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Unlike normal dungeons, there is a bit of randomness to the Souls of Chaos. There are set maps, however which maps you go through and in which order is determined randomly. For instance, in the Earthgift Shrine, there are two cave floors, a forest, and a desert. The first time through you might go through the maps in the order of cave, forest, desert, cave, then the next time you go through the order might be desert, cave, cave, forest. In addition to the order changing the number, location, and contents of treasure chests is random. The chests also refill every time, so you can continually find new items and equipment - much of which is not found in the world outside of the dungeons.
Unlike normal dungeons, there is a bit of randomness to the Souls of Chaos. There are set maps, however which maps you go through and in which order is determined randomly. For instance, in the Earthgift Shrine, there are two cave floors, a forest, and a desert. The first time through you might go through the maps in the order of cave, forest, desert, cave, then the next time you go through the order might be desert, cave, cave, forest. In addition to the order changing the number, location, and contents of treasure chests is random. The chests also refill every time, so you can continually find new items and equipment - much of which is not found in the world outside of the dungeons.


While the dungeons unlock as soon as a Fiend is defeated, it is recommended that you wait a while until you are powerful enough to fight the bosses. The common [[Final Fantasy I & II: Dawn of Souls/Enemies|enemies]] are very easy, the bosses are a whole different matter - many of them are more powerful than [[Final Fantasy/Bosses#Chaos|Chaos]] or [[Final Fantasy/Bosses#Warmech|Warmech]].
While the dungeons unlock as soon as a Fiend is defeated, it is recommended that you wait a while until you are powerful enough to fight the bosses. The common [[Final Fantasy/Enemies|enemies]] are very easy, the bosses are a whole different matter - many of them are more powerful than [[Final Fantasy/Bosses#Chaos|Chaos]] or [[Final Fantasy/Bosses#Warmech|Warmech]].


It is also important that you ''know how to fight bosses''. Simple brute force won't work like it does with many of the [[Final Fantasy/Bosses|original bosses]]. As soon as the fight begins work on getting [[Final Fantasy/Black magic#Saber|Saber]] and [[Final Fantasy/Black magic#Haste|Haste]] put on your [[Final Fantasy I & II: Dawn of Souls/Classes#Physical fighters|fighters]] and [[Final Fantasy/White magic#Blink|Blink]] on ''all'' characters. This means that you'll need to have the [[Final Fantasy/Weapons#Defender|Defender]] (found in the [[Final Fantasy/Locations#Waterfall Cave|Waterfall Cave]]) and [[Final Fantasy/Armor#Giant's Gloves|Giant's Gloves]] (found in the [[Final Fantasy/Locations#Sunken Shrine|Sunken Shrine]]). You should also have the [[Final Fantasy/Weapons#Healing Staff|Healing Staff]] ([[Final Fantasy/Locations#Citadel of Trials|Citadel of Trials]]). In addition to buffing you fighters, you should get any applicable Nul barriers up in the first round or two. After that have your [[Final Fantasy I & II: Dawn of Souls/Classes#Magic users|magic users]] heal, cast [[Final Fantasy/White magic#Invs2|Invisira]] and [[Final Fantasy/White magic#Shld2|Protera]], and otherwise support the fighters. Most bosses have incredibly high magic defense, and even those that don't have thousands upon thousands of HP, so even spells that do several hundred damage will be nearly worthless. Concentrate instead on making your attackers capable of doing over 1000 damage per round.
It is also important that you ''know how to fight bosses''. Simple brute force won't work like it does with many of the [[Final Fantasy/Bosses|original bosses]]. As soon as the fight begins work on getting [[Final Fantasy/Black magic#Saber|Saber]] and [[Final Fantasy/Black magic#Haste|Haste]] put on your [[Final Fantasy/Classes#Physical fighters|fighters]] and [[Final Fantasy/White magic#Blink|Blink]] on ''all'' characters. This means that you'll need to have the [[Final Fantasy/Weapons#Defender|Defender]] (found in the [[Final Fantasy/Locations#Waterfall Cave|Waterfall Cave]]) and [[Final Fantasy/Armor#Giant's Gloves|Giant's Gloves]] (found in the [[Final Fantasy/Locations#Sunken Shrine|Sunken Shrine]]). You should also have the [[Final Fantasy/Weapons#Healing Staff|Healing Staff]] ([[Final Fantasy/Locations#Citadel of Trials|Citadel of Trials]]). In addition to buffing you fighters, you should get any applicable Nul barriers up in the first round or two. After that have your [[Final Fantasy/Classes#Magicians|magic users]] heal, cast [[Final Fantasy/White magic#Invisira|Invisira]] and [[Final Fantasy/White magic#Protera|Protera]], and otherwise support the fighters. Most bosses have incredibly high magic defense, and even those that don't have thousands upon thousands of HP, so even spells that do several hundred damage will be nearly worthless. Concentrate instead on making your attackers capable of doing over 1000 damage per round.


