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Dead animals in AoE deteriorate with time. Therefore, efficient hunting requires that hunter walking time be minimized, and multiple hunters need to work on each animal. Sheep cooperate with the mission, but wild animals do not. Deer will run away from humans, which they really should. But you want to kill the deer close to a depot, so you need to start the hunt by herding the deer towards the depot with your beaters. It is quite realistic, actually. Furthermore, you need to keep an eye on the hunters, because once a carcass is depleted, you need to start the beating all over again with the next deer. If you do not micromanage the hunters properly, you will wind up with a lot of rotting deer carcasses in random locations. Because of the large amount of micromanagement required, hunting is generally not worth the trouble.
Dead animals in AoE deteriorate with time. Therefore, efficient hunting requires that hunter walking time be minimized, and multiple hunters need to work on each animal. Sheep cooperate with the mission, but wild animals do not. Deer will run away from humans, which they really should. But you want to kill the deer close to a depot, so you need to start the hunt by herding the deer towards the depot with your beaters. It is quite realistic, actually. Furthermore, you need to keep an eye on the hunters, because once a carcass is depleted, you need to start the beating all over again with the next deer. If you do not micromanage the hunters properly, you will wind up with a lot of rotting deer carcasses in random locations. Because of the large amount of micromanagement required, hunting is generally not worth the trouble.
In some campaign scenarios, you will need to hunt for food. The first objective is to make sure that the animal is entirely processed with the smallest number of trips to the depot. A competing criterion is that there is a maximum number of hunters that can conveniently work on an animal at the same time. You also want to minimize the amount of micromanagement required. Different animals have different properties, and the properties of villagers are not fixed.
With sheep, for example, which technically isn't hunting, a basic villager can collect 20 food in two trips, and the sheep will deteriorate by about 17 units in that time. Therefore one basic villager would be able to get about 55 food from one sheep. Two basic villagers would be able to get about 71 food from one sheep. Three basic villagers would be able to get about 78 food from one sheep. Four basic villagers can get about 83 food from one sheep. Five basic villagers can get about 85 food from one sheep. Actually, you can reliably get 86 if you do it right. If insufficient villagers work on a given sheep, the wastage can be substantial, but the returns diminish as the number of villagers increases. In general, you want to put as many villagers as possible on one animal until they start to get in each other's way. Five is probably the optimum number, because counting by fives is easier than counting by fours, and you need to keep track of what your villagers are doing.
Not including travel time, a basic hunter collects 35 food from one deer in one load, and the deer will deteriorate by about 22 units in that time. A Mongol hunter works 50% faster, and so takes 2/3 as long to collect 35 food, and the deer deteriorates by only 15 units in that time. One basic hunter would be able to get about 85 food from one deer if the travel time was very small. Two basic hunters would be able to get about 107 food from one deer if the travel time was very small. Three basic hunters would be able to get about 115 food from one deer if the travel time was very small. Four basic hunters would be able to get about 121 food from one deer, and there would only be one load. Five basic hunters would be able to get about 124 food from one deer. With deer, the travel time is usually relatively large. As with sheep, five is probably the optimum number of hunters working on one deer.


Wild Boar are quite dangerous. Do not hunt them unless you have Loom. Make sure to use a minimum of 5-7 hunters. Even so, the villager being hunted by the Boar needs a safe place to flee or a monk standing by, otherwise he or she will die. The use of Bait-and-Switch tactics are definitely appropriate.
Wild Boar are quite dangerous. Do not hunt them unless you have Loom. Make sure to use a minimum of 5-7 hunters. Even so, the villager being hunted by the Boar needs a safe place to flee or a monk standing by, otherwise he or she will die. The use of Bait-and-Switch tactics are definitely appropriate.
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