs up to a tiny isolated portion of the first floor.  Cross the tiny room to staircase <font color="blue">'''E'''</font> and climb up to the second floor. This room is only slightly bigger than the last, with a big empty room in the beginning. On the opposite corner of the room is staircase <font color="blue">'''F'''</font> which begins to take you back down. You'll wind up on another new and isolated portion of the first floor. Here you'll actually discover two treasure chests, both of which contain small amounts of Gil. Head down to the bottom of the room to find staircase <font color="blue">'''G'''</font> which will bring you down to another portion of the first basement.
  V__                F4a
{{-}}
      |              _^
      |_____________|
          |
          |
      2  |
      =   |
    ___|___|
  |
  |                  1
  |                  =
  |__________________|
            |
            |
            |
            Surface


Time to go treasure hunting =). Go to the top right corner and take the stairs up.
=== Basement 1 ===
[[File:Final Fantasy 1 map dungeon Sea Shrine B1b.png|frame|left|Sea Shrine B1]]
{|
|
*<font color="red">'''A'''</font>: Light Axe
*<font color="red">'''B'''</font>: Ribbon
*<font color="red">'''C'''</font>: 9900 Gil
*<font color="red">'''D'''</font>: 7340 Gil
*<font color="red">'''E'''</font>: 2750 Gil
|
*<font color="red">'''F'''</font>: 5450 Gil
*<font color="red">'''G'''</font>: NES - Power Gauntlet, DoS - Giant's Gloves
*<font color="red">'''H'''</font>: 385 Gil
*<font color="red">'''I'''</font>: 7690 Gil
*<font color="red">'''J'''</font>: 8135 Gil
|}
The Sunken Shrine houses vast treasures, including three new weapons with spellcasting abilities.  The Giant's Glove (Power Gauntlet) will be particularly helpful in the upcoming battle with Kraken. Select them from your Items list during battle to cast Saber, a spell that raises the caster's Attack and Accuracy. Previously, you could only cast Saber on Black Mages or Wizards. Use the Giant's Gloves to cast Saber on a Knight or Ninja, then have your Black or Red Wizard cast Haste on that character to multiply his Attack many times over. You'll also have a second chance to obtain the Light Axe on this floor if you missed it earlier. The Ribbon doesn't offer a lot of defense from physical harm, but it will dramatically improve the wearer's magical resistance. 


=== Floor 4a ===
As stated earlier, Lighting spells work wonders against the monsters of the Sunken Shrine. With Thundaga, you should have no problem taking out large parties of aquatic enemies in one shot.  However, Water Elementals are not very common in the Sunken Shrine. When you face them, exploit their weakness by using Ice spells. Unlike the other enemies in the dungeon, they are not weak to Lightning.
{{-}}
=== Basement 2===
[[File:Final Fantasy 1 map dungeon Sea Shrine B2.png|frame|right|Sea Shrine B2]]
When you reach the final level of the Sunken Shrine, take the shortest route possible to Kraken.  There are no treasure chests on your route, nor anything else worth exploring. Before entering the battle with Kraken, heal your party members and equip your strongest weapons and armor.  Aside from the original NES version, organize your Items list for easy access to weapons that have casting abilities. The Giant's Gloves, for instance, have useful spellcasting abilities when selected in the Item menu, so be sure not to equip them to a party member.


                      1
[[File:FFI boss Kraken.gif|thumb|left|The Kraken]]
                      =
*'''HP''': NES - 800, Origins - 1600, DoS - 1800
                    __|
*'''Experience Points''': 4245
                  /              F3a
*'''Gil''': 5000
                  /              V
Your physical attacks will need a boost to cut through [[../Bosses#Kraken 1|Kraken's]] high Defense. Cast Haste on your fighters—it will increase their attack strength greatly. Thundaga will wreak the most havoc on Kraken because of his weakness to Lightning.  
                |                |
                |_______        |
                        |       |
                      2  |________|
                      =  |
                      |__|
                  ____|
                |
                |
                _|        4  ____
          3  |          = |    |
            = |    _____|__| 5  |
            |__|____|          =  |
                              |__^ F5


Protective spells like Protera and Invis will be helpful in lessening the effect of Kraken's attacks. Surprisingly, Kraken will fight back with lightning spells of his own, so NulShock is another good protective spell to cast. If things are going well, and your White Mage or Wizard has nothing in particular to do, make sure she uses the Zeus Gauntlet to add a little lightning damage to the battle.


