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The Light Warriors now turn their attention to the East. There they will find a land of many rivers, the great volcano Mt. Gulg, a cave of ice, and a desert. They will meet Lukahn who foresaw their coming, and learn of still more mysteries from the wise Circle of Sages in the town of Crescent Lake.
The Light Warriors now turn their attention to the East. There they will find a land of many rivers, the great volcano Mt. Gulg, a cave of ice, and a desert. They will meet Lukahn who foresaw their coming, and learn of still more mysteries from the wise Circle of Sages in the town of Crescent Lake.


== {{s|Locations|Crescent Lake}} ==
== [[Final Fantasy/Locations#Crescent Lake|Crescent Lake]] ==
[[File:Final Fantasy 1 map town Crescent Lake.png|frame|left|Crescent Lake]]
[[File:Final Fantasy 1 map town Crescent Lake.png|frame|left|Crescent Lake]]
There are two ways to reach Crescent Lake, your first destination after lighting the Earth Crystal. You can sail southeast from the Cavern of Earth and travel all the way around the southern continents, or you can head due west across the open water until you reach land. Prepare to face much stronger enemies on the other side of the world. Fight your way to Crescent Lake to speak with the sages and obtain a means of traversing the sprawling rivers.
There are two ways to reach Crescent Lake, your first destination after lighting the Earth Crystal. You can sail southeast from the Cavern of Earth and travel all the way around the southern continents, or you can head due west across the open water until you reach land. Prepare to face much stronger enemies on the other side of the world. Fight your way to Crescent Lake to speak with the sages and obtain a means of traversing the sprawling rivers.


The smiths of Crescent Lake are renowned for their fine work. Both weapons and armor are here. Most important are the Sages. Lukahn and the Sages have much to tell you about the four fiends affecting the Earth, and Lukahn gives you another transportation device: a [[../Key items#Canoe|canoe]].
The smiths of Crescent Lake are renowned for their fine work. Both weapons and armor are here. Most important are the Sages. Lukahn and the Sages have much to tell you about the four fiends affecting the Earth, and Lukahn gives you another transportation device: a [[Final Fantasy/Key items#Canoe|canoe]].
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{| {{prettytable|style=font-size:0.8em}}
{| {{prettytable|style=font-size:0.8em}}
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=== The Sages ===
=== The Sages ===
Enter the forest path near the black magic shop to meet Lukahn, the sage mentioned in Cornelia. Talk to Lukahn and the other 11 sages. Here at last you learn how the four crystals lost their light. The four fiends seized their power and are now turning it to their own vile purposes. If you defeated Lich, Lukahn will give you a canoe. The vessel allows you to travel through shallow water, giving you access to your next destination, Mt. Gulg.
Enter the forest path near the black magic shop to meet Lukahn, the sage mentioned in Cornelia. Talk to Lukahn and the other 11 sages. Here at last you learn how the four crystals lost their light. The four fiends seized their power and are now turning it to their own vile purposes. If you defeated Lich, Lukahn will give you a canoe. The vessel allows you to travel through shallow water, giving you access to your next destination, Mt. Gulg.


From the beginning of the game, the fate of the four crystals held by the Light Warriors has been a mystery. Now in the presence of these wise men, some of the truth is revealed. Having defeated Lich already, you will notice that one of the crystals has regained its light. But the three other crystals remain dark. You will have to defeat each of the four elemental forces before each crystal shines again, and even then your task will not be entirely complete. Also keep in mind that Lich is the weakest of the four fiends. But don't let this knowledge dishearten you. Each time you defeat a fiend, you recover some of the lost power of the orbs.
From the beginning of the game, the fate of the four crystals held by the Light Warriors has been a mystery. Now in the presence of these wise men, some of the truth is revealed. Having defeated Lich already, you will notice that one of the crystals has regained its light. But the three other crystals remain dark. You will have to defeat each of the four elemental forces before each crystal shines again, and even then your task will not be entirely complete. Also keep in mind that Lich is the weakest of the four fiends. But don't let this knowledge dishearten you. Each time you defeat a fiend, you recover some of the lost power of the orbs.


''Note: At this point in the game, you also have access to the {{s|Locations|Ice Cavern}}. Some players prefer to initiate the steps that lead to the acquisition of the Airship. It will be difficult to accomplish if your level is too low, but if you succeed, you can embark on quests that will net you a huge collection of powerful equipment, and make tackling Mt. Gulg a less daunting task. If you wish to attempt this first, skip ahead to the next chapter, [[../The Airship/]], and return here when you have completed [[../The Trials/]].''
''Note: At this point in the game, you also have access to the [[Final Fantasy/Locations#Ice Cavern|Ice Cavern]]. Some players prefer to initiate the steps that lead to the acquisition of the Airship. It will be difficult to accomplish if your level is too low, but if you succeed, you can embark on quests that will net you a huge collection of powerful equipment, and make tackling Mt. Gulg a less daunting task. If you wish to attempt this first, skip ahead to the next chapter, [[Final Fantasy/The Airship|The Airship]], and return here when you have completed [[Final Fantasy/The Airship|The Trials]].''


== {{s|Locations|Mt. Gulg}} ==
== [[Final Fantasy/Locations#Mt. Gulg|Mt. Gulg]] ==
Enter the river northwest of Crescent Lake. Use the map at the top of the page as you navigate your way to Mt. Gulg to avoid getting lost in the twists and turns. Many turns lead nowhere, and if you paddle up them, you'll lose time and HP in battles. Be prepared—the river holds new monsters that you will have to defeat to reach Mt. Gulg with your party intact. Remember that most water enemies are weak to Lightning magic.
Enter the river northwest of Crescent Lake. Use the map at the top of the page as you navigate your way to Mt. Gulg to avoid getting lost in the twists and turns. Many turns lead nowhere, and if you paddle up them, you'll lose time and HP in battles. Be prepared—the river holds new monsters that you will have to defeat to reach Mt. Gulg with your party intact. Remember that most water enemies are weak to Lightning magic.


