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{{Header Nav|game=Final Fantasy}}
{{Header Nav|game=Final Fantasy}}


{{floatingtoc|left}}
Black magic is simply great to have, even if you have strong attackers capable of killing most things in one hit. You will often be facing large groups of enemies, and a physical attack (no matter how strong) can only kill on enemy at a time. A mid or high level spells can hit every thing at once, and once you start finding items capable of casting spells, you don't even need physical attacks for many fights. Black magic can also be used to augment your attackers, letting them deal hundreds of points in damage to even the strongest bosses.
Black magic is simply great to have, because even if you have strong attackers a physical attack (no matter how strong) can only kill one enemy at a time. Black magic can ''debuff'' enemies, e.g. stun, confuse and weaken them. This buys time for the party, that can attack without suffering too much damage.
 
Black magic can also be used to augment your attackers, letting them deal hundreds of points in damage to even the strongest bosses.
 
Finally, Black magic is the main weapon for Black Mages. A mid or high level spells can hit every thing at once, and once you start finding items capable of casting spells, you don't even need physical attacks for many fights.  
{{-}}


== Spell types ==
== Spell types ==
{{sidebar|width=250px|title=Spell suffixes|contents=Suffixes that tell you more about a spell's power. As spells get more powerful, suffixes distinguish them from similar spells in the same family.
{{sidebar|width=250px|title=Spell suffixes|contents=Suffixes that tell you more about a spell's power. As spells get more powerful, suffixes distinguish them from similar spells in the same family.
* '''-ra''': More powerful than the original.
* '''-ra''': More powerful than the original.
* '''-ga''': Even more powerful than "-ra".
* '''-ga''': Even more powerful than "-ra".
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* '''Slow family''': Reduces the number of hits per attack
* '''Slow family''': Reduces the number of hits per attack


There are several other spells that do not belong in a specific family, but cause [[../Gameplay#Status ailments|status ailments]], such as darkness, stone, or stop. Black magic also includes the spells [[#Temper|Temper]] and [[#Saber|Saber]], which raises the targets strength (provided you are player a newer version of the game, otherwise they do nothing) and the spell [[#Haste|Haste]], which increases the number of hits per attack.
There are several other spells that do not belong in a specific family, but cause [[Final Fantasy/Gameplay#Status ailments|status ailments]], such as darkness, stone, or stop. Black magic also includes the spells [[#Temper|Temper]] and [[#Saber|Saber]], which raises the targets strength and the spell [[#Haste|Haste]], which increases the number of hits per attack.


== Users ==
== Users ==
:''See also: [[#Recommendations|spell recommendations]]''
:''See also: [[#Recommendations|spell recommendations]]''


* '''[[../Classes#Black Mage/Black Wizard|Black mages]]:''' Uses any level 1 - 6 spell (except [[#Teleport|Teleport]]), [[#Blizzaga|Blizzaga]] and [[#Blind|Blind]]
* '''[[Final Fantasy/Classes#Black Mage/Black Wizard|Black mages]]:''' Uses any level 1 - 6 spell (except Teleport) and Blizzaga
* '''[[../Classes#Black Mage/Black Wizard|Black wizards]]:''' Uses any spell
* '''[[Final Fantasy/Classes#Black Mage/Black Wizard|Black wizards]]:''' Uses any spell
* '''[[../Classes#Red Mage/Red Wizard|Red mages]]:''' Uses level 1 - 4 spells, [[#Firaga|Firaga]] and [[#Slowara|Slowara]]
* '''[[Final Fantasy/Classes#Red Mage/Red Wizard|Red mages]]:''' Uses level 1 - 4 spells, Firaga and Slowara
* '''[[../Classes#Red Mage/Red Wizard|Red wizards]]:''' Uses level 1 - 5 spells, [[#Thundaga|Thundaga]] and [[#Blizzaga|Blizzaga]]
* '''[[Final Fantasy/Classes#Red Mage/Red Wizard|Red wizards]]:''' Uses most level 1 - 5 spells, Thundaga and Blizzaga
* '''[[../Classes#Thief/Ninja|Ninjas]]:''' Uses level 1 - 4 spells
* '''[[Final Fantasy/Classes#Thief/Ninja|Ninjas]]:''' Uses level 1 - 4 spells


== Spell listings ==
== Spell listings ==
Spells are listed under the ''Dawn of Souls'' and ''Anniversary'' names. These may differ from the original names given to the spells in the NES version, and from the updated names in ''Origins''. Spell MP cost refers to the amount of MP required to cast a spell in the ''Dawn of Souls'' and ''Anniversary'' editions. All versions prior to that simply require one allocation of spell casting for their respective levels.
Spells are listed under the ''Dawn of Souls'' and ''Anniversary'' names. These may differ from the original names given to the spells in the NES version, and from the updated names in ''Origins''. Spell MP cost refers to the amount of MP required to cast a spell in the ''Dawn of Souls'' and ''Anniversary'' editions. All versions prior to that simply require one allocation of spell casting for their respective levels.


=== Level 1 ===
=== Level 1 ===
All Level 1 spells are sold in {{s|Locations|Cornelia}} and cost 100 Gil to purchase (or 50 Gil in the Easy Mode and GBA versions).
All Level 1 spells are sold in [[Final Fantasy/Locations#Cornelia|Cornelia]] and cost 100 Gil to purchase (or 50 Gil in the Easy Mode and GBA versions).
{| {{prettytable}}
{| {{prettytable}}
! Spell || {{a|Fire}} || {{a|Thunder}} || {{a|Focus}} || {{a|Sleep}}
! Spell || Fire || Thunder || Focus || Sleep
|-
|-
! Alternate names
! Alternate Names
| NES: FIRE<br/>PSX: Fire1 || NES: LIT<br/>PSX: Bolt1 || NES: LOCK<br/>PSX:Focus1 || NES: SLEP<br/>PSX: Sleep1
| NES: FIRE<br/>PSX: Fire1 || NES: LIT<br/>PSX: Bolt1 || NES: LOCK<br/>PSX:Focus1 || NES: SLEP<br/>PSX: Sleep1
|-
|-
! MP cost
! MP Cost
| 5 || 5 || 3 || 3
| 5 || 5 || 3 || 3
|-
|-
! Range
! Range
| One enemy || One enemy || One enemy || All enemies
| One enemy || One enemy || One ally || All enemies
|-
|-
! Effect  
! Effect  
| Causes minor fire damage to one enemy || Causes minor electric damage to one enemy || Decreases one enemy's evasion rate || Puts enemies to sleep, disabling attacks
| Causes light fire damage to one enemy || Causes light electric damage to one enemy || Increases one ally's hit rate || Puts enemies to sleep, disabling attacks
|-
|-
! Casters
! Cast by
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
|}
|}


