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(info from http://en.wikipedia.org/wiki/Fallout_3 needs lots of work)
 
(→‎Story: added date and fixed a typo)
 
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{{Header Nav|game=Fallout 3}}
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{{Game
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|completion=2
{{Infobox
|image=Fallout 3 box.jpg
|title=Fallout 3
|title=Fallout 3
|image=
|developer=[[Bethesda Game Studios]]
|developer=[[Bethesda Game Studios]]
|publisher=[[Bethesda Softworks]]<br>[[ZeniMax Media]]
|publisher=[[Bethesda Softworks]]
|designer=Emil Pagliarulo <small>(Lead Designer)</small><br>[[Todd Howard]] <small>(Exec. Producer)</small>
|year=2008
|composer=[[Inon Zur]]
|systems=[[Windows]], [[PlayStation 3]], [[Xbox 360]]
|ratings={{ESRB|M}}{{BBFC|18}}{{OFLC|MA15}}{{OFLC/NZ|R18}}{{PEGI|18}}{{USK|18}}
|genre=[[RPG]]
|modes=[[Single player]]
|preceded by=[[Fallout: Brotherhood of Steel]]
|followed by=[[Fallout: New Vegas]]
|series=Fallout
|series=Fallout
|engine=[[Gamebryo]] engine
|pcgamingwiki=Fallout 3
|version=
|released={{jp|2008|December 4}}{{na|2008|October 28}}{{eu|2008|October 30}}
|genre=Post-apocalyptic, [[Action RPG]]
|modes=[[Single-player]]
|ratings={{BBFC|18}}{{CERO|M}}{{OFLC|MA15}}{{OFLC/NZ|R18}}{{PEGI|18}}{{USK|18}}
|platforms=[[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
|media=[[Blu-ray Disc]], [[DVD]]
|requirements=
|input=Keyboard and mouse, Gamepad
}}
}}
 
{{Falloutwiki}}
'''Fallout 3''' is an [[action RPG]] currently under development by [[Bethesda Game Studios]].<ref name="gameinformer_p1">{{cite journal| month = June | year = 2007| title = Fallout 3| journal = Game Informer| issue = 171| pages = 52| language = English| accessdate = 2007-06-17}}</ref><ref name="pcgamer">{{cite journal|url=http://www.nma-fallout.com/forum/album_page.php?pic_id=1776|title=Memo to Bethesda|author="Desslock"|journal=[[PC Gamer]]|accessdate=2006-10-30|month=December|year=2006|pages=100}}</ref> It will be the third major game in the [[Fallout (computer game series)|''Fallout'' series]], which has also spawned the spin-offs ''[[Fallout Tactics]]'' and ''[[Fallout: Brotherhood of Steel]]''. The setting of ''Fallout 3'' will take place in the year 2277, 36 years after the setting of ''[[Fallout 2]]'' and 200 years after the nuclear war that devastated the game's world.<ref>{{cite web|url=http://fallout.bethsoft.com/eng/info/faq.html|title=FAQ|publisher=[[Bethesda Softworks]]|date=2008-05-05}}</ref> The game will be released in North America on October 28, 2008, in Europe and Australia on October 30, 2008, in the United Kingdom on October 31, 2008, and in Japan on December 4, 2008.<ref name="Fallout 3 Has Gone Gold" /><ref name="EU and JP News" />
{{YouTube
 
|video=ZO7Mml4PhD4
==Gameplay==
|float=right
Initial previews of ''Fallout 3'' revealed that the game will feature both first-person and third-person perspectives, and that the player can change to either perspective during gameplay. Main character creation occurs as the player experiences the character's childhood. The character's mother dies in labour in the Vault 101 hospital, immediately after which the player decides the character's general appearance through a DNA analysis conducted by the father. Afterwards, the father removes his surgeon's mask to reveal a face similar to the one chosen by the player for the character. As a child in the Vault, the character receives a book titled "[[SPECIAL System|You're SPECIAL]]," whereupon the player can set the character's seven [[Statistic (role-playing games)|primary aptitudes]]. The character receives weapons training and a PIP-Boy 3000 later on during childhood, and the player's performance in various tests determines the rest of the attributes. Additionally, several quests inside the Vault will be able to influence the player character's relationship with his or her father. Skills and Perks are similar to those in previous games: the player chooses three Tag Skills out of a total of 14 to be the character's specialties. The maximum level the player can achieve is level 20.<ref name="GIP">{{cite journal| last = Miller| first = Matt| authorlink = | year = 2007| month = July| title = Fallout 3| journal = Game Informer| volume = XVII| issue = 171| pages = 52–61| issn = | url = http://www.gameinformer.com/Magazine/Insider/Articles/Article/200707/A07.0618.1206.00714.htm| format = subscription required| accessdate = 2007-06-24}}</ref> The Traits from the previous ''Fallout'' installments were combined with Perks in ''Fallout 3'', and the player can choose a new Perk each time after gaining a level.<ref name="Bethesda Fan Interview" />
|width=300
 
