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With the dawning of the Castle Age, you gain the ability to produce jaguar warriors and monks. For the Aztecs, these units represent the meat of their offensive strike force. Unfortunately, the longer the game progresses, the less likely the Aztecs are to come out on top. The optimum time to hit the enemy may already have passed by the time you reach the castle age. Nonetheless, a combined-arms force made up of jaguars and monks has the potential of stealing the initiative away from unprepared opponents. It's critical, however, that you arm your monks with all the castle age technologies - particularly redemption. | With the dawning of the Castle Age, you gain the ability to produce jaguar warriors and monks. For the Aztecs, these units represent the meat of their offensive strike force. Unfortunately, the longer the game progresses, the less likely the Aztecs are to come out on top. The optimum time to hit the enemy may already have passed by the time you reach the castle age. Nonetheless, a combined-arms force made up of jaguars and monks has the potential of stealing the initiative away from unprepared opponents. It's critical, however, that you arm your monks with all the castle age technologies - particularly redemption. | ||
This age is where cavalry starts to become a major problem. While your Jaguar | This age is where cavalry starts to become a major problem. While your Jaguar warriors tear infantry apart, they get no such bonus against knights. Worse (in team or multi-way brawls) is falling behind and finding out one of your enemies hit Imperial when Cavaliers sweep into you. The Cavalier upgrade is disturbingly cheap when you don't have it. | ||
==General Imperial Age Strategies== | ==General Imperial Age Strategies== |