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== Picking a party == | == Picking a party == | ||
There is no "best configuration" (though there are plenty tied for "worst configuration"). There are some good setups, plenty of bad setups, and the rest are simply okay. You want to have a good balance of fighting ability, offensive magic, and curative magic. | There is no "best configuration" (though there are plenty tied for "worst configuration"). There are some good setups, plenty of bad setups, and the rest are simply okay. You want to have a good balance of fighting ability, offensive magic, and curative magic. But, in my opinion, (and I have beat the game multiple times) The best party is... Warrior, Monk, White mage, and Black mage. Also, and I say this because, the warrior can equip just about anything, Monk does the most damage (using his hands NO WEAPON FOR MONK), also, the White mage can use every healing spell unlike red mage, and lastly, the black mage can use every black spell unlike red mage. | ||
A good party consists of: | A good party consists of: | ||
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* '''Four Monks:''' Near-suicidal. The near nonexistent defense will mean you will take massive amounts of damage from every enemy. You will also have to rely completely on items for healing. That said, this party is unmatched in terms of strength, even without Haste. Just remember to avoid the class-upgrade. This surely makes for the strongest level-50 party, as the monk/master will have far exceeded all other classes by then. | * '''Four Monks:''' Near-suicidal. The near nonexistent defense will mean you will take massive amounts of damage from every enemy. You will also have to rely completely on items for healing. That said, this party is unmatched in terms of strength, even without Haste. Just remember to avoid the class-upgrade. This surely makes for the strongest level-50 party, as the monk/master will have far exceeded all other classes by then. | ||
* '''Four White Mages:''' While healing won't be a problem, the Mages are so weak that even normal fights can take 5 - 10 rounds (this is including spell-casting items like Bane). Bosses are insanely time consuming and can usually hold out long enough for you to run out of MP. | * '''Four White Mages:''' While healing won't be a problem, the Mages are so weak that even normal fights can take 5 - 10 rounds (this is including spell-casting items like Bane). Bosses are insanely time consuming and can usually hold out long enough for you to run out of MP. | ||
* '''Four Black Mages:''' You'll run of MP very quickly, and the Mages can't fight | * '''Four Black Mages:''' You'll run of MP very quickly, and the Mages can't fight for crap. If you accumulate enough money for spells, the world is your shooting gallery. If you do manage to make it past the class change, you can equip four cat claws and do decent damage against most enemies. You will have to grind a lot, because otherwise it only takes a couple of hits to kill a Black Mage. | ||
=== Solo === | === Solo === |