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[[File:FFI monk.gif]][[File:FFI monk.gif]][[File:FFI monk.gif]][[File:FFI monk.gif]]
[[File:FFI monk.gif]][[File:FFI monk.gif]][[File:FFI monk.gif]][[File:FFI monk.gif]]


All Warriors, all Red Mages, etc.  Depending on the class chosen the challenge level will vary wildly, of course.  The imbalance of these parties will lead to bottlenecks where certain parts of the game are extremely easy while others will become very slow and/or challenging.  Listed in estimated order of difficulty.
All Warriors, all Red Mages, etc.  Depending on the class chosen the challenge level will vary wildly, of course.  The imbalance of these parties will lead to bottlenecks where certain parts of the game are extremely easy while others will become very slow and/or challenging.
* '''Four Warriors:''' A surprisingly good party, the only drawback is no strong healing; this party is not actually challenging at all.
* '''Four Warriors:''' A surprisingly good party, the only drawback is no strong healing; this party is not actually challenging at all.
* '''Four Red Mages:''' Very similar to Four Warriors in the beginning, but after the class change things will slow down a bit. Your defense is somewhat low, but you'll have plenty of White magic.
* '''Four Thieves:''' Very hard since you have no healing and low defense. The Thieves are physically strong and can run from many battles though, but running away does not add to your gold nor your experience pool.
* '''Four Thieves:''' Very hard since you have no healing and low defense. The Thieves are physically strong and can run from many battles though, but running away does not add to your gold nor your experience pool.
* '''Four Monks:''' Near-suicidal. The near nonexistent defense will mean you will take massive amounts of damage from every enemy. You will also have to rely completely on items for healing. That said, this party is unmatched in terms of strength, even without Haste. Just remember to avoid the class-upgrade. This surely makes for the strongest level-50 party, as the monk/master will have far exceeded all other classes by then.
* '''Four Monks:''' Near-suicidal. The near nonexistent defense will mean you will take massive amounts of damage from every enemy. You will also have to rely completely on items for healing. That said, this party is unmatched in terms of strength, even without Haste. Just remember to avoid the class-upgrade. This surely makes for the strongest level-50 party, as the monk/master will have far exceeded all other classes by then.
* '''Four Red Mages:''' Very similar to Four Warriors in the beginning, but after the class change things will slow down a bit. Your defense is somewhat low, but you'll have plenty of White magic.
* '''Four White Mages:''' While healing won't be a problem, the Mages are so weak that even normal fights can take 5 - 10 rounds (this is including spell-casting items like Bane). Bosses are insanely time consuming and can usually hold out long enough for you to run out of MP.
* '''Four White Mages:''' While healing won't be a problem, the Mages are so weak that even normal fights can take 5 - 10 rounds (this is including spell-casting items like Bane). Bosses are insanely time consuming and can usually hold out long enough for you to run out of MP.
* '''Four Black Mages:''' You'll run of MP very quickly, and the Mages can't fight worth a damn. If you accumulate enough money for spells, the world is your shooting gallery. If you do manage to make it past the class change, you can equip four cat claws and do decent damage against most enemies. You will have to grind a lot, because otherwise it only takes a couple of hits to kill a Black Mage.
* '''Four Black Mages:''' You'll run of MP very quickly, and the Mages can't fight worth a damn. If you accumulate enough money for spells, the world is your shooting gallery. If you do manage to make it past the class change, you can equip four cat claws and do decent damage against most enemies. You will have to grind a lot, because otherwise it only takes a couple of hits to kill a Black Mage.
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