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==Gameplay== | ==Gameplay== | ||
The player | Gameplay is initially focused on base and unit construction. The player starts with a single HQ building and a few basic units, usually just one building unit. Subsequent focus then shifts to capturing and holding strategic locations on the battlefield. These control points are captured by infantry squads and provide resources to construct additional units and buildings or unlock certain units in an army's tech tree. Battles are won either by holding a certain number of control points for a period of time or by destroying all of the opposing armies' HQ structures. | ||
===Resource management=== | ===Resource management=== | ||
There are two primary resources: Requisition and Power. These resources are not harvested or otherwise gathered by the player's units. | There are two primary resources: Requisition and Power. These resources are not harvested or otherwise gathered by the player's units. | ||
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===Warfare=== | ===Warfare=== | ||
Infantry units are | Infantry units are given orders as squads rather than as individuals. Most fully reinforced squads consist of about 10 units. The squad moves and attacks as a single entity. Squads can produce and replace their own units anywhere in the field. They can be equipped with special weapons and have heroes or special units attached to them. For example, a [[wp:Space Marines (Warhammer 40,000)|Space Marine]] squad starts with 4 marines, but can be expanded up to 8 standard marines and a sergeant, and individual marines can be equipped with heavy weapons. The player is also free to choose particular upgrades and can specialize each squad for a specific purpose. | ||
Vehicles are highly resistant to | Vehicles are highly resistant to standard infantry rifles, so they must be targeted with specific weaponry (e.g. rockets) to be destroyed. Vehicles can also be upgraded with multiple weapon systems, usually differentiating between anti-infantry and anti-vehicle armaments. | ||
In addition to a typical | In addition to a typical hit point system, infantry units also have morale. Morale applies to a squad as a whole. When morale drops to zero, the squad "breaks;" at this point the squad's accuracy at a range, damage dealt in mêlée, and defensive capability while using cover are significantly reduced, however the squads movement speed is slightly increased. The squad's morale will regenerate on its own while the squad is not in combat. Some weapon types, such as flamethrowers, are made specifically to demoralize the enemy. Favorable terrain gives units a defensive cover bonus, while water and swamps slow units down and decrease their defensive ability. | ||
==Setting== | ==Setting== |