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'''''With new powers and resolve, the Light Warriors open the door to their greatest challenge yet. From the towns on Onrac and Gaia comes many rumors of fantastic machines, of a shrine that sank with the coming of the Fiend of Water, and of robots that fall from the sky.''''' | '''''With new powers and resolve, the Light Warriors open the door to their greatest challenge yet. From the towns on Onrac and Gaia comes many rumors of fantastic machines, of a shrine that sank with the coming of the Fiend of Water, and of robots that fall from the sky.''''' | ||
== | == [[Final Fantasy/Locations#Gaia|Gaia]] == | ||
[[File:Final Fantasy 1 map town Gaia.png|frame|right|Town of Gaia]] | [[File:Final Fantasy 1 map town Gaia.png|frame|right|Town of Gaia]] | ||
Nestled in a narrow mountain valley, the town of Gaia is well protected from the troubles of the wide world beyond as it is accessible only by airship. If you haven't visited yet, you'll learn from the townspeople that outsiders call it the Eye of the Hawk, because the continent is shaped like a hawk's head. Some of the most powerful magic that the game has to offer is sold in this town. | Nestled in a narrow mountain valley, the town of Gaia is well protected from the troubles of the wide world beyond as it is accessible only by airship. If you haven't visited yet, you'll learn from the townspeople that outsiders call it the Eye of the Hawk, because the continent is shaped like a hawk's head. Some of the most powerful magic that the game has to offer is sold in this town. | ||
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== | == [[Final Fantasy/Locations#Onrac|Onrac]] == | ||
[[File:Final Fantasy 1 map town Onrac.png|frame|left|Town of Onrac]] | [[File:Final Fantasy 1 map town Onrac.png|frame|left|Town of Onrac]] | ||
Onrac can be seen to the west of the Cardia Island chain. However, there is no safe place to land nearby. Follow the river south until it leads to a grassy plain where you can land the Airship, and then follow the river back up to Onrac. There, the Light Warriors hear much about mermaids and robots and other fantastic beings. The townspeople tell stories of a shrine that sank into the sea long ago and is now inhabited by mermaids. At the port, you will find a submarine that can take you to the Sea Shrine where the mermaids live. You'll also meet Dr. Unne's brother from Melmond. There are no weapons or armor for sale in Onrac, but there are item and magic shops. Check out the magic shops, being sure to pick up the white spells Healaga and the black spell Saber. | Onrac can be seen to the west of the Cardia Island chain. However, there is no safe place to land nearby. Follow the river south until it leads to a grassy plain where you can land the Airship, and then follow the river back up to Onrac. There, the Light Warriors hear much about mermaids and robots and other fantastic beings. The townspeople tell stories of a shrine that sank into the sea long ago and is now inhabited by mermaids. At the port, you will find a submarine that can take you to the Sea Shrine where the mermaids live. You'll also meet Dr. Unne's brother from Melmond. There are no weapons or armor for sale in Onrac, but there are item and magic shops. Check out the magic shops, being sure to pick up the white spells Healaga and the black spell Saber. | ||
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== | == [[Final Fantasy/Locations#Desert Caravan|Desert Caravan]] == | ||
In the northern part of the desert west of Onrac, near the green oasis, a caravan has set up a camp for business ('''note''': there is no visible caravan, only about 10 steps of desert surrounded by grass, isolated from the larger desert). One specialty item is for sale that is of utmost importance to the Light Warriors. Land your airship in the small spot of grass southeast of the desert west of Onrac. On the north end of the desert, walk onto the isolated piece of sand to enter the caravan. It may be a bug, but you can land on the caravan with the Airship in the original NES version. When you reach him, he only has one item to sell. Although unmarked, the Bottle commands a stiff price. Its contents must be very rare and valuable. In fact, the Bottle contains the faerie from Gaia. You'll have no choice but to pay the asking price. | In the northern part of the desert west of Onrac, near the green oasis, a caravan has set up a camp for business ('''note''': there is no visible caravan, only about 10 steps of desert surrounded by grass, isolated from the larger desert). One specialty item is for sale that is of utmost importance to the Light Warriors. Land your airship in the small spot of grass southeast of the desert west of Onrac. On the north end of the desert, walk onto the isolated piece of sand to enter the caravan. It may be a bug, but you can land on the caravan with the Airship in the original NES version. When you reach him, he only has one item to sell. Although unmarked, the Bottle commands a stiff price. Its contents must be very rare and valuable. In fact, the Bottle contains the faerie from Gaia. You'll have no choice but to pay the asking price. | ||
