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{{Header Nav|game=Final Fantasy}}
{{Header Nav|game=Final Fantasy}}
[[File:Final Fantasy I (NES) Chp6.jpg|thumb|right|Cardia Islands and the Citadel of Trials]]
[[Image:Final Fantasy I (NES) Chp6.jpg|thumb|right|Cardia Islands and the Citadel of Trials]]
'''''Now that they're aboard the Airship the Light Warriors move quickly to new lands and adventures.  Before them lies a great challenge.  The first stop is a chain of green islands.  Here in the Cardia Islands is the home of Bahamut's Dragons.  Bahamut, the King, can bestow a great gift, but first you must prove your courage.'''''
'''''Now that they're aboard the Airship the Light Warriors move quickly to new lands and adventures.  Before them lies a great challenge.  The first stop is a chain of green islands.  Here in the Cardia Islands is the home of Bahamut's Dragons.  Bahamut, the King, can bestow a great gift, but first you must prove your courage.'''''


== {{s|Locations|Cardia Islands}} ==
== [[Final Fantasy/Locations#Cardia Islands|Cardia Islands]] ==
[[File:Final Fantasy 1 map cave Cardian Islands.png|frame|right|Cardia Islands]]
[[Image:Final Fantasy 1 map cave Cardian Islands.png|frame|right|Cardia Islands]]
{|
{|
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The Light Warriors are bidden by Bahamut to go to the Citadel of Trials and return with proof of their courage.  But what is that proof?  None of the dragons are willing to speak of it.  Surely it must be a very terrible thing if the brave dragons will not even mention its name.  Or perhaps part of the trial is to discover the object.  In fact, that is exactly what is expected.  The real trial lying ahead is to penetrate the castle and poke into every nook and cranny.  Then bring back what you find.
The Light Warriors are bidden by Bahamut to go to the Citadel of Trials and return with proof of their courage.  But what is that proof?  None of the dragons are willing to speak of it.  Surely it must be a very terrible thing if the brave dragons will not even mention its name.  Or perhaps part of the trial is to discover the object.  In fact, that is exactly what is expected.  The real trial lying ahead is to penetrate the castle and poke into every nook and cranny.  Then bring back what you find.
{{-}}
{{-}}
== {{s|Locations|Citadel of Trials}} ==
== [[Final Fantasy/Locations#Citadel of Trials|Citadel of Trials]] ==
The Citadel of Trials is your next stop, though you may want to explore some of the newly accessible towns via your airship.  Gaia, for instance, sells powerful but expensive armor, and the best weapon for a Black Mage.  To reach the Citadel of Trials by airship you'll have to find a safe place to land.  The small green patch just across the water to the north may seem like a good choice, but you'll have a long walk ahead of you to reach the castle.  A closer landing site is actually far to the east of the castle.  Take several Tents with you to avoid having to march back to the Airship every time your HP runs low.  (Alternatively, you can access the castle with your boat by docking in front of the short river, and it will only be a very short journey away.)
The Citadel of Trials is your next stop, though you may want to explore some of the newly accessible towns via your airship.  Gaia, for instance, sells powerful but expensive armor, and the best weapon for a Black Mage.  To reach the Citadel of Trials by airship you'll have to find a safe place to land.  The small green patch just across the water to the north may seem like a good choice, but you'll have a long walk ahead of you to reach the castle.  A closer landing site is actually far to the east of the castle.  Take several Tents with you to avoid having to march back to the Airship every time your HP runs low.  (Alternatively, you can access the castle with your boat by docking in front of the short river, and it will only be a very short journey away.)


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=== Floor 1 ===
=== Floor 1 ===
[[File:Final Fantasy 1 map castle Ordeal F1.png|frame|right|Citadel of Trials F1]]
[[Image:Final Fantasy 1 map castle Ordeal F1.png|frame|right|Citadel of Trials F1]]
When you arrive at the castle, an old man will require proof of your eligibility to enter, in the form of the {{s|Key items|Crown}} that you obtained by [[../The Prince of Elfland#Astos|defeating Astos]].  This should be no problem, and you will be allowed to enter the castle.  He will instruct you to visit the throne, which you can find in the room in the upper left corner.  Sit on the throne to be warped to the dungeon's second level.
When you arrive at the castle, an old man will require proof of your eligibility to enter, in the form of the [[Final Fantasy/Key items#Crown|Crown]] that you obtained by [[Final Fantasy/The Prince of Elfland#Astos|defeating Astos]].  This should be no problem, and you will be allowed to enter the castle.  He will instruct you to visit the throne, which you can find in the room in the upper left corner.  Sit on the throne to be warped to the dungeon's second level.


