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{{Header Nav|game=Age of Empires II: The Age of Kings}}
{{Header Nav|game=Age of Empires II: The Age of Kings}}
'''Barbarossa 5: Barbarossa's March'''
 
==Barbarossa 5: Barbarossa's March==


Standard techniques are not really adequate in this scenario.
Standard techniques are not really adequate in this scenario.


{{spoiler|The Aegean Sea is crawling with enemy warships. When you get ships as reinforcements, they will probably be attacked immediately, and they may be destroyed before you can do anything about it. This is not disastrous, but it may feel unpleasant. In particular, when you get the Constantinople fleet, you may lose some ships unavoidably, but you will have lots of ships left. On the other hand, if you choose not to attack Constantinople (after all, they are nominally your friends), you may find that you have no real choice in the matter. The scenario designer may have intended this, but you may not appreciate it.}}
'''Spoiler alert:''' The Aegean Sea is crawling with enemy warships. When you get ships as reinforcements, they will probably be attacked immediately, and they may be destroyed before you can do anything about it. This is not disastrous, but it may feel unpleasant. In particular, when you get the Constantinople fleet, you may lose some ships unavoidably, but you will have lots of ships left. On the other hand, if you choose not to attack Constantinople (after all, they are nominally your friends), you may find that you have no real choice in the matter. The scenario designer may have intended this, but you may not appreciate it.


When the scenario starts, you have more units than you can reasonably control. Just leave a bunch of the weaker units behind as you advance. You have three main choices at this time. First, you could use a Siege Onager to cut through the trees and explore north of Constantinople. You will find that not much happens over there. Second, you could attack Constantinople immediately. Third, you could avoid Constantinople and head for Gallipoli.
When the scenario starts, you have more units than you can reasonably control. Just leave a bunch of the weaker units behind as you advance. You have three main choices at this time. First, you could use a Siege Onager to cut through the trees and explore north of Constantinople. You will find that not much happens over there. Second, you could attack Constantinople immediately. Third, you could avoid Constantinople and head for Gallipoli.
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The effort that we are putting into these naval considerations has some value. Fundamentally, you just need to get your troops across the water. However, if you have ships available to support the landings, and if you don't have to worry about enemy naval interference, the landings will proceed a lot smoother.
The effort that we are putting into these naval considerations has some value. Fundamentally, you just need to get your troops across the water. However, if you have ships available to support the landings, and if you don't have to worry about enemy naval interference, the landings will proceed a lot smoother.


==Turkey==
====Turkey====


By the time all operations in the western part of the map are complete, or maybe well before that, you have probably started to explore the coast of Anatolia. On a small island in the SW part of the map, you recruit six fully upgraded Frankish axemen and a trebuchet. It's nice to have them, but they are unnecessary. Extract them from there ASAP. When you convert the second Saracen dock, or maybe by some other method, you recruit two monks and a monastery. They cannot be extracted at present, because they are at the top of a cliff. That cliff runs the full length of the coast of the eastern landmass, with only two breaks, both near Constantinople. There is actually a third way in, on the extreme northern map edge, but it will require knocking down a bunch of trees. There are also a number of orphan beaches that could be used for various purposes if it strikes your fancy.
By the time all operations in the western part of the map are complete, or maybe well before that, you have probably started to explore the coast of Anatolia. On a small island in the SW part of the map, you recruit six fully upgraded Frankish axemen and a trebuchet. It's nice to have them, but they are unnecessary. Extract them from there ASAP. When you convert the second Saracen dock, or maybe by some other method, you recruit two monks and a monastery. They cannot be extracted at present, because they are at the top of a cliff. That cliff runs the full length of the coast of the eastern landmass, with only two breaks, both near Constantinople. There is actually a third way in, on the extreme northern map edge, but it will require knocking down a bunch of trees. There are also a number of orphan beaches that could be used for various purposes if it strikes your fancy.
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