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==Knife== | |||
* +1AT | |||
"A knife for self defense." | * 50P | ||
Not usable by: Clerics | * "A knife for self defense." | ||
* Not usable by: Clerics | |||
War Hammer | ==War Hammer== | ||
"A curved war hammer." | * +2AT | ||
Not usable by: Mages | * 120P | ||
* "A curved war hammer." | |||
* Not usable by: Mages | |||
Great Sword | ==Great Sword== | ||
"A large, heavy sword." | * +4AT | ||
Not usable by: Mages, Clerics | * 300P | ||
* "A large, heavy sword." | |||
* Not usable by: Mages, Clerics | |||
Devil Axe | ==Devil Axe== | ||
"A great axe infused with a strong enchantment." | * +8AT | ||
Not usable by: Mages, Clerics. | * -3DF | ||
* 2,500P | |||
* "A great axe infused with a strong enchantment." | |||
* Not usable by: Mages, Clerics. | |||
Langrisser | ==Langrisser== | ||
* +4AT | |||
"A sacred sword containing the power of both..." | * +1DF 0P | ||
;When powered up by Riana and Larna | |||
* +9AT | |||
* +2DF | |||
* "A sacred sword containing the power of both..." | |||
* Usable only by Elwin, Sherry, Jessica, Riana, or Larna. (i.e. Descendants of Light) | |||
The legend, the power, and the game. | The legend, the power, and the game. | ||
Masayan Sword | ==Masayan Sword== | ||
Doubles any experience gained through combat or healing. The end of | * -4AT | ||
scenario bonus is still the same. | * -3DF | ||
* -2A | |||
Masaya is the company that made Langrisser, and the logo described is | * 600P | ||
indeed their logo | * "A sword with a logo of a horse and star..." | ||
* Usable by anyone. | |||
Doubles any experience gained through combat or healing. The end of scenario bonus is still the same. Masaya is the company that made Langrisser, and the logo described is indeed their logo. | |||
Despite its negatives, this is one of the best items in the game. | Despite its negatives, this is one of the best items in the game. Favor whoever wields it by feeding them experience, and switch it off between characters in between missions. The cumulative effect is enormous. | ||
Favor whoever wields it by feeding them experience, and switch it off | |||
between characters in between missions. The cumulative effect is | |||
enormous. | |||
One interesting bug for this is that if you give it to a character | One interesting bug for this is that if you give it to a character whose attack bonus is less than 2, it will interpret the -1 as a +55. This has no real application unless you're using the secret shop code, since by the time you can get this blade legit your characters will all have well above +2A, but it's kind of funny to abuse. | ||
whose attack bonus is less than 2, it will interpret the -1 as a +55. | |||
This has no real application unless you're using the secret shop code, | |||
since by the time you can get this blade legit your characters will all | |||
have well above +2A, but it's kind of funny to abuse. | |||
Note: Because of this item's negatives, I never bothered equipping it | Note: Because of this item's negatives, I never bothered equipping it at first. I probably never would've figured out what this thing does if it wasn't for someone posting it on the GameFAQs message board. I don't remember who it was, and the message is gone now so I can't check... but whoever it was, thank you. | ||
at first. I probably never would've figured out what this thing does if | |||
it wasn't for someone posting it on the GameFAQs message board. I don't | |||
remember who it was, and the message is gone now so I can't check... | |||
but whoever it was, thank you. | |||
Dragon Slayer | ==Dragon Slayer== | ||
"A magical sword used by a dragon slayer." | * +7AT | ||
Not usable by: Mages, Clerics | * 10,000P | ||
* "A magical sword used by a dragon slayer." | |||
* Not usable by: Mages, Clerics | |||
Flame Lance | ==Flame Lance== | ||
"A magical, flaming lance." | * +6AT | ||
Only usable by: Knights, Sea knights, Sky knights. | * 8,500P | ||
* "A magical, flaming lance." | |||
* Only usable by: Knights, Sea knights, Sky knights. | |||
Longbow | ==Longbow== | ||
"A strong bow made from the wood of a special..." | * -2AT | ||
Usable only by rangers and highmasters. | * -2MV all | ||
* 250P | |||
* Gives character ranged 3 attack. | |||
* "A strong bow made from the wood of a special..." | |||
* Usable only by rangers and highmasters. | |||
Arbalest | ==Arbalest== | ||
"A powerful crossbow." | * -4AT | ||
Usable only by rangers and highmasters. | * -2MV all | ||
* 1,250P | |||