Bear in mind that many powerful magic users dwell in this castle.  Against some of these you'll have little defense, but the right spells can make a difference.  The Protera spell helps the warriors dodge attacks.  Silence works on many enemies, such as the Medusas.  NulBlaze is a must against fire-casting Rakshasa (Mancats).  Use these defensive spells at the start of an attack, and bring along a good supply of Gold Needles (Soft) in case you are turned to stone.
Bear in mind that many powerful magic users dwell in this castle.  Against some of these you'll have little defense, but the right spells can make a difference.  The Protera spell helps the warriors dodge attacks.  Silence works on many enemies, such as the Medusas.  NulBlaze is a must against fire-casting Rakshasa (Mancats).  Use these defensive spells at the start of an attack, and bring along a good supply of Gold Needles (Soft) in case you are turned to stone.
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=== Floor 2 ===
=== Floor 2 ===
[[File:Final Fantasy 1 map castle Ordeal F2.png|frame|left|Citadel of Trials F2]]
[[Image:Final Fantasy 1 map castle Ordeal F2.png|frame|left|Citadel of Trials F2]]
The second floor of the Castle is a maze of closed rooms.  When you touch a column, however, you'll be teleported to one of the other rooms.  You'll need to warp from room to room in a specific order to reach the staircase in the lower right corner.  In some cases, there will only be one column to touch and you won't have to figure anything out.  In other cases however, you will have to choose between two or even three columns.  But there's one rule that will help you reach the third floor quickly and reduce the number of attacks you face while in the Citadel: ''always choose the lowest column''.  The lowest column will advance you to where you need to go; any other choice will send you in circles and force you to repeat steps.  Along the way, do not forget to collect the item in treasure chest <font color="red">'''A'''</font>: the Zeus Gauntlets (Potion in Pixel Remaster) (although in truth, if you miss it, you'll have a chance to obtain it again on the third floor.)  Read on for more information about this powerful piece of equipment.   
The second floor of the Castle is a maze of closed rooms.  When you touch a column, however, you'll be teleported to one of the other rooms.  You'll need to warp from room to room in a specific order to reach the staircase in the lower right corner.  In some cases, there will only be one column to touch and you won't have to figure anything out.  In other cases however, you will have to choose between two or even three columns.  But there's one rule that will help you reach the third floor quickly and reduce the number of attacks you face while in the Citadel: ''always choose the lowest column''.  The lowest column will advance you to where you need to go; any other choice will send you in circles and force you to repeat steps.  Along the way, do not forget to collect the item in treasure chest <font color="red">'''A'''</font>: the Zeus Gauntlets (Potion in Pixel Remaster) (although in truth, if you miss it, you'll have a chance to obtain it again on the third floor.)  Read on for more information about this powerful piece of equipment.   
{{-}}
{{-}}


=== Floor 3 ===
=== Floor 3 ===
[[File:Final Fantasy 1 map castle Ordeal F3.png|frame|right|Citadel of Trials F3]]
[[Image:Final Fantasy 1 map castle Ordeal F3.png|frame|right|Citadel of Trials F3]]
{|
{|
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Within the citadel, you will find a new kind of weapon and armor.  The Healing Staff and the Zeus Gauntlets, when equipped, don't seem much different from other weapons and armor.  Their true value comes to light when you select them in the Items menu during battle.  The Healing Staff will let you cast Heal on your party members, while the Gauntlets will cast Thundara on your enemies.  ''Any'' class can use them, creating new strategic options while fighting.  Place these types of weapons and armor at the top of your item list for quick access during combat.
Within the citadel, you will find a new kind of weapon and armor.  The Healing Staff and the Zeus Gauntlets, when equipped, don't seem much different from other weapons and armor.  Their true value comes to light when you select them in the Items menu during battle.  The Healing Staff will let you cast Heal on your party members, while the Gauntlets will cast Thundara on your enemies.  ''Any'' class can use them, creating new strategic options while fighting.  Place these types of weapons and armor at the top of your item list for quick access during combat.


The {{s|Key items|Rat's Tail}}, the key item you're looking for, is in a chest next to the throne.  Approaching the throne will warp you back to the first level—but not before forcing you into battle with {{s|Bosses|Dragon Zombie}}s.
The [[Final Fantasy/Key items#Rat's Tail|Rat's Tail]], the key item you're looking for, is in a chest next to the throne.  Approaching the throne will warp you back to the first level—but not before forcing you into battle with [[Final Fantasy/Bosses#Dragon Zombie|Dragon Zombies]].


