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Of all the Asiatic civilizations represented in the game, Koreans are the least equipped to advance into the feudal age. They start out slow, gain momentum gradually, and never really peak until the imperial age - if they last that long! The Koreans suffer from what can rightly be termed "an embarrassment of riches." Their army contains a wealth of ranged support units, and while it might seem strange to think of this as a weakness, having too much of a good thing in this case is likely to lead to confusion and decision. Players wind up asking themselves the question: What type of army am I trying to create? More importantly, they ask: What are the units I must produce to best support this army I'm building? The answers aren't as obvious when playing the Koreans. Many times, the Korean army will simply end up being a mish-mash of unit types with no real tactical purpose or effort at coordination.
Of all the Asiatic civilizations represented in the game, Koreans are the least equipped to advance into the feudal age. They start out slow, gain momentum gradually, and never really peak until the imperial age - if they last that long! The Koreans suffer from what can rightly be termed "an embarrassment of riches." Their army contains a wealth of ranged support units, and while it might seem strange to think of this as a weakness, having too much of a good thing in this case is likely to lead to confusion and decision. Players wind up asking themselves the question: What type of army am I trying to create? More importantly, they ask: What are the units I must produce to best support this army I'm building? The answers aren't as obvious when playing the Koreans. Many times, the Korean army will simply end up being a mish-mash of unit types with no real tactical purpose or effort at coordination.


If the Koreans are going to lose the game, they will lose it early on. There are a couple ways this can happen. First, all the stone mining advantages in the world won't mean a thing if there's no stone to be had. Watch out for other civilizations attempting to keep you away from stone piles. Secondly, Koreans are vulnerable to feudal age cavalry rushes because of their lack of camel units and because it's likely that your miners will be concentrating on mining stone rather than gold. Less gold means fewer cavalry units; leaving you with only footmen to oppose a mounted attack.
If the Koreans are going to lose the game, they will lose it early on. There are a couple ways this can happen. First, all the stone mining advantages in the world won't mean a thing if there's no stone to be had. Watch out for other civilizations attempting to keep you away from stone piles. Secondly, Koreans are vulnerable to feudal age cavalry rushes because of their lack of camel units and because it's likely that your miners will concentrating on mining stone rather than gold. Less gold means fewer cavalry units; leaving you with only footmen to oppose a mounted attack.


Although the Koreans have access to a wide range of technology, most of what they are prevented from researching happens to be concentrated in the monastery. The missing technologies include heresy, atonement, redemption, and illumination and represent 40 percent of the total number of monastery technologies. Of these, the lack of atonement and redemption is the most serious deficiency. It means Korean monks cannot convert enemy buildings or other monks.
Although the Koreans have access to a wide range of technology, most of what they are prevented from researching happens to be concentrated in the monastery. The missing technologies include heresy, atonement, redemption, and illumination and represent 40 percent of the total number of monastery technologies. Of these, the lack of atonement and redemption is the most serious deficiency. It means Korean monks cannot convert enemy buildings or other monks.
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Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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