=== Level 2 ===
=== Level 2 ===
All Level 2 spells are sold in {{s|Locations|Pravoka}} and cost 400 Gil to purchase (or 250 Gil in the Easy Mode and GBA versions).
All Level 2 spells are sold in [[Final Fantasy/Locations#Pravoka|Pravoka]] and cost 400 Gil to purchase (or 250 Gil in the Easy Mode and GBA versions).
{| {{prettytable}}
{| {{prettytable}}
! Spell || {{a|Blizzard}} || {{a|Slow}} || {{a|Dark}} || {{a|Temper}}
! Spell || Blizzard || Slow || Dark || Temper
|-
|-
! Alternate names
! Alternate Names
| NES: ICE<br/>PSX: Ice1 || NES: SLOW<br/>PSX: Slow|| NES: DARK<br/>PSX: Fog || NES: TMPR<br/>PSX: Steel
| NES: ICE<br/>PSX: Ice1 || NES: SLOW<br/>PSX: Slow|| NES: DARK<br/>PSX: Dark || NES: TMPR<br/>PSX: Steel
|-
|-
! MP cost
! MP Cost
| 8 || 5 || 5 || 10
| 8 || 5 || 5 || 10
|-
|-
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|-
|-
! Effect  
! Effect  
| Causes minor ice damage to one enemy || Decreases all enemies' hit rates || Blinds enemies, reducing their accuracy || Increases one ally's attack power
| Causes light ice damage to one enemy || Decreases all enemies' hit rate || Causes blind status to enemies || Increases one ally's attack power
|-
|-
! Casters
! Cast by
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
|}
|}


=== Level 3 ===
=== Level 3 ===
All Level 3 spells are sold in {{s|Locations|Elfheim}} and cost 1500 Gil to purchase (or 1000 Gil in the Easy Mode and GBA versions).
All Level 3 spells are sold in [[Final Fantasy/Locations#Elfheim|Elfheim]] and cost 1500 Gil to purchase (or 1000 Gil in the Easy Mode and GBA versions).


Fira can be cast for free by using the '''Mage staff''' as an item; it can be equipped by the Ninja, the Black Mage and the Black Wizard.
Fira can be cast for free by using the '''Mage staff''' as an item; it can be equipped by the Ninja, the Black Mage and the Black Wizard.
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{| {{prettytable}}
{| {{prettytable}}
! Spell || {{a|Fira}} || {{a|Thundara}} || {{a|Hold}} || {{a|Focara}}
! Spell || Fira || Thundara || Hold || Focara
|-
|-
! Alternate names
! Alternate Names
| NES: FIR2<br/>PSX: Fire2 || NES: LIT2<br/>PSX: Bolt2 || NES: HOLD<br/>PSX: Bind || NES: LOK2<br/>PSX: Focus2
| NES: FIR2<br/>PSX: Fire2 || NES: LIT2<br/>PSX: Bolt2 || NES: HOLD<br/>PSX: Bind || NES: LOK2<br/>PSX: Focus2
|-
|-
! MP cost
! MP Cost
| 15 || 15 || 10 || 10
| 15 || 15 || 10 || 10
|-
|-
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|-
|-
! Effect  
! Effect  
| Causes moderate fire damage to all enemies || Causes moderate electric damage to all enemies || Binds one enemy, disabling attacks || Decreases all enemies' evasion rate
| Causes medium fire damage to all enemies || Causes medium electric damage to all enemies || Binds one enemy, disabling attacks || Decreases all enemies' evade
|-
! Cast by
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
|-
|-
! Casters
! Using<br>equipment<br>as item
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI red wizard.gif]][[File:FFI ninja.gif]][[File:FFI knight.gif]]
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI red wizard.gif]][[File:FFI ninja.gif]][[File:FFI white wizard.gif]]
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
|  
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
|  
|}
|}


=== Level 4 ===
=== Level 4 ===
All Level 4 spells are sold in {{s|Locations|Elfheim}} and cost 4000 Gil to purchase (or 2500 Gil in the Easy Mode and GBA versions).
All Level 4 spells are sold in [[Final Fantasy/Locations#Elfheim|Elfheim]] and cost 4000 Gil to purchase (or 2500 Gil in the Easy Mode and GBA versions).


Blizzara can be cast for free by using the '''Black robe''' as an item; it can be equipped by the Black Wizard.
Blizzara can be cast for free by using the '''Black robe''' as an item; it can be equipped by the Black Wizard.
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{| {{prettytable}}
{| {{prettytable}}
! Spell || {{a|Blizzara}} || {{a|Haste}} || {{a|Sleepara}} || {{a|Confuse}}
! Spell || Blizzara || Haste || Sleepara || Confuse  
|-
|-
! Alternate names
! Alternate Names
| NES: ICE2<br/>PSX: Ice2 || NES: FAST<br/>PSX: Haste || NES: SLP2<br/>PSX: Sleep2 || NES: CONF<br/>PSX: Muddle
| NES: ICE2<br/>PSX: Ice2 || NES: FAST<br/>PSX: Haste || NES: SLP2<br/>PSX: Sleep2 || NES: CONF<br/>PSX: Muddle
|-
|-
! MP cost
! MP Cost
| 18 || 15 || 15 || 15
| 18 || 15 || 15 || 15
|-
|-
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|-
|-
! Effect  
! Effect  
| Causes moderate ice damage to all enemies || Increases one character's hit rate || Puts one enemy to sleep || Causes enemies to attack other enemies
| Causes medium ice damage to all enemies || Increases one character's hit rate || 1 enemy put to sleep || Causes enemies to attack other enemies
|-
! Cast by
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
|-
|-
! Casters
! Using<br>equipment<br>as item
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black wizard.gif]]
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
|  
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
|  
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]][[File:FFI ninja.gif]]
| [[File:FFI black wizard.gif]]
|}
|}


=== Level 5 ===
=== Level 5 ===
All Level 5 spells are sold in {{s|Locations|Melmond}} and cost 8000 Gil to purchase (or 4000 Gil in the Easy Mode and GBA versions).
All Level 5 spells are sold in [[Final Fantasy/Locations#Melmond|Melmond]] and cost 8000 Gil to purchase (or 4000 Gil in the Easy Mode and GBA versions).