[[File:FFI boss Dragon Zombie.gif|thumb|left|Dragon Zombie]]
[[Image:FFI boss Dragon Zombie.gif|thumb|left|Dragon Zombie]]
*'''HP''': 268
*'''HP''': 268
*'''Experience Points''': 2331
*'''Experience Points''': 2331
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== Bahamut's cave ==
== Bahamut's cave ==
[[File:Final Fantasy 1 map cave Bahamut F1.png|frame|left|Bahamut's cave F1]]
[[Image:Final Fantasy 1 map cave Bahamut F1.png|frame|left|Bahamut's cave F1]]
[[File:Final Fantasy 1 map cave Bahamut F2.png|frame|right|Bahamut's cave F2]]
[[Image:Final Fantasy 1 map cave Bahamut F2.png|frame|right|Bahamut's cave F2]]
Upon seeing the Rat's Tail, Bahamut will recognize your courage and reward your bravery by enhancing the abilities of your party members.  Once the Dragon King has upgraded your [[Final_Fantasy/Classes|character classes]], all party members except Masters will be free to learn new magic.  Travel the world, returning to old towns to buy new spells.  Assign lower-level spells to Knights and Ninjas, neither of whom could use magic in their previous class.  Your Wizards may need to discard spells (not possible in the original NES version) from certain levels to learn new spells like Teleport and Exit.
Upon seeing the Rat's Tail, Bahamut will recognize your courage and reward your bravery by enhancing the abilities of your party members.  Once the Dragon King has upgraded your [[Final_Fantasy/Classes|character classes]], all party members except Masters will be free to learn new magic.  Travel the world, returning to old towns to buy new spells.  Assign lower-level spells to Knights and Ninjas, neither of whom could use magic in their previous class.  Your Wizards may need to discard spells (not possible in the original NES version) from certain levels to learn new spells like Teleport and Exit.
{|
{|
|+ '''Class changes'''
|+ '''Class changes'''
| [[File:FFI warrior.gif]]
| [[Image:FFI warrior.gif]]
| When the Warrior becomes a Knight, he is able to equip the stronger weapons and armor.  In fact, he becomes a formidable war machine.  Even better, he is now able to use certain white magic spells, up to level 3.
| When the Warrior becomes a Knight, he is able to equip the stronger weapons and armor.  In fact, he becomes a formidable war machine.  Even better, he is now able to use certain white magic spells, up to level 3.
| [[File:FFI knight.gif]]
| [[Image:FFI knight.gif]]
|-
|-
| [[File:FFI thief.gif]]
| [[Image:FFI thief.gif]]
| Once the Thief becomes a Ninja a whole new world of specialized weapons opens up.  He is also able to make use of most pieces of armor.  His quickness and strength are enhanced, and he can learn all black magic spells up to level 4.
| Once the Thief becomes a Ninja a whole new world of specialized weapons opens up.  He is also able to make use of most pieces of armor.  His quickness and strength are enhanced, and he can learn all black magic spells up to level 4.
| [[File:FFI ninja.gif]]
| [[Image:FFI ninja.gif]]
|-
|-
| [[File:FFI monk.gif]]
| [[Image:FFI monk.gif]]
| A Monk/Master is a very special warrior.  With the skill of hands and feet, speed and intelligence, he can combat anything.  After transformation, the Master becomes your best pure fighting warrior.
| A Monk/Master is a very special warrior.  With the skill of hands and feet, speed and intelligence, he can combat anything.  After transformation, the Master becomes your best pure fighting warrior.
| [[File:FFI master.gif]]
| [[Image:FFI master.gif]]
|-
|-
| [[File:FFI red mage.gif]]
| [[Image:FFI red mage.gif]]
| When the Red Mage becomes a Red Wizard, his attack power is enhanced.  Still, they remain the one well rounded warrior in the party, able to use most (but not all) weapons and magic spells.  Return to Elfheim, Melmond and Crescent Lake to learn many valuable new spells.
| When the Red Mage becomes a Red Wizard, his attack power is enhanced.  Still, they remain the one well rounded warrior in the party, able to use most (but not all) weapons and magic spells.  Return to Elfheim, Melmond and Crescent Lake to learn many valuable new spells.
| [[File:FFI red wizard.gif]]
| [[Image:FFI red wizard.gif]]
|-
|-
| [[File:FFI white mage.gif]]
| [[Image:FFI white mage.gif]]
| The White Wizard is considerably stronger that her former self as a White Mage.  Late in the game, you may even wish to equip her with a powerful sword.  Her best role, however, remains that of protector.  Return to Crescent Lake to purchase Exit.
| The White Wizard is considerably stronger that her former self as a White Mage.  Late in the game, you may even wish to equip her with a powerful sword.  Her best role, however, remains that of protector.  Return to Crescent Lake to purchase Exit.
| [[File:FFI white wizard.gif]]
| [[Image:FFI white wizard.gif]]
|-
|-
| [[File:FFI black mage.gif]]
| [[Image:FFI black mage.gif]]
| The Black Mage gains some physical stamina and strength from his transformation to Black Wizard, but not enough to make him much of a fighter.  Casting Black Magic is still his strength and chief purpose.  Go back to Melmond to purchase Teleport.
| The Black Mage gains some physical stamina and strength from his transformation to Black Wizard, but not enough to make him much of a fighter.  Casting Black Magic is still his strength and chief purpose.  Go back to Melmond to purchase Teleport.
| [[File:FFI black wizard.gif]]
| [[Image:FFI black wizard.gif]]
|}
|}


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