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This is quite an unusual scenario, due to the way you interact with your allies. They operate some trade routes, but they have hardly any defenses, and pirates and bandits are taking advantage. You, in the role of the central government, have the responsibility of protecting your allies, and they will provide you with tribute. Your allies also feed you scouting information, so you don't need to do as much scouting as you normally would. | This is quite an unusual scenario, due to the way you interact with your allies. They operate some trade routes, but they have hardly any defenses, and pirates and bandits are taking advantage. You, in the role of the central government, have the responsibility of protecting your allies, and they will provide you with tribute. Your allies also feed you scouting information, so you don't need to do as much scouting as you normally would. | ||
There is a way to get the perfect start on this scenario if you can get past the first hurdle as it is a bit of an all in play. | |||
There is a way to get the perfect start on this scenario if you can get past the first hurdle as it is a bit of an all in play. | |||
Immediately select your 3 Villagers and all army units, group them on control 1 and head north. Also set the Town Center waypoint to the local GOLD ores in base and build 4 Villagers set to mine. Select your Market and buy 100 STONE. You can effectively ignore your base for the next few minutes, no one actually would but its that safe you could do so. | Immediately select your 3 Villagers and all army units, group them on control 1 and head north. Also set the Town Center waypoint to the local GOLD ores in base and build 4 Villagers set to mine. Select your Market and buy 100 STONE. You can effectively ignore your base for the next few minutes, no one actually would but its that safe you could do so. | ||
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This can be a little tricky to pull off so a couple of quick restarts may be required to master the play and perfect the tower spot. You can have them resigning as early as the 5 minute mark. Or you can try the slow build suggested below. | This can be a little tricky to pull off so a couple of quick restarts may be required to master the play and perfect the tower spot. You can have them resigning as early as the 5 minute mark. Or you can try the slow build suggested below. | ||
Research Cartography right away. Produce a bunch of villagers, perhaps as many as 15. Scout with the Light Cavalry. Be careful! Crusader bandits are everywhere! | Research Cartography right away. Produce a bunch of villagers, perhaps as many as 15. Scout with the Light Cavalry. Be careful! Crusader bandits are everywhere! | ||