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Throughout your exploration, be on the lookout for a member of the Cockatrice family, the
Throughout your exploration, be on the lookout for a member of the Cockatrice family, the
[[../Enemies#Pyros|Pyrolisks]]. They possess the ability to kill a party member instantly. If you don't have the Life spell, be sure to bring plenty of Phoenix Downs in case you run into any of these deadly birds. They are tough, but weak to [[../Black magic#Spell listings|Ice magic]], so Blizzara is an excellent choice of spell to use against them.
[[Final Fantasy/Enemies#Pyros|Pyrolisks]]. They possess the ability to kill a party member instantly. If you don't have the Life spell, be sure to bring plenty of Phoenix Downs in case you run into any of these deadly birds. They are tough, but weak to [[Final Fantasy/Black magic#Spells|Ice magic]], so Blizzara is an excellent choice of spell to use against them.
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=== Floor 4 ===
=== Floor 4 ===
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* <font color="red">'''O'''</font>: 1250 Gil  
* <font color="red">'''O'''</font>: 1250 Gil  
|}
|}
Like the floor above, this floor is broken into two distinct sections. You will first arrive from Floor 3 through staircase <font color="blue">'''C'''</font>, and must make your way down to <font color="blue">'''D'''</font>. This will bring you back up to the second portion of the third floor. You will return to this floor through staircase <font color="blue">'''E'''</font>, where you can resume collecting treasure.
Like the floor above, this floor is broken into two distinct sections. You will first arrive from Floor 3 through staircase <font color="blue">'''C'''</font>, and must make your way down to <font color="blue">'''D'''</font>. This will bring you back up to the second portion of the third floor. You will return to this floor through staircase <font color="blue">'''E'''</font>, where you can resume collecting treasure.


You'll have to engage in some unavoidable battles in Mt. Gulg to get some of the treasure chests. Many treasure rooms are guarded by powerful monsters who always appear in the same place. Knowing this, you can be prepared for their attacks and sometimes you can avoid them altogether. Some monsters attack as soon as you enter the room. Others inhabit only a single spot inside. If you step into a treasure room and are not attacked right away, try going around the edge of the room. Doing so may help you avoid whatever guardian monster is lurking there. The chests that yield a Staff and 1250 Gil are guarded by Fire Lizards. Equip the Ice Brand against them. Avoid them altogether if your HP and MP are low, and come back for the treasures later.
You'll have to engage in some unavoidable battles in Mt. Gulg to get some of the treasure chests. Many treasure rooms are guarded by powerful monsters who always appear in the same place. Knowing this, you can be prepared for their attacks and sometimes you can avoid them altogether. Some monsters attack as soon as you enter the room. Others inhabit only a single spot inside. If you step into a treasure room and are not attacked right away, try going around the edge of the room. Doing so may help you avoid whatever guardian monster is lurking there. The chests that yield a Staff and 1250 Gil are guarded by Fire Lizards. Equip the Ice Brand against them. Avoid them altogether if your HP and MP are low, and come back for the treasures later.


When you are ready, make your way to the staircase at the bottom of the floor, <font color="blue">'''F'''</font> to access the final level of the volcano.
When you are ready, make your way to the staircase at the bottom of the floor, <font color="blue">'''F'''</font> to access the final level of the volcano.
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*'''Experience Points''': 2475
*'''Experience Points''': 2475
*'''Gil''': 3000
*'''Gil''': 3000
[[../Bosses#Marilith 1|Marilith]] (Kary) is not ''weak'' to Ice so much as she does not ''resist'' it in the same way as she resists Fire and Lightning. She is, however, vulnerable to a number of other things. Keep her powerful fire spells at bay by using Silence, and cast NulBlaze to decrease the amount of damage to your party members greatly. You may have to cast spells like Confuse and Sleep a couple of times before they stick, but the effect is worth the effort. Equipped with the Ice Sword, a Fighter can inflict a lot of damage, but you can boost that by using Haste.
[[Final Fantasy/Bosses#Marilith 1|Marilith]] (Kary) is not ''weak'' to Ice so much as she does not ''resist'' it in the same way as she resists Fire and Lightning. She is, however, vulnerable to a number of other things. Keep her powerful fire spells at bay by using Silence, and cast NulBlaze to decrease the amount of damage to your party members greatly. You may have to cast spells like Confuse and Sleep a couple of times before they stick, but the effect is worth the effort. Equipped with the Ice Sword, a Fighter can inflict a lot of damage, but you can boost that by using Haste.


Once you succeed in putting out Marilith's flame, it's time to recover the crystal, the second of four. Step forward and touch the orb. As before with Lich, the Light Warriors will be transported outside (except in Dawn of Souls GBA version, where the portal can glitch and be invisible. The portal is behind the red crystal, and will portal you to the outside.) Now two of your crystals have recovered their glow. Return to Crescent Lake now to learn new information.
Once you succeed in putting out Marilith's flame, it's time to recover the crystal, the second of four. Step forward and touch the orb. As before with Lich, the Light Warriors will be transported outside (except in Dawn of Souls GBA version, where the portal can glitch and be invisible. The portal is behind the red crystal, and will portal you to the outside.) Now two of your crystals have recovered their glow. Return to Crescent Lake now to learn new information.


{{Footer Nav|game=Final Fantasy|prevpage=The Crystal of Earth|nextpage=The Airship}}
{{Footer Nav|game=Final Fantasy|prevpage=The Crystal of Earth|nextpage=The Airship}}
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