You can only fight one boss per floor, so you will have to beat the Earthgift Shrine four times and the others twice. After each boss fight you will be able to return to the surface, or if you are at the midway point, continue on to the lower floors. Should you be defeated at any point (by a boss or common enemy), you will not get a Game Over, but will be returned to the surface with only 1 HP per character. Death or victory are the only two ways of getting out of a dungeon - you cannot backtrack and the [[Final Fantasy/Black magic#Warp1|Warp]] and [[Final Fantasy/White magic#Warp2|Exit]] spells will be disabled.
You can only fight one boss per floor, so you will have to beat the Earthgift Shrine four times and the others twice. After each boss fight you will be able to return to the surface, or if you are at the midway point, continue on to the lower floors. Should you be defeated at any point (by a boss or common enemy), you will not get a Game Over, but will be returned to the surface with only 1 HP per character. Death or victory are the only two ways of getting out of a dungeon - you cannot backtrack and the [[Final Fantasy/Black magic#Teleport|Teleport]] and [[Final Fantasy/White magic#Exit|Exit]] spells will be disabled.


{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
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|-
|-
|[[Final Fantasy I & II: Dawn of Souls/Soul of Chaos/Earthgift Shrine|Earthgift Shrine]]
|[[Final Fantasy I & II: Dawn of Souls/Soul of Chaos/Earthgift Shrine|Earthgift Shrine]]
|[[Final Fantasy/Characters#Lich|Lich]]
|[[Final Fantasy/Bosses#Lich 1|Lich]]
|Halfway between [[Final Fantasy/Locations#Cornelia|Cornelia]] and the [[Final Fantasy/Locations#Temple of Chaos|Temple of Chaos]]
|Halfway between [[Final Fantasy/Locations#Cornelia|Cornelia]] and the [[Final Fantasy/Locations#Temple of Chaos|Temple of Chaos]]
|[[Final Fantasy III]]
|[[Final Fantasy III]]
|-
|-
|[[Final Fantasy I & II: Dawn of Souls/Soul of Chaos/Hellfire Chasm|Hellfire Chasm]]
|[[Final Fantasy I & II: Dawn of Souls/Soul of Chaos/Hellfire Chasm|Hellfire Chasm]]
|[[Final Fantasy/Characters#Marilith|Marilith]]
|[[Final Fantasy/Bosses#Marilith 1|Marilith]]
|On the southernmost of the [[Final Fantasy/Locations#Cardia Islands|Cardia Islands]]
|On the southernmost of the [[Final Fantasy/Locations#Cardia Islands|Cardia Islands]]
|[[Final Fantasy IV]]
|[[Final Fantasy IV]]
|-
|-
|[[Final Fantasy I & II: Dawn of Souls/Soul of Chaos/Lifespring Grotto|Lifespring Grotto]]
|[[Final Fantasy I & II: Dawn of Souls/Soul of Chaos/Lifespring Grotto|Lifespring Grotto]]
|[[Final Fantasy/Characters#Kraken|Kraken]]
|[[Final Fantasy/Bosses#Kraken 1|Kraken]]
|Next to the canal opened up by the [[Final Fantasy/Characters#Dwarves|Dwarves]] that allows passage out of the [[Final Fantasy/Locations#Inner Sea|Inner Sea]] (sail into it)
|Next to the canal opened up by the [[Final Fantasy/Characters#Dwarves|Dwarves]] that allows passage out of the [[Final Fantasy/Locations#Inner Sea|Inner Sea]] (sail into it)
|[[Final Fantasy V]]
|[[Final Fantasy V]]
|-
|-
|[[Final Fantasy I & II: Dawn of Souls/Soul of Chaos/Whisperwind Cove|Whisperwind Cove]]
|[[Final Fantasy I & II: Dawn of Souls/Soul of Chaos/Whisperwind Cove|Whisperwind Cove]]
|[[Final Fantasy/Characters#Tiamat|Tiamat]]
|[[Final Fantasy/Bosses#Tiamat 1|Tiamat]]
|On the river system leading to the [[Final Fantasy/Locations#Ice Cavern|Ice Cavern]] - on the last fork, instead of going west to the Ice Caver, continue to the south
|On the river system leading to the [[Final Fantasy/Locations#Ice Cavern|Ice Cavern]] - on the last fork, instead of going west to the Ice Caver, continue to the south
|[[Final Fantasy VI]]
|[[Final Fantasy VI]]

