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#In [[#Orks|the second part]] you are switch back to Orks and destroy Imperial Guard troops and buildings (and possibly some Chaos Space Marines). | #In [[#Orks|the second part]] you are switch back to Orks and destroy Imperial Guard troops and buildings (and possibly some Chaos Space Marines). | ||
== Chaos Space Marines == | === Chaos Space Marines === | ||
You start with Crull and Gorkutz facing off with some support troops. After a while, Gorkutz runs and you start getting objectives. Summon the Khorne Berzerkers with Crull like you're told and start building squads and structures. Make Marine Squads and 1-2 Horror Squads, and attach the Chaos Lord and Chaos Sorcerer to Marine Squads. Cover the temples with squads until you finish Fortified Positions on all your Strategic Points and place Heavy Bolter Turrets to support them. After your defenses are up, you should be able to gather your squads for an offensive push without leaving the temples undefended. | You start with Crull and Gorkutz facing off with some support troops. After a while, Gorkutz runs and you start getting objectives. Summon the Khorne Berzerkers with Crull like you're told and start building squads and structures. Make Marine Squads and 1-2 Horror Squads, and attach the Chaos Lord and Chaos Sorcerer to Marine Squads. Cover the temples with squads until you finish Fortified Positions on all your Strategic Points and place Heavy Bolter Turrets to support them. After your defenses are up, you should be able to gather your squads for an offensive push without leaving the temples undefended. | ||
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When Gorkutz goes down you get a cutscene and switch to Orks. | When Gorkutz goes down you get a cutscene and switch to Orks. | ||
== Orks == | === Orks === | ||
You take control of Gorkutz upon emerging from a sewer pipe. | You take control of Gorkutz upon emerging from a sewer pipe. | ||