|title=Intro
[[Image:Fallout 3 V.A.T.S. Screen.PNG|thumb|left|An example of VATS in action]]
|duration=
The Vault-Tec Assisted Targeting System, or VATS, will play an important part in the fighting phases of the game. While using VATS, real-time combat is paused creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries. The game will feature a new health and radiation system as well. The player can measure an object's radioactivity and gauge the effect it will have on the character.<ref name="GIP" />
|description=
 
Another facet of gameplay is that firearms wear out over time: as a weapon degenerates, its rate of fire slows and it loses accuracy. However, worn out firearms can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-it Launcher, created by combining a leaf blower and a wood chipper, that can fire various items such as lunchboxes and stuffed animals, or the Clever Shrapnel Bomb, made out of a Vault-Tec lunchbox and bottlecaps.<ref>{{cite journal| last = Amrich| first = Dan |year = 2008 |month = March |title = Fallout 3 |journal = Official XBOX Magazine |url = http://www.oxmonline.com/article/previews/a-f/fallout-3-0 |accessdate = 2008-04-03}}</ref> Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills. For example, a pair of mechanic's coveralls may boost the player's repair skill while it is worn. Armor and clothing come in two main parts for the head and body, allowing a player to wear different combinations of hats and armor. Also, a player's inventory has a specified weight limit, preventing a player from carrying too many items. Some items like weapon ammo have no weight, due to the developer not wishing to bog down inventory management.<ref name="Bethesda Fan Interview" />
The player will have a maximum party of three, consisting of himself/herself, Dogmeat, and a single [[NPC]]. In addition to having Dogmeat in your party you will be able to send him out on his own to search for items such as arms and ammo, radiation medicine, and stimpacks. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced.<ref>{{cite journal| last = Lopez| first = Miguel| year = 2008| month = March| title = Fallout 3 Preview| journal = GameSpy.com| url = http://xbox360.gamespy.com/xbox-360/fallout-3/865671p1.html| accessdate = 2008-04-16}}</ref><ref name="howardpodcast" /> Only one NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed by the player.<ref name="Bethesda Fan Interview">[http://www.bethsoft.com/bgsforums/index.php?showtopic=856489 Bethesda Softworks Fan Interview #2]</ref>
 
A [[karma]] system will be an important feature in the gameplay. The player's actions, including conversation and combat choices, will affect the player's status in the game world; a player who makes good choices will be received more positively by NPCs, and a player that makes bad choices will have the opposite reaction. Crimes can also be committed by a player, and whichever faction or group that is harmed by a crime will be fully aware of the player's action. Other factions that were not affected by the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will
not spread to another. Factions can range in size and boundaries, however, and may not be restricted to a single area.<ref name="Bethesda Fan Interview" /> The game world itself is similar in size to that of [[The Elder Scrolls IV: Oblivion|''Oblivion'']], which has a 16 square mile game world.<ref name="Bobblehead Interview">[http://www.gametrailers.com/player/36162.html E3 2008: Bobble-Head Apocalypse Interview HD]</ref>
 
==Plot==
===Setting===
[[Image:Fallout3 special.jpg|thumb|right|The PIP-Boy 3000, displaying the player's skills statistics.]]
''Fallout 3'' takes place in a post-apocalyptic United States in the year 2277. The player character is a member of [[Fallout (series)#Vaults|Vault 101]], a [[fallout shelter]] serving [[Washington, D.C.]] The player character lives with his/her widower father  (voiced by [[Liam Neeson]])<ref>{{cite web|url=http://www.digitalspy.co.uk/gaming/a46344/liam-neeson-to-lead-fallout-3.html|title= Liam Neeson to lead 'Fallout 3'|work=DigitalSpy|accessdate=2007-05-09|last=Gibbon|first=David|date=2007-05-09}}</ref> until, one day, the player wakes up finding that the father has left the vault and ventured into the wasteland for unknown reasons. The vault overseer becomes suspicious that the player had something to do with the father's disappearance, and the character decides to go out into the Capital Wasteland in search of him.<ref>{{cite web|url=http://fallout.bethsoft.com/info/overview.html|title=Overview|publisher=[[Bethesda Softworks]]|date=2007-09-25}}</ref> Along the way, the player will encounter organizations seen in the previous games, including the Brotherhood of Steel, a group of technology-coveting survivors, and the Enclave, the elitist and genocidal remnant of the U.S. government.<ref>[http://pc.gamespy.com/pc/fallout-3/888779p1.html Gamespy ''Fallout 3'' E3 2008 Preview]</ref>
 