Scourge can be cast for free by using the '''Bane sword''' as an item; it can be equipped by the Ninja, the Knight and the Red Wizard.
Scourge can be cast for free by using the '''Bane sword''' as an item; it can be equipped by the Ninja, the Knight and the Red Wizard.


{| {{prettytable}}
{| {{prettytable}}
! Spell || {{a|Firaga}} || {{a|Teleport}} || {{a|Scourge}} || {{a|Slowara}}
! Spell || Firaga || Teleport || Scourge || Slowara
|-
|-
! Alternate names
! Alternate Names
| NES: FIR3<br/>PSX: Fire3 || NES: WARP<br/>PSX: Warp1 || NES: BANE<br/>PSX: Poison || NES: SLO2<br/>PSX: Slow2
| NES: FIR3<br/>PSX: Fire3 || NES: WARP<br/>PSX: Warp1 || NES: BANE<br/>PSX: Poison || NES: SLO2<br/>PSX: Slow2
|-
|-
! MP cost
! MP Cost
| 30 || 5 || 28 || 18
| 30 || 5 || 28 || 18
|-
|-
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|-
|-
! Effect  
! Effect  
| Causes heavy fire damage to all enemies || Teleports the party back one floor in dungeons, or causes them to exit if they're on the first floor || Potentially kills each enemy || Decreases one enemies' hit rate
| Causes heavy fire damage to all enemies || Teleports party back one floor in dungeons || Potentially kills each enemy || Decreases one enemies' hit rate
|-
|-
! Casters
! Cast by
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]]
|width=22%| <br><br><br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]]
| [[File:FFI black wizard.gif]][[File:FFI red wizard.gif]]
|width=22%| [[File:FFI black mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red wizard.gif]]
|width=22%| [[File:FFI black mage.gif]][[File:FFI red mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red mage.gif]][[File:FFI red wizard.gif]]
|-
! Using<br>equipment<br>as item
|
|
| [[File:FFI red wizard.gif]][[File:FFI ninja.gif]][[File:FFI knight.gif]]
|
|}
|}


=== Level 6 ===
=== Level 6 ===
All Level 6 spells are sold in {{s|Locations|Crescent Lake}} and cost 20,000 Gil to purchase (or 13,000 Gil in the Easy Mode and GBA versions).
All Level 6 spells are sold in [[Final Fantasy/Locations#Crescent Lake|Crescent Lake]] and cost 20,000 Gil to purchase (or 13,000 Gil in the Easy Mode and GBA versions).
{| {{prettytable}}
{| {{prettytable}}
! Spell || {{a|Thundaga}} || {{a|Death}} || {{a|Quake}} || {{a|Stun}}
! Spell || Thundaga || Death || Quake || Stun
|-
|-
! Alternate names
! Alternate Names
| NES: LIT3<br/>PSX: Bolt3 || NES: RUB<br/>PSX: Reaper || NES: QAKE<br/>PSX: Quake || NES: STUN<br/>PSX: Stun
| NES: LIT3<br/>PSX: Bolt3 || NES: RUB<br/>PSX: Reaper || NES: QAKE<br/>PSX: Quake || NES: STUN<br/>PSX: Stun
|-
|-
! MP cost
! MP Cost
| 35 || 30 || 32 || 20
| 35 || 30 || 32 || 20
|-
|-
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|-
|-
! Effect  
! Effect  
| Causes heavy electric damage to all enemies || Kills one enemy || Potentially kills each enemy || Stuns one enemy, disabling attacks
| Causes heavy electric damage to<br/>all enemies || Kills one enemy || Potentially kills each enemy || Stuns one enemy, disabling attacks
|-
|-
! Casters
! Cast by
|width=22%| [[File:FFI black mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red wizard.gif]]
|width=22%| [[File:FFI black mage.gif]]<br>[[File:FFI black wizard.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]]
|width=22%| [[File:FFI black mage.gif]]<br>[[File:FFI black wizard.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]]
|width=22%| [[File:FFI black mage.gif]]<br>[[File:FFI black wizard.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]]
|}
|}


=== Level 7 ===
=== Level 7 ===
Blizzaga and Break are sold in {{s|Locations|Gaia}}. Saber and Blind are sold in {{s|Locations|Onrac}}. These spells cost 45,000 Gil to purchase (or 30,000 Gil in the Easy Mode and GBA versions).
Blizzaga and Break are sold in [[Final Fantasy/Locations#Gaia|Gaia]]. Saber and Blind are sold in [[Final Fantasy/Locations#Onrac|Onrac]]. These spells cost 45,000 Gil to purchase (or 30,000 Gil in the Easy Mode and GBA versions).


Saber can be cast for free by using the '''Giant's gloves''' as an item; it can be equipped by the Ninja, the Warrior, the Knight and the Red Wizard. Avoid the spell if you are playing the original NES/Famicom release or MSX port, since, due to a bug, it does nothing.
Saber can be cast for free by using the '''Giant's gloves''' as an item; it can be equipped by the Ninja, the Warrior, the Knight and the Red Wizard.