Lots of treasure here, just be quick because there are a number of annoying enemies here. Ghosts hit rather hard and appear in groups so watch out for them. [[Final Fantasy/Enemies#Sahagin Prince|Sahagin Princes]] are also a pain in the ass only because they appear in large groups that take awhile to defeat. Use the Gauntlets to get rid of their weaker companions. Even still, I would take the time to get all of the treasure because there's some good stuff here. The stairs to floor 5 are in the bottom right side.
Once Kraken is defeated, step on the tile in the back of the room to light the water crystal, and pass through the portal to be transported back to Onrac.
 
=== Floor 5 ===
 
        <_________        67    BCD  _________>
                  |  4      =      =  |
                  |  =      |__    |__|
                ___|__|___      |
              |          |  5  |  8
              |          |  =  |  =
              |          |__|__|___|
              |      123      |
              |      =        |
              |_______|        |
                      |        |
                      |        |___
                      V    9  | A |
                      F4a  =  | = |
                            |___| |_|
 
There's tons of treasure here, along with the mermaids the people in Onrac were talking about. Hmmm. So I guess the woman guarding the barrel in the beginning was a mermaid at one point. Grab everything and then top left corner and walk to the left. You'll wrap around to other side where there's one last room. Enter it and grab the treasure, which includes the [[Final Fantasy/Key items#Rosetta Stone|Rosetta Stone]], and then backtrack all the way to the barrel to get to Onrac again (or use the Warp spell if you can).
 
=== Floor 3a ===
 
Rest and save, then head back down to the Shrine. This time, head down to go after Kraken by taking the northwest stairs.
 
=== Floor 2a ===
 
            F3b
            ^
        ___|
        |
        |
        |
        |
        |
    ___|
    |
    |
    |
    |______
          ^
            F3a
 
You're on floor 2a now. There's no treasure here so just head straight up to the stairs at the top.
 
=== Floor 3b ===
 
      F4b
  ___^
  V
  F2a
 
You're on floor three, but nothing to get here. Just go up the stairs.
 
=== Floor 4b ===
 
  F3b
    ____
    V    |
        |
        |
        V
          F3c
 
Nothing happening here, just grab the treasure in the room and go down the other set of stairs.
 
=== Floor 3c ===
 
        1
    _____
    =    |
    |    |
    ^    |
  F4b    |
        |
    2____|
        |
        |
        |
        |
        |
        |
        =
  V_____|
  F2b
 
Yet another area of floor three, enter the room, grab the treasure and go down the stairs at the bottom of the floor.
 
=== Floor 2b ===
 
        F1
          V______
                  |
        6        |  789A
      =          |    =
      |___________|____|
          |
          |            _______^ F3c
          |            |
  345    |            |        12
    =    |            |        =
    |_____|____________|________|
 
You're finally in the main section of floor 2, and there's lots of treasure here. Check all of the rooms and grab the treasure in each of them. After that, walk all the way up and go down the stairs.
 
=== Floor 1 ===
 
          O Kraken
          |
          =
  _______|
  |
  |    ____
  |    |    |
  |    =    |
  |____|    |
          __|
        |      _____
        |    |    |
        |    |    |
        =    |    |
        |_____|    |
                    |_______
                            |
                            |
                            ^
                              F2b
 
Whew! Confused yet? You're finally on the final floor where Kraken is located. Walk up a little ways, and go left, then up, then left again. Now all you have to do is follow the path through the rather large room and you'll be at the orb. Touch it and Kraken will attack you.
 
==== [[Final Fantasy/Bosses#Kraken 1|Kraken]] ====
[[Image:FFI boss Kraken.gif|thumb|left|The Kraken]]
Well, damn, this guy will probably give you a hard time if you're not ready. He's easily the toughest boss so far in the HP, defense, and offense departments, but he lacks something vital that most of the other bosses had, a pile of magic spells. He actually only has two spells, and both of them suck. Kraken does have his phenomenal strength of his physical attacks, which can easily knock out White and Black Wizards if you're not careful, as well as drop a large amount of HP from Knights, Masters, and Red Wizards. How do you fix this? Easy, there are actually two ways. The first method is rather cheap, but will end this battle quickly.
 