==Development==
{{VG Requirements
|useminandrec=yes
|platform1=Windows<ref>{{cite web|url=http://www.shacknews.com/onearticle.x/55221|title=Fallout 3 PC System Requirements Released|last=Faylor|first=Chris |date=October 9, 2008|publisher=ShackNews|language=English|accessdate=2008-10-09}}</ref>
|os1=Windows XP or Windows Vista
|cpu1=Pentium 4 2.4 GHz or equivalent processor
|cpu1rec=Intel Core 2 Duo
|memory1=1 GB / 2GB (Vista)
|memory1rec=2 GB
|gpu1=DirectX 9.0c compliant card with 256 MB RAM (NVIDIA 6800 or better / ATI X850 or better)
|gpu1rec=DirectX 9.0c compliant card with 512 MB RAM (NVIDIA 8800 series, ATI 3800 series)
|sound1=
|sound1rec=
|network1=
|hdspace1=
}}
}}
'''Fallout 3''' is a post-apocalyptic [[RPG]] by [[Bethesda Game Studios]], the fifth installment in the {{c|Fallout}} series.


===Interplay Entertainment===
==Story==
{{see|Van Buren (Fallout 3)}}
Fallout 3 takes place after the Great War of October 23rd 2077, which destroyed much of the United States. The Washington, D.C. area is now referred to as the Capital Wasteland, which serves as the game's setting. The player takes the role of the Lone Wanderer, who has grown up in Vault 101, as they search for their missing father. Along the way, the Lone Wanderer attempts to survive the threats of the wasteland while battling or aiding factions that all strive to accomplish opposing goals.
''Fallout 3'' was initially under development by [[Black Isle Studios]], a studio owned by [[Interplay Entertainment]], under the working title ''[[Van Buren (Fallout 3)|Van Buren]]''. Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, and the license to develop ''Fallout 3'' was sold for a $1,175,000 minimum guaranteed advance against royalties to [[Bethesda Softworks]], a studio primarily known as the developer of the ''[[The Elder Scrolls]]'' series.<ref>{{cite paper| author = Herve Caen| title = Interplay| version = Q2 2004| publisher = [[United States Securities and Exchange Commission|SEC]] [[EDGAR]]| date = [[2004-10-13]]| url = http://yahoo.brand.edgar-online.com/fetchFilingFrameset.aspx?FilingID=3222135&Type=HTML| format = [[Form 10-Q]]| accessdate = 2006-10-30}}</ref> Bethesda's Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios. In May 2007, a playable technology demo of the cancelled project was released to the public.<ref>{{cite journal|url=http://www.nma-fallout.com/forum/viewtopic.php?t=35970|title=Van Buren tech demo|author="Brother None"|journal=|accessdate=2007-09-19}}</ref>


[[Leonard Boyarsky]], art director of the original ''Fallout'', when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said: {{cquote|To be perfectly honest, I was extremely disappointed that we did not get the chance to make the next ''Fallout'' game. This has nothing to do with Bethesda, it's just that we've always felt that ''Fallout'' was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch. Since I have absolutely no idea what their plans are, I can't comment on whether I think they're going in the right direction with it or not.<ref>[http://www.duckandcover.cx/content.php?id=63 Interview with Duck & Cover]</ref><ref>{{cite web | url=http://www.escapistmagazine.com/issue/77/13 | title=The Rise and Fall of Troika | accessdate=June 5 | accessyear=2007 }}</ref>}}
{{ToC}}
{{Fallout}}