{| {{prettytable}}
{| {{prettytable}}
! Spell || {{a|Blizzaga}} || {{a|Break}} || {{a|Saber}} || {{a|Blind}}
! Spell || Blizzaga || Break || Saber || Blind  
|-
|-
! Alternate names
! Alternate Names
| NES: ICE3<br/>PSX: Ice3 || NES: BRAK<br/>PSX: Break || NES: SABR<br/>PSX: Saber || NES: BLND<br/>PSX: Blind
| NES: ICE3<br/>PSX: Ice3 || NES: BRAK<br/>PSX: Break || NES: SABR<br/>PSX: Saber || NES: BLND<br/>PSX: Blind
|-
|-
! MP cost
! MP Cost
| 40 || 30 || 25 || 25
| 40 || 30 || 25 || 25
|-
|-
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|-
|-
! Effect  
! Effect  
| Causes heavy ice damage to all enemies || Turns enemy into stone || Increases caster's attack power || Blinds enemies, reducing their hit rates.
| Causes heavy ice damage to all enemies || Turns enemy into stone || Increases caster's attack power || Causes blind status to enemy
|-
! Cast by
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]][[File:FFI red wizard.gif]]
| [[File:FFI black wizard.gif]]
| [[File:FFI black wizard.gif]]
| [[File:FFI black mage.gif]][[File:FFI black wizard.gif]]
|-
|-
! Casters
! Using<br>equipment<br>as item
|width=22%| [[File:FFI black mage.gif]]<br>[[File:FFI black wizard.gif]][[File:FFI red wizard.gif]]
|
|width=22%| <br><br><br>[[File:FFI black wizard.gif]]
|  
|width=22%| <br><br><br>[[File:FFI black wizard.gif]]
| [[File:FFI red wizard.gif]][[File:FFI ninja.gif]][[File:FFI warrior.gif]][[File:FFI knight.gif]]
|width=22%| [[File:FFI black mage.gif]]<br>[[File:FFI black wizard.gif]]
|
|}
|}


=== Level 8 ===
=== Level 8 ===
All Level 8 spells are sold in {{s|Locations|Gaia}}, except for Flare, which is sold in {{s|Locations|Lufenia}}. These spells cost 60,000 Gil to purchase (or 40,000 Gil in the Easy Mode and GBA versions).
All Level 8 spells are sold in [[Final Fantasy/Locations#Gaia|Gaia]], except for Flare, which is sold in [[Final Fantasy/Locations#Lufenia|Lufenia]]. These spells cost 60,000 Gil to purchase (or 40,000 Gil in the Easy Mode and GBA versions).


{| {{prettytable}}
{| {{prettytable}}
! Spell || {{a|Flare}} || {{a|Kill}} || {{a|Stop}} || {{a|Banish}}
! Spell || Flare || Kill || Stop || Warp
|-
|-
! Alternate names
! Alternate Names
| NES: NUKE<br/>PSX: Flare || NES: XXXX<br/>PSX: Doom || NES: Stop<br/>PSX: Stop || NES: ZAP!<br/>PSX: Banish
| NES: NUKE<br/>PSX: Flare || NES: XXXX<br/>PSX: Doom || NES: Stop<br/>PSX: Stop || NES: ZAP!<br/>PSX: Warp
|-
|-
! MP cost
! MP Cost
| 50 || 40 || 30 || 38
| 50 || 40 || 30 || 38
|-
|-
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|-
|-
! Effect  
! Effect  
| Causes massive non-elemental damage to all enemies || Kills one enemy || Stuns all enemies, disabling attacks || Potentially kills all enemies
| Causes massive damage to all enemies || Kills one enemy || Stuns all enemies, disabling attacks || Kills all enemies
|-
|-
! Casters
! Cast by
|width=22%| [[File:FFI black wizard.gif]]
| [[File:FFI black wizard.gif]]
|width=22%| [[File:FFI black wizard.gif]]
| [[File:FFI black wizard.gif]]
|width=22%| [[File:FFI black wizard.gif]]
| [[File:FFI black wizard.gif]]
|width=22%| [[File:FFI black wizard.gif]]
| [[File:FFI black wizard.gif]]
|}
|}