Beating him involves casting the usual group of spells: [[Final Fantasy/Magic/White#Blink|Blink]], [[Final Fantasy/Magic/White#Shld2|Shld2]], and [[Final Fantasy/Magic/White#Invs2|Invs2]] like crazy until he can't hit you consistently, then [[Final Fantasy/Magic/Black#Haste|Haste]] and [[Final Fantasy/Magic/Black#Steel|Steel]] on your Knights, Monks, Ninjas, and Red Wizards so they can beat the crap out of Kraken. Of course, you'll never be able to completely avoid Kraken's attacks, since he has such a high attack percentage, but, for the most part the remainder of this battle will be easy.
 
Black Wizards are actually somewhat effective in this battle, just have them use their [[Final Fantasy/Magic/Black#Bolt3|Bolt3]], and when you run out of those, your [[Final Fantasy/Magic/Black#Ice3|Ice3]] spells. They won't do as much damage as you would expect, but hey, they work well enough. If you run out of Ice3, start randomly using your next strongest spells; they'll hardly do any damage, but it's better than nothing. As long as you have on enough casts of Blink, Invs1, and Invs2, you should be able to easily outlast him, just keep pummeling him with spells with your Wizards and your physical attacks with your other guys and he'll be dead in no time flat.
 
Restore the crystal and get out of here.
{{-}}
{{-}}
== [[Final Fantasy/Locations#Melmond|Melmond]] ==
Now that you're back on the surface, the question remains, what do you with the Rosetta Stone. The answer - take it to Dr. Unne in [[Final Fantasy/Locations#Melmond|Melmond]]. That pompous ass surely knows what to do with it, and he does! He'll teach out the [[Final Fantasy/Locations#Lufenia|Lufenian]] language, which you can use right away by going to Lufenia. When you're ready, fly to north-eastern continent.


<div style=" text-align: right; ">[[Final Fantasy/Walkthrough/Chapter 9|Chapter 9: The Crystal of Air]] >></div>
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Latest revision as of 17:10, 3 August 2023

Onrac region

With new powers and resolve, the Light Warriors open the door to their greatest challenge yet. From the towns on Onrac and Gaia comes many rumors of fantastic machines, of a shrine that sank with the coming of the Fiend of Water, and of robots that fall from the sky.

Gaia[edit]

Town of Gaia

Nestled in a narrow mountain valley, the town of Gaia is well protected from the troubles of the wide world beyond as it is accessible only by airship. If you haven't visited yet, you'll learn from the townspeople that outsiders call it the Eye of the Hawk, because the continent is shaped like a hawk's head. Some of the most powerful magic that the game has to offer is sold in this town.

If you have a Black Wizard in your party you will have noted that he has no great strength for fighting. The Cat Claws, the only weapon for sale in town, can help change that. It is arguably the best weapon in the game for Black Wizards; it increases their physical attacks substantially. The Protect Ring protects against instant Death spells. Many of the creatures you'll soon meet use such magic and the results can be devastating. Equip as many warriors as you can afford to with a Protect Ring.

Buying magic spells is starting to get expensive, but with all the loot you've collected from the Volcano, Ice Cave, and Citadel of Trials you should have plenty. All of the available Level 7 spells are valuable. Holy (Fade), NulAll (Wall), Stop, and Warp (Zap) are all good buys in the Level 8 shops. Stop will freeze time for some enemies including one powerful fiend whom you've already met.

Gaia is home to a spring once inhabited by a faerie. At one time, a faerie lived in the quiet pond in the back of town, but by the time the Light Warriors arrive on the scene she is gone. Clues are given both here in Gaia and in Onrac. Buy new weapons and spells in Gaia, but save some Gil. You'll need 40,000 for your next objective: recovering the faerie from the Desert Caravan.