* Gives character ranged 6 attack. | |||
* "A powerful crossbow." | |||
* Usable only by rangers and highmasters. | |||
These two items are kind of a letdown, they come with heavy penalties | These two items are kind of a letdown, they come with heavy penalties and the ranged attack isn't really worth it. In fact, the highmaster and ranger classes in general were a bit of a letdown. You should probably give the swordmaster a devil axe then promote so you can have a highmaster with a decent attack rather than go with either of these. | ||
and the ranged attack isn't really worth it. In fact, the highmaster | |||
and ranger classes in general were a bit of a letdown. You should | |||
probably give the swordmaster a devil axe then promote so you can have | |||
a highmaster with a decent attack rather than go with either of these. | |||
Wand | ==Wand== | ||
"A magical cane." | * MagicRange+2 | ||
Not usable by: Anyone but Mages and Clerics | * MagicDamage+1 | ||
* 150P | |||
* "A magical cane." | |||
* Not usable by: Anyone but Mages and Clerics | |||
Holy Rod | ==Holy Rod== | ||
"The rod which is the key to unlocking the..." | * MagicRange+2 | ||
Usable by anyone. | * MagicDamage+2 | ||
* 4,000P | |||
* "The rod which is the key to unlocking the..." | |||
* Usable by anyone. | |||
Dark Rod | ==Dark Rod== | ||
"The rod which is the key to unlocking the..." | * MagicRange+2 | ||
Usable by anyone. | * MagicDamage+2 | ||
* 4,000P | |||
* "The rod which is the key to unlocking the..." | |||
* Usable by anyone. |
Revision as of 04:48, 14 December 2006
Knife
- +1AT
- 50P
- "A knife for self defense."
- Not usable by: Clerics
War Hammer
- +2AT
- 120P
- "A curved war hammer."
- Not usable by: Mages
Great Sword
- +4AT
- 300P
- "A large, heavy sword."
- Not usable by: Mages, Clerics
Devil Axe
- +8AT
- -3DF
- 2,500P
- "A great axe infused with a strong enchantment."
- Not usable by: Mages, Clerics.
Langrisser
- +4AT
- +1DF 0P
- When powered up by Riana and Larna
- +9AT
- +2DF
- "A sacred sword containing the power of both..."
- Usable only by Elwin, Sherry, Jessica, Riana, or Larna. (i.e. Descendants of Light)
The legend, the power, and the game.
Masayan Sword
- -4AT
- -3DF
- -2A
- 600P
- "A sword with a logo of a horse and star..."
- Usable by anyone.
Doubles any experience gained through combat or healing. The end of scenario bonus is still the same. Masaya is the company that made Langrisser, and the logo described is indeed their logo.
Despite its negatives, this is one of the best items in the game. Favor whoever wields it by feeding them experience, and switch it off between characters in between missions. The cumulative effect is enormous.
One interesting bug for this is that if you give it to a character whose attack bonus is less than 2, it will interpret the -1 as a +55. This has no real application unless you're using the secret shop code, since by the time you can get this blade legit your characters will all have well above +2A, but it's kind of funny to abuse.
Note: Because of this item's negatives, I never bothered equipping it at first. I probably never would've figured out what this thing does if it wasn't for someone posting it on the GameFAQs message board. I don't remember who it was, and the message is gone now so I can't check... but whoever it was, thank you.
Dragon Slayer
- +7AT
- 10,000P
- "A magical sword used by a dragon slayer."
- Not usable by: Mages, Clerics
Flame Lance
- +6AT
- 8,500P
- "A magical, flaming lance."
- Only usable by: Knights, Sea knights, Sky knights.
Longbow
- -2AT
- -2MV all
- 250P
- Gives character ranged 3 attack.
- "A strong bow made from the wood of a special..."
- Usable only by rangers and highmasters.
Arbalest
- -4AT
- -2MV all
- 1,250P
- Gives character ranged 6 attack.
- "A powerful crossbow."
- Usable only by rangers and highmasters.
These two items are kind of a letdown, they come with heavy penalties and the ranged attack isn't really worth it. In fact, the highmaster and ranger classes in general were a bit of a letdown. You should probably give the swordmaster a devil axe then promote so you can have a highmaster with a decent attack rather than go with either of these.
Wand
- MagicRange+2
- MagicDamage+1
- 150P
- "A magical cane."
- Not usable by: Anyone but Mages and Clerics
Holy Rod
- MagicRange+2
- MagicDamage+2
- 4,000P
- "The rod which is the key to unlocking the..."
- Usable by anyone.
Dark Rod
- MagicRange+2
- MagicDamage+2
- 4,000P
- "The rod which is the key to unlocking the..."
- Usable by anyone.