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! Lv !! Spell names<br> (NES/PSX/GBA) !! MP !! Type & Target !! Effect !! bB !! rR !! N !! Item
! Lv !! Spell names<br> (NES/PSX/GBA) !! MP !! Type & Target !! Effect !! bB !! rR !! N !! Item
|-
|-
| 1 || Fire/Fire1/Fire || 5 || Attacks one || Element: fire ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 1 || Fire/Fire1/Fire   || 5 || Attacks one || Element: fire           ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 1 || Lit/Bolt1/Thunder || 5 || Attacks one || Element: lightning ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 1 || Lit/Bolt1/Thunder || 5 || Attacks one || Element: lightning     ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 1 || Lock/Focus1/Focus || 3 || Debuffs one || Lowers evasion ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 1 || Lock/Focus1/Focus || 3 || Debuffs one || Lowers evasion         ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 1 || Slep/Sleep1/Sleep || 3 || Debuffs all || Inflicts "sleep" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 1 || Slep/Sleep1/Sleep || 3 || Debuffs all || Inflicts "sleep" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 2 || Ice/Ice1/Blizzard || 8 || Attacks one || Element: ice ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 2 || Ice/Ice1/Blizzard || 8 || Attacks one || Element: ice           ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 2 || Slow/Slow/Slow || 5 || Debuffs all || Lowers hit rate ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 2 || Slow/Slow/Slow   || 5 || Debuffs all || Lowers hit rate         ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 2 || Dark/Dark/Dark || 5 || Debuffs all || Inflicts "blind" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 2 || Dark/Dark/Dark   || 5 || Debuffs all || Inflicts "blind" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 2 || Tmpr/Steel/Temper || 10 || Supports one || Increases strength ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 2 || Tmpr/Steel/Temper || 10 || Supports one || Increases strength     ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 3 || Fir2/Fire2/Fira || 15 || Attacks all || Element: fire ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Mage staff
| 3 || Fir2/Fire2/Fira     || 15 || Attacks all || Element: fire         ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Mage staff
|-
|-
| 3 || Lit2/Bolt2/Thundara || 15 || Attacks all || Element: lightning ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Thor hammer, Gauntlets
| 3 || Lit2/Bolt2/Thundara || 15 || Attacks all || Element: lightning     ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Thor hammer, Gauntlets
|-
|-
| 3 || Hold/Bind/Hold || 10 || Debuffs one || Inflicts "paralysis" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 3 || Hold/Bind/Hold     || 10 || Debuffs one || Inflicts "paralysis" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 3 || Lok2/Focus2/Focara || 10 || Debuffs all || Lowers evasion ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 3 || Lok2/Focus2/Focara || 10 || Debuffs all || Lowers evasion         ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 4 || Ice2/Ice2/Blizzara || 18 || Attacks all || Element: ice ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Black robe
| 4 || Ice2/Ice2/Blizzara || 18 || Attacks all || Element: ice             ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Black robe
|-
|-
| 4 || Conf/Muddle/Confuse || 15 || Debuffs all || Enemies attack each other||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Wizard staff
| 4 || Conf/Muddle/Confuse || 15 || Debuffs all || Enemies attack each other||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || Wizard staff
|-
|-
| 4 || Slp2/Sleep2/Sleepara|| 15 || Debuffs one || Inflicts "sleep" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 4 || Slp2/Sleep2/Sleepara|| 15 || Debuffs one || Inflicts "sleep" status ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 4 || Fast/Haste/Haste || 15 || Supports one || Increases hit rate ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
| 4 || Fast/Haste/Haste   || 15 || Supports one || Increases hit rate       ||{{yes|bB}}||{{yes|rR}}||{{yes|N}} || {{n/a|-}}
|-
|-
| 5 || Fir3/Fire3/Firaga || 30 || Attacks all || Element: fire ||{{yes|bB}}||{{yes|rR}}||{{no|-}} || {{n/a|-}}
| 5 || Fir3/Fire3/Firaga   || 30 || Attacks all || Element: fire                     ||{{yes|bB}}||{{yes|rR}}||{{no|-}} || {{n/a|-}}
|-
|-
| 5 || Slo2/Slow2/Slowara || 18 || Debuffs one || Lowers hit rate ||{{yes|bB}}||{{yes|rR}}||{{no|-}} || {{n/a|-}}
| 5 || Slo2/Slow2/Slowara || 18 || Debuffs one || Lowers hit rate                   ||{{yes|bB}}||{{yes|rR}}||{{no|-}} || {{n/a|-}}
|-
|-
| 5 || Bane/Poison/Scourge || 28 || Attacks all || Instant-kill attack ||{{yes|bB}}||{{yes|R}} ||{{no|-}} || Venom sword
| 5 || Bane/Poison/Scourge || 28 || Attacks all || Instant-kill attack               ||{{yes|bB}}||{{yes|R}} ||{{no|-}} || Venom sword
|-
|-
| 5 || Warp/Warp1/Teleport || 5 || Field || Teleports one floor up in dungeons||{{yes|B}} ||{{yes|R}} ||{{no|-}} || {{n/a|-}}
| 5 || Warp/Warp1/Teleport || 5 || Field       || Teleports one floor up in dungeons||{{yes|B}} ||{{yes|R}} ||{{no|-}} || {{n/a|-}}
|-
|-
| 6 || Lit3/Bolt3/Thundaga || 35 || Attacks all || Element: lightning ||{{yes|bB}}||{{yes|R}}||{{no|-}} || {{n/a|-}}
| 6 || Lit3/Bolt3/Thundaga || 35 || Attacks all || Element: lightning         ||{{yes|bB}}||{{yes|R}}||{{no|-}} || {{n/a|-}}
|-
|-
| 6 || Rub/Reaper/Death || 30 || Attacks one || Instant-kill attack ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
| 6 || Rub/Reaper/Death   || 30 || Attacks one || Instant-kill attack         ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
|-
|-
| 6 || Qake/Quake/Quake || 32 || Attacks all || Instant-kill attack (petrify) ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
| 6 || Qake/Quake/Quake   || 32 || Attacks all || Instant-kill attack         ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
|-
|-
| 6 || Stun/Stun/Stun || 20 || Debuffs one || Inflicts "paralysis" status ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
| 6 || Stun/Stun/Stun     || 20 || Debuffs one || Inflicts "paralysis" status ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
|-
|-
| 7 || Ice3/Ice3/Blizzaga || 40 || Attacks all || Element: ice ||{{yes|bB}}||{{yes|R}}||{{no|-}} || {{n/a|-}}
| 7 || Ice3/Ice3/Blizzaga || 40 || Attacks all || Element: ice               ||{{yes|bB}}||{{yes|R}}||{{no|-}} || {{n/a|-}}
|-
|-
| 7 || Blnd/Blind/Blind || 25 || Debuffs one || Inflicts "blind" status ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
| 7 || Blnd/Blind/Blind   || 25 || Debuffs one || Inflicts "blind" status     ||{{yes|bB}}||{{no|-}} ||{{no|-}} || {{n/a|-}}
|-
|-
| 7 || Sabr/Saber/Saber || 25 || Supports self || Increases strength ||{{yes|B}} ||{{no|-}} ||{{no|-}} || Giant's gloves
| 7 || Sabr/Saber/Saber   || 25 || Supports self|| Increases strength         ||{{yes|B}} ||{{no|-}} ||{{no|-}} || Giant's gloves
|-
|-
| 7 || Brak/Break/Break || 30 || Attacks one || Instant-kill attack (petrify) ||{{yes|B}} ||{{no|-}} ||{{no|-}} || {{n/a|-}}
| 7 || Brak/Break/Break   || 30 || Debuffs one || Inflicts "petrify" status  ||{{yes|B}} ||{{no|-}} ||{{no|-}} || {{n/a|-}}
|-
|-
| 8 || XXXX/Doom/Kill || 40 || Attacks one || Instant-kill attack ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 8 || XXXX/Doom/Kill     || 40 || Attacks one || Instant-kill attack         ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|-
|-
| 8 || Nuke/Flare/Flare || 50 || Attacks all || Non-elemental attack ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 8 || Nuke/Flare/Flare   || 50 || Attacks all || Non-elemental attack       ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|-
|-
| 8 || Zap!/Banish/Banish || 38 || Attacks all || Instant-kill attack ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 8 || Zap!/Warp/Warp      || 38 || Attacks all || Instant-kill attack         ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|-
|-
| 8 || Stop/Stop/Stop || 30 || Debuffs all || Inflicts "paralysis" status ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
| 8 || Stop/Stop/Stop     || 30 || Debuffs all || Inflicts "paralysis" status ||{{yes|B}}||{{no|-}}||{{no|-}} || {{n/a|-}}
|}
|}