Gaia Shops
Inn: 300 Gil Sanctuary: 750 Gil
L7 White magic: 45,000 (30,000) Gil L7 Black magic: 45,000 (30,000) Gil L8 White magic: 60,000 (40,000) Gil L8 Black magic: 60,000 (40,000) Gil
Curaja, Diaja Blizzaga, Break Holy, NulAll, Dispel Stop, Warp, Kill
Weapons Armor Items Items (DoS/AE)
Cat Claws: 65,000 (52,000) Gil Ruby Armlet: 40,000 (20,000) Gil Potion: 60 (40) Gil Hi-Potion: 150 Gil
Protect Ring: 16,000 (10,000) Gil Antidote: 75 (50) Gil Ether: 150 Gil
Tent: 250 (125) Gil Tent: 160 Gil
Cottage: 3000 (2000) Gil Cottage: 2000 Gil
Phoenix Down: 500 Gil

Onrac[edit]

Town of Onrac

Onrac can be seen to the west of the Cardia Island chain. However, there is no safe place to land nearby. Follow the river south until it leads to a grassy plain where you can land the Airship, and then follow the river back up to Onrac. There, the Light Warriors hear much about mermaids and robots and other fantastic beings. The townspeople tell stories of a shrine that sank into the sea long ago and is now inhabited by mermaids. At the port, you will find a submarine that can take you to the Sea Shrine where the mermaids live. You'll also meet Dr. Unne's brother from Melmond. There are no weapons or armor for sale in Onrac, but there are item and magic shops. Check out the magic shops, being sure to pick up the white spells Healaga and the black spell Saber.

As people both in Onrac and Crescent Lake tell you, until the coming of the Water Fiend 200 years ago, Onrac was part of a great civilization. Part of that power was derived from the good will of the mermaids who lived nearby in a shrine, but now the shrine has been lost beneath the waves. Onrac is still the place to hear news of the world though. In speaking to the citizens, you will learn that there was something very strange being offered for sale at the Caravan. The Caravan Master's daughter reveals the location of the Caravan. It is at the oasis in the Western Desert. Make sure you have lots of Gil when you go to buy the faerie.

One man insists that he saw a shiny object fall from the sky and others have seen a robot to the north near the Great Waterfall. Near the inn in Onrac you'll come across Dr. Unne's brother. He tells the Light Warriors that Unne has been unraveling the mysterious language of Lefeinish, but that a stone tablet with valuable translations is needed to finish the work. A woman in town says that many treasures sank with the Sea Shrine and that one of them was a stone plate.

Onrac Shops
Inn: 300 Gil Sanctuary: 750 Gil
L7 White magic: 45,000 (30,000) Gil L7 Black magic: 45,000 (30,000) Gil
NulDeath, Healaga Saber, Blind
Items Items (DoS/AE)
Potion: 60 (40) Gil Hi-Potion: 150 Gil
Antidote: 75 (50) Gil Ether: 150 Gil
Tent: 250 (125) Gil Remedy: 1500 Gil
Cottage: 3000 (2000) Gil Cottage: 2000 Gil
Gold Needle: 800 (500) Gold Needle: 500 Gil

Desert Caravan[edit]

In the northern part of the desert west of Onrac, near the green oasis, a caravan has set up a camp for business (note: there is no visible caravan, only about 10 steps of desert surrounded by grass, isolated from the larger desert). One specialty item is for sale that is of utmost importance to the Light Warriors. Land your airship in the small spot of grass southeast of the desert west of Onrac. On the north end of the desert, walk onto the isolated piece of sand to enter the caravan. It may be a bug, but you can land on the caravan with the Airship in the original NES version. When you reach him, he only has one item to sell. Although unmarked, the Bottle commands a stiff price. Its contents must be very rare and valuable. In fact, the Bottle contains the faerie from Gaia. You'll have no choice but to pay the asking price.

Once you have possession of the bottled faerie, take it to the faerie's spring in the northern part of Gaia and open it by selecting Bottle from the item subscreen. The faerie, once released, will give you a supply of Oxyale, which is an essential part of the submarine in Onrac.

After selling the faerie, the caravan disappears from the NES version. In later versions, he sticks around to sell items. In the Dawn of Souls version and beyond, he sells a variety of tonics that temporarily increase stats while engaged in battle, and which can't be purchased anywhere else.