Revision as of 20:10, 3 August 2023

Soul of Chaos is the combined name for the brand-new dungeons included in the Dawn of Souls version of Final Fantasy (and kept in the Anniversary Edition). Four new dungeons have been added, featuring a multitude of new challenges and new rewards. As players progress through the main story, access to these dungeons can be earned by defeating the Fiends of Chaos and restoring the powers of the four elemental crystals one by one. All four of these new dungeons are entirely optional for the player to undertake.

Unlike normal dungeons, there is a bit of randomness to the Souls of Chaos. There are set maps, however which maps you go through and in which order is determined randomly. For instance, in the Earthgift Shrine, there are two cave floors, a forest, and a desert. The first time through you might go through the maps in the order of cave, forest, desert, cave, then the next time you go through the order might be desert, cave, cave, forest. In addition to the order changing the number, location, and contents of treasure chests is random. The chests also refill every time, so you can continually find new items and equipment - much of which is not found in the world outside of the dungeons.

While the dungeons unlock as soon as a Fiend is defeated, it is recommended that you wait a while until you are powerful enough to fight the bosses. The common enemies are very easy, the bosses are a whole different matter - many of them are more powerful than Chaos or Warmech.

It is also important that you know how to fight bosses. Simple brute force won't work like it does with many of the original bosses. As soon as the fight begins work on getting Saber and Haste put on your fighters and Blink on all characters. This means that you'll need to have the Defender (found in the Waterfall Cave) and Giant's Gloves (found in the Sunken Shrine). You should also have the Healing Staff (Citadel of Trials). In addition to buffing you fighters, you should get any applicable Nul barriers up in the first round or two. After that have your magic users heal, cast Invisira and Protera, and otherwise support the fighters. Most bosses have incredibly high magic defense, and even those that don't have thousands upon thousands of HP, so even spells that do several hundred damage will be nearly worthless. Concentrate instead on making your attackers capable of doing over 1000 damage per round.

You can only fight one boss per floor, so you will have to beat the Earthgift Shrine four times and the others twice. After each boss fight you will be able to return to the surface, or if you are at the midway point, continue on to the lower floors. Should you be defeated at any point (by a boss or common enemy), you will not get a Game Over, but will be returned to the surface with only 1 HP per character. Death or victory are the only two ways of getting out of a dungeon - you cannot backtrack and the Teleport and Exit spells will be disabled.

Dungeon Fiend Location Bosses
Earthgift Shrine Lich Halfway between Cornelia and the Temple of Chaos Final Fantasy III
Hellfire Chasm Marilith On the southernmost of the Cardia Islands Final Fantasy IV
Lifespring Grotto Kraken Next to the canal opened up by the Dwarves that allows passage out of the Inner Sea (sail into it) Final Fantasy V
Whisperwind Cove Tiamat On the river system leading to the Ice Cavern - on the last fork, instead of going west to the Ice Caver, continue to the south Final Fantasy VI