The following table shows spell prices and magic shop locations for each level of Black magic:
The following table shows spell prices and magic shop locations for each level of Black Magic:


{|{{prettytable|notwide=1|text center=1|sortable=1}}
{|{{prettytable|notwide=1|text center=1|sortable=1}}
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:'' '''*''' denotes the bare minimum spells to get''
:'' '''*''' denotes the bare minimum spells to get''


=== [[../Classes#Black Mage/Black Wizard|Black Mages/Wizards]] ===
=== [[Final Fantasy/Classes#Black Mage/Black Wizard|Black Mages/Wizards]] ===
Black Wizards can be incredibly powerful, especially later in the game. They can cast spells that do elemental damage (great against the Fiends), cause status ailments, and enhance your characters' physical power. They can also learn a number of instant-death spells (these are not particularly useful since they only work a small percentage of the time). The debuff spells (status ailment) and support spells (allies' enhancement) are very useful throughout the game.
Black Wizards can be incredibly powerful, especially later in the game. They can cast spells that do elemental damage (great against the Fiends), cause status aliments, and enhance your characters' physical power. They can also learn a number of instant-death spells (these are not particularly useful since they only work a small percentage of the time). The elemental spells, Haste, Temper, and Flare are very useful throughout the game.  
 
The direct attack spells have the same effect of the direct attack of physical classes (Warrior, Monk, Thief). This is even more true considering elemental swords (for the Warrior/Knight only). Use the Black Mage mostly to debuff the enemies and every now and then to support the allies, but leave the bulk of direct attacks to physical attackers (Warrior, Monk and Thief).


* '''[[#Level 1|Level 1]]:''' Sleep*, Focus*; Fire/Thunder (''either one'')
* '''[[#Level 1|Level 1]]:''' Fire*, Thunder*, Sleep
: '''Sleep''' affects all the enemies, and it should be the very first Black Spell you purchase. '''Focus''' lowers the evasion of the enemies, and is useful too, except in the NES version, where it does nothing. '''Fire''' and '''Thunder''' do pretty much the same: choose any one of them.
: ''Fire'' and ''Thunder'' are very powerful in the beginning of the game, though they only work against one enemy at a time. Both ''Focus'' and ''Sleep'' are very useful, however Focus works more often than Sleep, but Sleep can ease the Pirate fight in Pravoka.
* '''[[#Level 2|Level 2]]:''' Temper*, Blizzard*, Dark
* '''[[#Level 2|Level 2]]:''' Blizzard*, Slow, Temper*
: '''Temper''' raises the attack power of a character in your party, which makes it a spell that you should use against every boss you encounter. It is also stackable, so the character's attack can go higher and higher. Note: ''TMPR'' is bugged in the NES version, and does nothing. '''Blizzard''' is quite a bit more powerful than the Fire and Thunder spells, Blizzard will be very useful before you get Blizzara. '''Dark''' inflicts the "Blind" status and reduces the likelihood of an enemy attack, however it has little effect when it works. '''Blizzard''' deals more damage than Fire or Thunder, but if you cast instead ''Temper'' on two allies the party will deal definitely more damage.
: ''Blizzard'' will do more damage against non-elemental enemies than ''Fire'' or ''Thunder'', and every little bit helps. ''Temper'' raises the attack power of a character in your party, which makes it a spell that you should use against every boss you encounter. It is also stackable, so the character's attack can go higher and higher. Note: TMPR is bugged in the NES version, and does nothing. ''Dark'' reduces the likelihood of an enemy attack, however it has little effect when when it works. ''Slow'' can reduce the hit rate of powerful enemies which attack with multiple hits such as powerful Piscodemons (NES: Wizards) and trolls or the irritating undead which stun you.
* '''[[#Level 3|Level 3]]:''' Hold*, Fira*, Thundara*
* '''[[#Level 3|Level 3]]:''' Fira*, Thundara*, Hold
: '''Hold''' works against Marilith, and should be very useful. Stopping an enemy in their tracks for a few rounds may give you an edge. '''Fira''' and '''Thundara''' are useful spells since they hit every enemy on the screen at once. Both of these spells are useful throughout the game since you will often be facing large groups of enemies at once. Fire is better against some enemies, while Thunder is better against others.
: ''Fira'' and ''Thundara'' are fantastic spells since they hit every enemy on the screen at once. These spells (and ''Blizzara'') are useful throughout the game since you will often be facing large groups of enemies at once. ''Hold'' works against Marilith, but ''Focara'' only decreases an enemy's evade by 20%. While neither spell is essential, stopping an enemy in their tracks for a few rounds may give you an edge.  Your stronger fighters will likely connect with their targets anyway.
* '''[[#Level 4|Level 4]]:''' Blizzara*, Haste*, Sleepara
* '''[[#Level 4|Level 4]]:''' Blizzara*, Haste*, Sleepara
: '''Haste''' doubles the number of hits your character can do per attack, so it is a spell that is useful for every boss fight. '''Confuse''' works a surprising amount of the time. Level 1 Sleep works on all enemies while '''Sleepara''' works only on one, but Sleepara has a higher success rate and works on stronger enemies. Late in the game there is an item (a staff for Black Wizards) that can cast ''Confuse'' for free. When you find it, focus on ''Sleepara'' and ''Haste''. '''Blizzara''' is just a stronger direct attack spell, but it can be helpful in the Volcano, which is a relatively hard dungeon.  
: ''Blizzara'' works well against almost anything, and is especially helpful in the Volcano, which is a relatively hard dungeon. ''Haste'' doubles the number of hits your character can do per attack, so it is a spell that is useful for every boss fight. ''Confuse'' works a surprising amount of the time, but there is an item that can cast the spell for free, so get ''Sleepara'' instead. Oddly, Level 1 Sleep works on all enemies while Sleepara works only on one. Sleepara has a higher success rate and works on stronger enemies.
* '''[[#Level 5|Level 5]]:''' Teleport*, Scourge*, Slowara
* '''[[#Level 5|Level 5]]:''' Firaga*, Teleport*, Scourge
: '''Teleport''' is nice as it can pull you out of a dungeon, but you cannot get it until after the class change. Like all instant-death spells, '''Scourge''' rarely works, but the chance to kill multiple enemies makes it useful against large groups of opponents. Vice versa, against few or single enemies, '''Slowara''' provides a significant status ailment on one target. You might want '''Firaga''' before going into the Ice Cavern or before going into the Terra Cave, in which you will fight wave after wave of the undead, but the White Magic is more effective against this enemy type.  
: For obvious reasons you want ''Firaga'' before going into the Ice Cavern, and you should also have it going into the Terra Cave, in which you will fight wave after wave of the undead. ''Teleport'' is nice as it can pull you out of a dungeon, but you cannot get it until after the class change. Like all instant-death spells, ''Scourge'' rarely works, but the chance to kill multiple enemies beats the chance to slow down one enemy that ''Slowara'' provides.
* '''[[#Level 6|Level 6]]:''' Stun*, Quake*, Thundaga
* '''[[#Level 6|Level 6]]:''' Thundaga*, Quake, Death
: '''Stun''' turns one enemy into a bystander while your physical attackers get rid of the others. '''Thundaga''' is the strongest lightning-elemental attack, and it targets all opponents at once. '''Quake''' is a petrification spell: it can instantly defeat enemies that are immune to normal instant-death.  
: You'll have noticed by now that the elemental spells are the most useful offensive black magic there is, so get ''Thundaga''. The other spells on this level are relatively weak, with ''Quake'' and ''Death'' (rub) probably being the strongest.
* '''[[#Level 7|Level 7]]:''' Blind*, Blizzaga, Break
* '''[[#Level 7|Level 7]]:''' Blizzaga*, Break, Saber
: Many enemies are immune to '''Blind''' by the time you get it, but it's still worth experimenting with it. '''Blizzaga''' is the strongest ice-elemental spell. '''Break''' works often, and technically isn't an instant-death spell, so more enemies are vulnerable to it. '''Saber''' would be potentially useful, except you can only use it on the caster (and it does not work at all in the NES version). Better to cast it using the Giant's Gloves from the ''Item'' menu.
: As with every other elemental spell, get ''Blizzaga''. ''Break'' works often, and technically isn't an instant-death spell, so more enemies are vulnerable to it. ''Blind'' works against almost nothing by the time you get it. ''Saber'' is potentially useful, except you can only use it on the caster.
* '''[[#Level 8|Level 8]]:''' Stop*, Flare, Kill/Banish (''either one'')
* '''[[#Level 8|Level 8]]:''' Flare*, Kill, Warp
: '''Stop''' is a must, being the only non-attack spell on this level; it's a version of Lv.6 ''Stun'' that affects all enemies at once. '''Flare''' is the strongest attack spell in the game, and especially useful against Chaos and WarMech. '''Kill''' and '''Banish''' are both instant-death spells; ''Banish'' works against all enemies, while ''Kill'' only works on one at a time but has a higher success rate.
: ''Flare'' is the strongest spell in the game, and especially useful against Chaos and WarMech. ''Kill'' and ''Warp'' are both instant-death spells; ''Warp'' works against all enemies, while ''Kill'' only works on one at a time but has a higher success rate.