Caravan Shop
Items Items (DoS/AE)
Potion: 60 (40) Gil Giant's Tonic: 1500 Gil
Antidote: 75 (50) Gil Faerie Tonic: 1500 Gil
Gold Needle: 800 (500) Gil Strength Tonic: 1000 Gil
Protect Drink: 1000 Gil
Speed Drink: 1000 Gil

Sunken Shrine[edit]

To review, since the Sea Shrine sank there is just one way to reach it: by using the Submarine in Onrac. But to do that you'll need Oxyale, and Oxyale must be given to you by a faerie. Unfortunately, since the faerie has been sold to a caravan, she can't help you unless you buy her back. If you go to the Western Desert, near an oasis, you'll find the Caravan. Buy the Bottle, as it contains the faerie inside, and take the Bottle to the faeries spring in Gaia. Release the faerie and receive the Oxyale. Now take the Oxyale back to Onrac. Finally, you'll be allowed entrance to the submarine. Simply enter the submarine and you'll be taken to the Sea Shrine.

After a short submarine ride from Onrac, you'll find yourself in the middle floor of a shrine inhabited by monsters and mermaids. Above, stories from Onrac of mermaids in distress will become a reality in the Sunken Shrine. Below you'll need to defeat Kraken, the Fiend of Water, to light the Water Crystal. Seek out the mermaids first. They have many treasures that will help you in the battles in the lower part of the Shrine. The lightning-based spell Thundaga will also be helpful against the area's aquatic foes.

Floor 1[edit]

Sea Shrine F1
  • A: 2000 Gil
  • B: 9900 Gil

Beneath the sea your most potent magic is lightning. Thundaga will give your watery foes a jolt few can withstand, but lesser Thunder and Thundara will also give them quite a charge. The Zeus Gauntlet will also be a substantial help, giving the user the ability to cast Thundara every turn for free. By now, you should also have purchased the Exit spell in Crescent Lake.

The entrance to the shrine contains two staircases. The staircase on the right, A leads up to the second floor, while staircase C on the left leads down to the basement. The mermaids await you on the top floor, and can provide the Light Warriors with some assistance. Take staircase A first.

Floor 2[edit]

Sea Shrine F2
  • A: NES - Opal Armor, DoS - Diamond Armor
  • B: 20 Gil, PR - 1300 Gil
  • C: Light Axe
  • D: Mage Staff
  • E: 12,350 Gil

Even before you arrive at the top floor, you'll find a surprising amount of useful items on this floor. The Diamond (Opal) Armor at the top is one of the strongest armors available for Fighters and Knights. The Light Axe and the Mage Staff are usable items like the Zeus Gauntlet and Healing Staff. The Light Axe is capable of casting Diara. Now anyone can cast this White Mage-only spell. The Mage Staff will cast Fira when used. It's not especially powerful, but it's useful when you're up against multiple enemies. Gather up these treasures, and head over to staircase B to climb up to the top floor.

Floor 3[edit]

Sea Shrine F3
  • A: 2750 Gil
  • B: 10,000 Gil
  • C: 10 Gil
  • D: NES - Opal Helmet, DoS - Diamond Helmet
  • E: NES - Opal Gauntlet, Dos - Diamond Gloves
  • F: NES - Slab, DoS - Rosetta Stone
  • G: 4150 Gil
  • H: 5000 Gil
  • I: 9000 Gil
  • J: 1760 Gil
  • K: NES - Opal Bracelet, DoS - Diamond Armlet
  • L: NES - Pure, DoS - Antidote
  • M: NES - Opal Shield, DoS - Diamond Shield

Visit each mermaid and collect the treasure. Most important, however, is that you find the Rosetta Stone that Dr. Unne needs to understand Lefeinish. Follow the corridor at the upper left hand corner of the top floor. It will shoot you across to the upper right hand corner where you can reach an isolated room. This room houses the Stone and other useful items.

One of those useful items is the Diamond Armlet (NES: Opal Bracelet); the only one in the game. This piece of equipment seems uniquely designed for the Monk/Master. It raises his Defense without dramatically lessening his Evade %. Your Master can wear very light items without negatively affecting his natural evade and defense abilities (-1%/item). Having him equipped with the Opal Bracelet, the Protect Ring and the Ribbon give him maximum absorb, death protection and elemental/status attack protection respectively. It's worth the trade off. This combination (plus the Protect Cloak (NES: ProCape)) is optimal for the Ninja or Red Mage. If you are using 2 warriors, a good strategy is to give the Diamond Armlet to your Black Wizard and then place him in the 3rd position with your White Wizard in the 4th and most protected position.

