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L1 Note: In [[Warsong]] (Langrisser I) enemies pretty much always attacked, even if they had no chance. Langrisser II's AI is more timid - it only attacks if it thinks it will come out on top, or if it doesn't think it will be very damaged if it tries. You can take advantage by this by sending a strong unit into a mass of weak ones. As long as you keep your HP high, not one of them will try to attack you, even if they could overwhelm you if they attacked together. Also, the AI doesn't take into account first strike rules--a Scylla who could take down a full unit before they even reach her would still stay away from them if their attack was high enough.
L1 Note: In [[Warsong]] (Langrisser I) enemies pretty much always attacked, even if they had no chance. Langrisser II's AI is more timid - it only attacks if it thinks it will come out on top, or if it doesn't think it will be very damaged if it tries. You can take advantage by this by sending a strong unit into a mass of weak ones. As long as you keep your HP high, not one of them will try to attack you, even if they could overwhelm you if they attacked together. Also, the AI doesn't take into account first strike rules--a Scylla who could take down a full unit before they even reach her would still stay away from them if their attack was high enough.


To heal your heroes, have them use the 'health' command. This will restore their HP by 3 and their MP by 2. Healing yourself is of course a good idea if your HP is low. In addition to making you feel good about yourself, keeping your heroes alive till the end of the scenario means that they get experience bonuses. Since in Langrisser you cannot backtrack if your characters are lagging in exp like you can in most RPGs, this is important.
To heal your heroes, have them use the 'health' command. This will restore their HP by 3 and their MP by 2. Healing yourself is of course a good idea if your HP is low. In addition to making you feel good about yourself, keeping your heroes alive until the end of the scenario means that they get experience bonuses. Since in Langrisser you cannot backtrack if your characters are lagging in exp like you can in most RPGs, this is important.


In Warsong, if a hero died he was gone. Permanently. This is no longer the case in the sequel. Unlike the first game, Langrisser II is very dialogue-heavy, so this may have been to avoid writing multiple sets of dialogue depending on who was alive.
In Warsong, if a hero died he was gone. Permanently. This is no longer the case in the sequel. Unlike the first game, Langrisser II is very dialogue-heavy, so this may have been to avoid writing multiple sets of dialogue depending on who was alive.