=== [[../Classes#Red Mage/Red Wizard|Red Mages/Wizards]] ===
=== [[Final Fantasy/Classes#White Mage/Red Wizard|Red Mages/Wizards]] ===
:''main article: [[../Red magic/]]''
:''main article: [[Final Fantasy/Red magic|Red magic]]''


Since a Red Mage can only equip three spells of each level you have to pick three of eight (well, of six or seven in many cases) spells. This is why it is not recommended that you replace both a Black and White Wizard with a single Red Wizard. Additionally, there are a lot of white spells that are very useful that the Red Wizard cannot cast (Dias, Heals, Curaja, Full-life specifically). Fortunately there aren't too many instances where there are more than three "must have" spells that the Red Wizard can learn.
Since a Red Mage can only equip three spells of each level you have to pick three of eight (well, of six or seven in many cases) spells. This is why it is not recommended that you replace both a Black and White Wizard with a single Red Wizard. Additionally, there are a lot of white spells that are very useful that the Red Wizard cannot cast (Dias, Heals, Curaja, Full-life specifically). Fortunately there aren't too many instances where there are more than three "must have" spells that the Red Wizard can learn.
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Generally the magic that the Red Wizard should learn is the same as the other Wizards, however a lot of it depends on if there is another Black, Red, or White Wizard in the party.
Generally the magic that the Red Wizard should learn is the same as the other Wizards, however a lot of it depends on if there is another Black, Red, or White Wizard in the party.


Please see the Red Magicians' [[../Red magic|magic page]] for recommendations based on party configuration.
Please see the Red Magicians' [[Final Fantasy/Red magic|magic page]] for recommendations based on party configuration.
 
=== [[../Classes#Thief/Ninja|Ninjas]] ===
 
The Ninja can use every weapon in the game, therefore learning direct attack spells would be redundant for him. The best choice for him are the Support spells (like ''Temper'' and ''Haste''), especially if cast on himself. Debuff spells can be very useful, too: they do what weapons don't.
 
* '''[[#Level 1|Level 1]]:''' Focus*, Sleep
: Few enemies are vulnerable to '''Focus''' and '''Sleep''' late in the game. On the other hand, the low-level elementals spells are useless, as the Ninja will always do more damage using weapons.
* '''[[#Level 2|Level 2]]:''' Temper*, Dark, Slow
: Get '''Temper''', especially if nobody else knows it. If it is cast on a reasonably powerful Knight, you can double or triple their attack with a few rounds of ''Temper''. Combined with ''Haste'' you can take out a boss in two hits.
* '''[[#Level 3|Level 3]]:''' Focara*, Hold*
: '''Hold''' prevents an enemy from attacking you. '''Focara''' makes one enemy more vulnerable, thus upgrading ''Temper''. ''Fira'' might be useful since you can clear out multiple weak enemies at once. However, by the time you get a Ninja you will have the {{s|Armor|Gauntlets}}, which can cast ''Thundara'' for free.
* '''[[#Level 4|Level 4]]:''' Haste*, Sleepara, Confuse
: '''Sleepara''' is similar to ''Hold''. '''Confuse''' turns an enemy into an ally. '''Haste''' is a must have: it doubles the number of hits per attack a character gets. If "hit & heal" is your game, ''Haste'' and ''Temper'' will soon be the two black magic spells you use the most. ''Blizzara'' can be good to have for minor enemies, since the Ninja is usually faster than the Black and Red Wizards. The aforementioned {{s|Armor|Gauntlets}} would do the job, anyway.
 