===Bethesda Softworks===
[[Category:Bethesda Game Studios]]
Bethesda Softworks stated it would be working on ''Fallout 3'' in July 2004,<ref>{{cite press release|publisher=[[Bethesda Softworks]]|date=[[2004-07-12]]|url=http://www.bethsoft.com/news/pressrelease_071204.htm|format=HTML|title=Bethesda Softworks to Develop and Publish Fallout 3|accessdate=2006-10-30}}</ref> but principal development did not begin until after ''[[The Elder Scrolls IV: Oblivion]]'' was completed.<ref>{{cite web | title = GameSpot News | url = http://uk.gamespot.com/news/show_blog_entry.php?topic_id=25330416}}</ref> Bethesda Softworks has announced their intention to make ''Fallout 3'' similar to the previous two games, focusing on non-linear gameplay, a good story, and [[black comedy]]. Bethesda has also stated the game will be rated M for mature, and will have the same sort of adult themes, violence, and depravity that are characteristic of the ''Fallout'' series. They have also decided to shy away from the self-referential gags of the game's predecessors that broke the illusion that the world of Fallout is real. ''Fallout 3'' will use a version of the same [[Gamebryo]] engine as ''[[The Elder Scrolls IV: Oblivion]]'',<ref name="NMA Fallout 3 FAQ" /> and is being developed by the team responsible for that game.<ref name="shacknews20080208">{{cite interview |last=Hines |first=Pete |title=Interview: Bethesda Softworks' Pete Hines | url=http://www.shacknews.com/extras/2007/020807_petehines_2.x |date=2007-02-08 |program=[[Shacknews]] }}</ref> [[Liam Neeson]] has been attached to the project as the voice of the player's father.<ref>{{cite web | title = Bethesda Softworks Announces Award-Winning Actor Liam Neeson to Play Lead Role in Fallout 3 | url = http://bethsoft.com/news/pressrelease_050807.htm | accessdate=2007-07-11}}</ref>
[[Category:Bethesda Softworks]]
 
[[Category:Windows]]
In February 2007, Bethesda stated that the game was "a fairly good ways away" from release, but that detailed information and previews would be available later in the year.<ref name="shacknews20080208"/> Following a statement made by Pete Hines that the team wanted to make the game a "multiple platform title,"<ref name="NMA Fallout 3 FAQ" /> the game was announced by [[Game Informer]] to be in development for [[Microsoft Windows|Windows]], [[Xbox 360]] and [[PlayStation 3]].<ref name="gameinformer" /> A teaser site for the game appeared on May 2, 2007, featuring music from the game and concept art, along with a timer counting down to June 5, 2007. The concept art was commissioned before ''The Elder Scrolls IV: Oblivion'' was released, and has been confirmed by the artist and developers that the images do not reveal anything from the actual game.<ref name=1up>{{cite web | url=http://www.1up.com/do/newsStory?cId=3159150 | title=Bethesda Launches Teaser Site For Real ''Fallout 3'' | last=Klepek | first=Patrick | date=2007-05-02 | accessdate=June 5 | accessyear=2007 }}</ref> When the countdown finished, the site hosted the first teaser trailer for the game, and unveiled a release date of "[[Autumn|Fall]] 2008."<ref name=next-gen>{{cite web |url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=5864&Itemid=2 |title=''Fallout 3'' Coming Fall ‘08 |last=Graft |first=Kris |date=2007-06-05 |work=Next Generation |accessdate=June 5 |accessyear=2007 }}</ref> ''Fallout 3'' went [[software release cycle#RTM|gold]] on October 9, 2008.<ref>{{cite web |url=http://www.gamespot.com/news/6199023.html |title=Fallout 3 finally finished |date=2008-10-09 |accessdate=2008-10-09 |last=Sinclair |first=Brendan |publisher=GameSpot }}</ref>
[[Category:PlayStation 3]]
 
[[Category:Xbox 360]]
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During a March 21, 2008 ''[[Official Xbox Magazine]]'' podcast interview, [[Todd Howard]] revealed that the game had expanded to nearly the same scope as ''[[The Elder Scrolls IV: Oblivion|Oblivion]]''. There were originally at least 12 versions of the final cutscene, but due to recent upgrades, this expanded to over 200 possible permutations, all of which are determined by the actions taken by the player.<ref name="howardpodcast">{{cite web|url=http://www.oxmpodcast.com/?p=134|title=OXM Podcast #107|publisher=[[Official Xbox Magazine]]|date=2008-03-21|accessdate=2008-08-26}} <!-- The moment of the podcast when the endings are mentioned is 00:37:45 - 00:41:00. --></ref>
 