Once you have possession of the [[ | Once you have possession of the [[Final Fantasy/Key items#Bottled Fairy|bottled faerie]], take it to the faerie's spring in the northern part of Gaia and open it by selecting ''Bottle'' from the item subscreen. The faerie, once released, will give you a supply of [[Final Fantasy/Key items#Oxyale|Oxyale]], which is an essential part of the submarine in Onrac. | ||
After selling the faerie, the caravan disappears from the NES version. In later versions, he sticks around to sell items. In the Dawn of Souls version and beyond, he sells a variety of tonics that temporarily increase stats while engaged in battle, and which can't be purchased anywhere else. | After selling the faerie, the caravan disappears from the NES version. In later versions, he sticks around to sell items. In the Dawn of Souls version and beyond, he sells a variety of tonics that temporarily increase stats while engaged in battle, and which can't be purchased anywhere else. | ||
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== | == [[Final Fantasy/Locations#Sunken Shrine|Sunken Shrine]] == | ||
To review, since the Sea Shrine sank there is just one way to reach it: by using the Submarine in Onrac. But to do that you'll need Oxyale, and Oxyale must be given to you by a faerie. Unfortunately, since the faerie has been sold to a caravan, she can't help you unless you buy her back. If you go to the Western Desert, near an oasis, you'll find the Caravan. Buy the Bottle, as it contains the faerie inside, and take the Bottle to the faeries spring in Gaia. Release the faerie and receive the Oxyale. Now take the Oxyale back to Onrac. Finally, you'll be allowed entrance to the submarine. Simply enter the submarine and you'll be taken to the Sea Shrine. | To review, since the Sea Shrine sank there is just one way to reach it: by using the Submarine in Onrac. But to do that you'll need Oxyale, and Oxyale must be given to you by a faerie. Unfortunately, since the faerie has been sold to a caravan, she can't help you unless you buy her back. If you go to the Western Desert, near an oasis, you'll find the Caravan. Buy the Bottle, as it contains the faerie inside, and take the Bottle to the faeries spring in Gaia. Release the faerie and receive the Oxyale. Now take the Oxyale back to Onrac. Finally, you'll be allowed entrance to the submarine. Simply enter the submarine and you'll be taken to the Sea Shrine. | ||
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*<font color="red">'''M'''</font>: NES - Opal Shield, DoS - Diamond Shield | *<font color="red">'''M'''</font>: NES - Opal Shield, DoS - Diamond Shield | ||
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Visit each mermaid and collect the treasure. Most important, however, is that you find the | Visit each mermaid and collect the treasure. Most important, however, is that you find the [[Final Fantasy/Key items#Rosetta Stone|Rosetta Stone]] that Dr. Unne needs to understand Lefeinish. Follow the corridor at the upper left hand corner of the top floor. It will shoot you across to the upper right hand corner where you can reach an isolated room. This room houses the Stone and other useful items. | ||
One of those useful items is the Diamond Armlet (NES: Opal Bracelet); the only one in the game. This piece of equipment seems uniquely designed for the Monk/Master. It raises his Defense without dramatically lessening his Evade %. Your Master can wear very light items without negatively affecting his natural evade and defense abilities (-1%/item). Having him equipped with the Opal Bracelet, the Protect Ring and the Ribbon give him maximum absorb, death protection and elemental/status attack protection respectively. It's worth the trade off. | One of those useful items is the Diamond Armlet (NES: Opal Bracelet); the only one in the game. This piece of equipment seems uniquely designed for the Monk/Master. It raises his Defense without dramatically lessening his Evade %. Your Master can wear very light items without negatively affecting his natural evade and defense abilities (-1%/item). Having him equipped with the Opal Bracelet, the Protect Ring and the Ribbon give him maximum absorb, death protection and elemental/status attack protection respectively. It's worth the trade off. | ||
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*'''Experience Points''': 4245 | *'''Experience Points''': 4245 | ||
*'''Gil''': 5000 | *'''Gil''': 5000 | ||
Your physical attacks will need a boost to cut through [[ | Your physical attacks will need a boost to cut through [[Final Fantasy/Bosses#Kraken 1|Kraken's]] high Defense. Cast Haste on your fighters—it will increase their attack strength greatly. Thundaga will wreak the most havoc on Kraken because of his weakness to Lightning. | ||
Protective spells like Protera and Invis will be helpful in lessening the effect of Kraken's attacks. Surprisingly, Kraken will fight back with lightning spells of his own, so NulShock is another good protective spell to cast. If things are going well, and your White Mage or Wizard has nothing in particular to do, make sure she uses the Zeus Gauntlet to add a little lightning damage to the battle. | Protective spells like Protera and Invis will be helpful in lessening the effect of Kraken's attacks. Surprisingly, Kraken will fight back with lightning spells of his own, so NulShock is another good protective spell to cast. If things are going well, and your White Mage or Wizard has nothing in particular to do, make sure she uses the Zeus Gauntlet to add a little lightning damage to the battle. |