=== Black & Red Mages/Wizards ===
If you have both a Black and a Red Mage in your party, you have the opportunity of using every Black Spell in a single game, except one (of your choice).
 
Thumb rule: for every level, give three Black Spells to the Black Mage, and the last one to the Red Mage. Debuff spells should all be given to the Black Mage, because they can miss often if given to the Red Mage. Vice versa, support spells should be given to the Red Mage, because they always succeed anyway. The Red Wizard can only learn one spell from level 6 and one from level 7. You will have to choose and discard one spell from level 8.
 
For detailed comments, check the sections above.


The following table shows an example of assignment of the spells. The Red Mage/Wizard will also have to learn some White Spells, especially if you don't have a White Mage/Wizard.
=== [[Final Fantasy/Classes#Thief/Ninja|Ninjas]] ===


{|{{prettytable|notwide=1|text center=1}}
The Ninja can learn any level 1 - 4 spell, however by the time you get the class change, most of them will be useless. They will either be too weak to bother with or it would be better to use your Ninja, who can do reasonable damage, as a physical fighter instead of casting a spell. The exceptions are the Level 2 spell, ''Temper'', which can be used to raise a character's attack and the level 4 spell, ''Haste'', which doubles the number of hits per attack a character gets.
!rowspan=2| Lv. !!colspan=2| Red Mage/Wizard !!colspan=2| Black Mage/Wizard
* '''[[#Level 1|Level 1]]:''' Fire, Thunder, Focus
|-
: None of them are really worth getting as the Ninja will almost always do more damage than the elemental spells, and enemies are not vulnerable to ''Focus'' or ''Sleep'' later in the game.
! Support <br> spells !! Attack <br> spells !! Attack <br> spells !! Debuff <br> spells
* '''[[#Level 2|Level 2]]:''' Blizzard, Dark, Temper*
|-
: Get ''Temper'', especially if nobody else knows it. If it is cast on a reasonably powerful Knight, you can double or triple their attack with a few rounds of ''Temper''. Combined with ''Haste'' you can take out a boss in two hits.
| 1 || - || Bolt1    || Fire1  || Sleep <br> Focus
* '''[[#Level 3|Level 3]]:''' Fira*, Thundara*, Hold
|-
: ''Fira'' and ''Thundara'' might be useful since you can clear out multiple weak enemies at once. However, by the time you get a Ninja you will have the [[Final Fantasy/Armor#Gauntlets|Gauntlets]], which can cast ''Thundara'' for free.
| 2 || Temper || -  || Ice1  || Dark  <br> Slow
* '''[[#Level 4|Level 4]]:''' Haste*, Blizzara*, Confuse
|-
: As mentioned above, ''Haste'' is a must have. ''Haste'' and ''Temper'' will soon be the two black magic spells you use the most. ''Blizzara'' is also good to have for minor enemies, since the Ninja is usually faster than the Black and Red Wizards.
| 3 || - || Fire2    || Bolt2  || Hold   <br> Focus2
|-
| 4 || Haste || -    || Ice2  || Sleep2 <br> Confuse
|-
| 5 || Teleport || - || Fire3 <br> Poison || Slow2
|-
| 6 || - || Bolt3    || Quake <br> Death  || Stun
|-
| 7 || - || Ice3    || Break  || Saber  <br> Blind
|-
| 8 || - || -        || Flare <br> Kill/Banish || Stop
|}


== Tips ==
== Tips ==
*'''Status ailment''' inducing spells are generally considered useless by beginners. In fact, debuff spells should be used to reduce damage from small enemies, because although small, the damage they inflict stacks up. Therefore, black debuff spells give great relief to the White Mage's healing duties.
*'''Status aliment''' inducing spells are generally considered useless by beginners. In fact, debuff spells should be used to reduce damage from small enemies, because although small, the damage they inflicts stacks up. Therefore, black debuff spells give great relief to the White Mage's healing duties.
*'''Instant-death''' spells work almost always on weaker enemies, thus speeding up less challenging (and less interesting) fights.
*'''Instant-death''' spells work almost always on weaker enemies, thus speeding up less challenging (and less interesting) fights.
*'''Quake''' and '''Break''', while they instantly kill an enemy, are not members of the death family of spells. As a result many common enemies that cannot be killed by instant-death spells can be killed by one of these. Most bosses are immune to these two spells, unfortunately.
*'''Quake''' and '''Break''', while they instantly kill an enemy, are not members of the death family of spells. As a result many common enemies that cannot be killed by instant-death spells can be killed by one of these. Most bosses are immune to these two spells, unfortunately.
*'''Haste''' and '''Temper''' are probably the two most useful Black magic spells. They increase the number of hits and the strength of each blow on a character. They can also be stacked in some versions of the game, which means that in a few rounds you can make a Knight ridiculously powerful, and able to kill bosses in one or two hits. Always open a boss fight by casting these two spells on your physical attackers. '''Saber''' fits into the same category but only affects the caster so it is better used from the spellcasting Power/Giant's gloves.
*'''Haste''' and '''Temper''' are probably the two most useful Black Magic spells. They increase the number of hits and the strength of each blow on a character. They can also be stacked in some versions of the game, which means that in a few rounds you can make a Knight ridiculously powerful, and able to kill bosses in one or two hits. Always open a boss fight by casting these two spells on your physical attackers. '''Saber''' fits into the same category but only affects the caster so it is better used from the spellcasting Power/Giant's gloves.
 


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