Once you're done here, it's time to head down to the basement. Make your way all the way down to the first floor where you entered the shrine and cross over to the left to reach staircase C. Take it down to follow a confusing sequences of staircases up and down throughout the shrine. If you're having a tough time keeping your health high, you may wish to exit the Shrine and rest up in Onrac before you continue.

Shrine floors[edit]

Sea Shrine floors B1, F1, and F2
  • A: 110 Gil, PR - 1110 Gil
  • B: 450 Gil, PR - 1450 Gil

The following sequence will take you through three different floors in your effort to advance deeper into the shrine. You start by arriving at the top of the first basement through staircase C. While the lower portion extends out to the left, you won't find anything of interest, just more enemy encounters.

Head down to staircase D, which actually climbs up to a tiny isolated portion of the first floor. Cross the tiny room to staircase E and climb up to the second floor. This room is only slightly bigger than the last, with a big empty room in the beginning. On the opposite corner of the room is staircase F which begins to take you back down. You'll wind up on another new and isolated portion of the first floor. Here you'll actually discover two treasure chests, both of which contain small amounts of Gil. Head down to the bottom of the room to find staircase G which will bring you down to another portion of the first basement.

Basement 1[edit]

Sea Shrine B1
  • A: Light Axe
  • B: Ribbon
  • C: 9900 Gil
  • D: 7340 Gil
  • E: 2750 Gil
  • F: 5450 Gil
  • G: NES - Power Gauntlet, DoS - Giant's Gloves
  • H: 385 Gil
  • I: 7690 Gil
  • J: 8135 Gil

The Sunken Shrine houses vast treasures, including three new weapons with spellcasting abilities. The Giant's Glove (Power Gauntlet) will be particularly helpful in the upcoming battle with Kraken. Select them from your Items list during battle to cast Saber, a spell that raises the caster's Attack and Accuracy. Previously, you could only cast Saber on Black Mages or Wizards. Use the Giant's Gloves to cast Saber on a Knight or Ninja, then have your Black or Red Wizard cast Haste on that character to multiply his Attack many times over. You'll also have a second chance to obtain the Light Axe on this floor if you missed it earlier. The Ribbon doesn't offer a lot of defense from physical harm, but it will dramatically improve the wearer's magical resistance.

As stated earlier, Lighting spells work wonders against the monsters of the Sunken Shrine. With Thundaga, you should have no problem taking out large parties of aquatic enemies in one shot. However, Water Elementals are not very common in the Sunken Shrine. When you face them, exploit their weakness by using Ice spells. Unlike the other enemies in the dungeon, they are not weak to Lightning.

Basement 2[edit]

Sea Shrine B2

When you reach the final level of the Sunken Shrine, take the shortest route possible to Kraken. There are no treasure chests on your route, nor anything else worth exploring. Before entering the battle with Kraken, heal your party members and equip your strongest weapons and armor. Aside from the original NES version, organize your Items list for easy access to weapons that have casting abilities. The Giant's Gloves, for instance, have useful spellcasting abilities when selected in the Item menu, so be sure not to equip them to a party member.

The Kraken
  • HP: NES - 800, Origins - 1600, DoS - 1800
  • Experience Points: 4245
  • Gil: 5000

Your physical attacks will need a boost to cut through Kraken's high Defense. Cast Haste on your fighters—it will increase their attack strength greatly. Thundaga will wreak the most havoc on Kraken because of his weakness to Lightning.

Protective spells like Protera and Invis will be helpful in lessening the effect of Kraken's attacks. Surprisingly, Kraken will fight back with lightning spells of his own, so NulShock is another good protective spell to cast. If things are going well, and your White Mage or Wizard has nothing in particular to do, make sure she uses the Zeus Gauntlet to add a little lightning damage to the battle.

Once Kraken is defeated, step on the tile in the back of the room to light the water crystal, and pass through the portal to be transported back to Onrac.