Bethesda Softworks attended [[E3]] [[E3 2008|2008]] to highlight ''Fallout 3''. The first live demo of the Xbox 360 version of the game was shown and demonstrated by [[Todd Howard]], taking place in downtown Washington, D.C. The demo showcased various weapons such as the Fat Man nuclear catapult, the VATS system, the functions of the PIP-Boy 3000, as well as combat with several enemies. The demo concluded as the player neared the Brotherhood of Steel-controlled [[The Pentagon|Pentagon]] and was attacked by an Enclave patrol.<ref>[http://xbox360.ign.com/dor/objects/882301/fallout-3/videos/fallout3demo1_071408.html ''Fallout 3'' Xbox 360 Gameplay]</ref> Todd Howard also confirmed that downloadable content would be prepared exclusively for ''Fallout 3'' on the Xbox 360 and Windows; there is no downloadable content planned for the PlayStation 3 version of the game.<ref>[http://xbox360.ign.com/articles/888/888898p1.html E3 2008: ''Fallout 3'' to Have Console Exlcusive Downloadable Content]</ref><ref>[http://www.edge-online.com/news/bethesda-mum-fallout-3-dlc-exclusivity-deal Bethesda Mum on Fallout 3 DLC Exclusivity Deal]</ref>
 
===Versions===
{{Fallout 3 Versions}}
''Fallout 3'' will be released in four separate versions, only two of which will be made available worldwide. The Standard Edition will include only the game disc and manual with no extras.
 
The Collector's Edition will include the game disc, manual, a bonus "making of" DVD, a concept artbook, and a Vault Boy [[Bobblehead]], all of which will be contained in a Vault-Tec lunchbox.<ref>{{cite web| title = Fallout 3 Collectors Edition (PS3)| publisher = GameStop| url = http://www.gamestop.com/Catalog/ProductDetails.aspx?sku=270229| accessdate=2008-04-24}}</ref><ref name="Collectibles">[http://blogs.ign.com/Bethesda_Softworks/2008/06/06/92163/ Bethesda Softworks Blog: Creating Collectibles]</ref>
 
The Limited Edition will include the game disc and manual, as well as a Brotherhood of Steel Power Armor figurine; no other items will be included. This edition is available only in the U.K. through the retailer [[GAME (retailer)|GAME]].<ref>[http://www.dpadmagazine.com/2008/09/22/uk-gets-a-third-fallout-3-sku/ UK gets a third Fallout SKU]</ref>
 
The Survival Edition will include everything from the Collector's Edition, as well as a model of the PIP-Boy 3000 from the game which will function as a digital clock.<ref name="Collectibles" /> The Survival Edition is available exclusively from [[Amazon.com]] to U.S. customers only.<ref>[http://xbox360.ign.com/articles/879/879836p1.html Bethesda Softworks and Amazon.com Announce Fallout 3 Survival Edition]</ref>
 
In Australia, the Collector's Edition is exclusive to [[EB Games]].<ref>[http://www.kotaku.com.au/games/2008/06/fallout_3_collectors_edition_only_a_retailer_exclusive_in_australia.html Fallout 3 Collector's Edition Only A Retailer Exclusive In Australia?]</ref> A preorder bundle is exclusive for other retailers such as the Australian version of the British retailer GAME[http://www.game.com.au/viewtitle?code=FO3PCLTD], which will include the Fallout 3 Soundtrack, Mini strategy guide, Vault Boy keyring and a 5" Brotherhood of Steel Power Armor figurine instead of the Vault Boy bobblehead.<ref>http://www.jbhifionline.com.au/Product/363740/FALLOUT_3_(Bonus_Pre-order_Pack)</ref>
 
==References==
{{reflist|2}}
 
{{Fallout}}

Latest revision as of 17:53, 23 November 2023

Box artwork for Fallout 3.
Box artwork for Fallout 3.
Fallout 3
Developer(s)Bethesda Game Studios
Publisher(s)Bethesda Softworks
Year released2008
System(s)Windows, PlayStation 3, Xbox 360
Preceded byFallout: Brotherhood of Steel
Followed byFallout: New Vegas
SeriesFallout
Genre(s)RPG
ModesSingle player
Rating(s)ESRB MatureBBFC 18OFLC Mature Accompanied & RestrictedOFLC-NZ R18PEGI Ages 18+USK Ages 18+
LinksFallout 3 at PCGamingWikiFallout 3 ChannelSearchSearch
Independent wikis with more information:
Intro

Fallout 3 is a post-apocalyptic RPG by Bethesda Game Studios, the fifth installment in the Fallout series.

Story[edit]

Fallout 3 takes place after the Great War of October 23rd 2077, which destroyed much of the United States. The Washington, D.C. area is now referred to as the Capital Wasteland, which serves as the game's setting. The player takes the role of the Lone Wanderer, who has grown up in Vault 101, as they search for their missing father. Along the way, the Lone Wanderer attempts to survive the threats of the wasteland while battling or aiding factions that all strive to accomplish opposing goals.

Table of Contents

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