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This scenario is not particularly straightforward, so there are more spoilers here than usual. The scenario is fairly hard at the beginning, as a lot of AoE scenarios are. Until you build up, you will be stretched thin, and you need to accomplish a lot. You don't control any secure territory, and you need to be engaged all over the map. You need to micromanage a lot of units all over the map continuously for a long time, otherwise they just commit suicide. Save the game frequently! You need to do like Napoleon did and use those internal lines of communication. The difficulties go down when the Mongols join you, because by that time, you should have some static defenses and some secure territory, you have probably knocked out one enemy, and you have just acquired a strong mobile force, at a bargain price. | This scenario is not particularly straightforward, so there are more spoilers here than usual. The scenario is fairly hard at the beginning, as a lot of AoE scenarios are. Until you build up, you will be stretched thin, and you need to accomplish a lot. You don't control any secure territory, and you need to be engaged all over the map. You need to micromanage a lot of units all over the map continuously for a long time, otherwise they just commit suicide. Save the game frequently! You need to do like Napoleon did and use those internal lines of communication. The difficulties go down when the Mongols join you, because by that time, you should have some static defenses and some secure territory, you have probably knocked out one enemy, and you have just acquired a strong mobile force, at a bargain price. | ||
The map is comprised of a lot of islands, all connected by bridges and river fords. You start the scenario in the middle. Where to go, what to explore first? There is no way of knowing, but you certainly need a lot more scouting capacity, so build that up immediately. About five scouts, plus a couple of monks to start seems about right. Scout aggressively! This seems to be more | The map is comprised of a lot of islands, all connected by bridges and river fords. You start the scenario in the middle. Where to go, what to explore first? There is no way of knowing, but you certainly need a lot more scouting capacity, so build that up immediately. About five scouts, plus a couple of monks to start seems about right. Scout aggressively! This seems to be more imprtant than usual in this scenario. A reasonable choice seems to be straight out, then clockwise with the first scout. | ||
The map is crawling with sheep. Grab as many as you can as fast as you can. At least 10 should be found almost immediately. | The map is crawling with sheep. Grab as many as you can as fast as you can. At least 10 should be found almost immediately. |