Fallout 3 is an action RPG currently under development by Bethesda Game Studios. It will be the third major game in the Fallout series, which has also spawned the spin-offs Fallout Tactics and Fallout: Brotherhood of Steel. The setting of Fallout 3 will take place in the year 2277, 36 years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world. The game will be released in North America on October 28, 2008, in Europe and Australia on October 30, 2008, in the United Kingdom on October 31, 2008, and in Japan on December 4, 2008.
Gameplay
Initial previews of Fallout 3 revealed that the game will feature both first-person and third-person perspectives, and that the player can change to either perspective during gameplay. Main character creation occurs as the player experiences the character's childhood. The character's mother dies in labour in the Vault 101 hospital, immediately after which the player decides the character's general appearance through a DNA analysis conducted by the father. Afterwards, the father removes his surgeon's mask to reveal a face similar to the one chosen by the player for the character. As a child in the Vault, the character receives a book titled "You're SPECIAL," whereupon the player can set the character's seven primary aptitudes. The character receives weapons training and a PIP-Boy 3000 later on during childhood, and the player's performance in various tests determines the rest of the attributes. Additionally, several quests inside the Vault will be able to influence the player character's relationship with his or her father. Skills and Perks are similar to those in previous games: the player chooses three Tag Skills out of a total of 14 to be the character's specialties. The maximum level the player can achieve is level 20.[1] The Traits from the previous Fallout installments were combined with Perks in Fallout 3, and the player can choose a new Perk each time after gaining a level.[2]
The Vault-Tec Assisted Targeting System, or VATS, will play an important part in the fighting phases of the game. While using VATS, real-time combat is paused creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries. The game will feature a new health and radiation system as well. The player can measure an object's radioactivity and gauge the effect it will have on the character.[1]
Another facet of gameplay is that firearms wear out over time: as a weapon degenerates, its rate of fire slows and it loses accuracy. However, worn out firearms can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-it Launcher, created by combining a leaf blower and a wood chipper, that can fire various items such as lunchboxes and stuffed animals, or the Clever Shrapnel Bomb, made out of a Vault-Tec lunchbox and bottlecaps.[3] Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills. For example, a pair of mechanic's coveralls may boost the player's repair skill while it is worn. Armor and clothing come in two main parts for the head and body, allowing a player to wear different combinations of hats and armor. Also, a player's inventory has a specified weight limit, preventing a player from carrying too many items. Some items like weapon ammo have no weight, due to the developer not wishing to bog down inventory management.[2]
The player will have a maximum party of three, consisting of himself/herself, Dogmeat, and a single NPC. In addition to having Dogmeat in your party you will be able to send him out on his own to search for items such as arms and ammo, radiation medicine, and stimpacks. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced.[4][5] Only one NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed by the player.[2]
A karma system will be an important feature in the gameplay. The player's actions, including conversation and combat choices, will affect the player's status in the game world; a player who makes good choices will be received more positively by NPCs, and a player that makes bad choices will have the opposite reaction. Crimes can also be committed by a player, and whichever faction or group that is harmed by a crime will be fully aware of the player's action. Other factions that were not affected by the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will not spread to another. Factions can range in size and boundaries, however, and may not be restricted to a single area.[2] The game world itself is similar in size to that of Oblivion, which has a 16 square mile game world.[6]
Plot
Setting
Fallout 3 takes place in a post-apocalyptic United States in the year 2277. The player character is a member of Vault 101, a fallout shelter serving Washington, D.C. The player character lives with his/her widower father (voiced by Liam Neeson)[7] until, one day, the player wakes up finding that the father has left the vault and ventured into the wasteland for unknown reasons. The vault overseer becomes suspicious that the player had something to do with the father's disappearance, and the character decides to go out into the Capital Wasteland in search of him.[8] Along the way, the player will encounter organizations seen in the previous games, including the Brotherhood of Steel, a group of technology-coveting survivors, and the Enclave, the elitist and genocidal remnant of the U.S. government.[9]
Development
Interplay Entertainment
Template:See Fallout 3 was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Van Buren. Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of the The Elder Scrolls series.[10] Bethesda's Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios. In May 2007, a playable technology demo of the cancelled project was released to the public.[11]
Leonard Boyarsky, art director of the original Fallout, when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said: Template:Cquote
Bethesda Softworks
Bethesda Softworks stated it would be working on Fallout 3 in July 2004,[12] but principal development did not begin until after The Elder Scrolls IV: Oblivion was completed.[13] Bethesda Softworks has announced their intention to make Fallout 3 similar to the previous two games, focusing on non-linear gameplay, a good story, and black comedy. Bethesda has also stated the game will be rated M for mature, and will have the same sort of adult themes, violence, and depravity that are characteristic of the Fallout series. They have also decided to shy away from the self-referential gags of the game's predecessors that broke the illusion that the world of Fallout is real. Fallout 3 will use a version of the same Gamebryo engine as The Elder Scrolls IV: Oblivion,[14] and is being developed by the team responsible for that game.[15] Liam Neeson has been attached to the project as the voice of the player's father.[16]
In February 2007, Bethesda stated that the game was "a fairly good ways away" from release, but that detailed information and previews would be available later in the year.[15] Following a statement made by Pete Hines that the team wanted to make the game a "multiple platform title,"[14] the game was announced by Game Informer to be in development for Windows, Xbox 360 and PlayStation 3.[17] A teaser site for the game appeared on May 2, 2007, featuring music from the game and concept art, along with a timer counting down to June 5, 2007. The concept art was commissioned before The Elder Scrolls IV: Oblivion was released, and has been confirmed by the artist and developers that the images do not reveal anything from the actual game.[18] When the countdown finished, the site hosted the first teaser trailer for the game, and unveiled a release date of "Fall 2008."[19] Fallout 3 went gold on October 9, 2008.[20]
During a March 21, 2008 Official Xbox Magazine podcast interview, Todd Howard revealed that the game had expanded to nearly the same scope as Oblivion. There were originally at least 12 versions of the final cutscene, but due to recent upgrades, this expanded to over 200 possible permutations, all of which are determined by the actions taken by the player.[5]
Bethesda Softworks attended E3 2008 to highlight Fallout 3. The first live demo of the Xbox 360 version of the game was shown and demonstrated by Todd Howard, taking place in downtown Washington, D.C. The demo showcased various weapons such as the Fat Man nuclear catapult, the VATS system, the functions of the PIP-Boy 3000, as well as combat with several enemies. The demo concluded as the player neared the Brotherhood of Steel-controlled Pentagon and was attacked by an Enclave patrol.[21] Todd Howard also confirmed that downloadable content would be prepared exclusively for Fallout 3 on the Xbox 360 and Windows; there is no downloadable content planned for the PlayStation 3 version of the game.[22][23]
Versions
Template:Fallout 3 Versions Fallout 3 will be released in four separate versions, only two of which will be made available worldwide. The Standard Edition will include only the game disc and manual with no extras.
The Collector's Edition will include the game disc, manual, a bonus "making of" DVD, a concept artbook, and a Vault Boy Bobblehead, all of which will be contained in a Vault-Tec lunchbox.[24][25]
The Limited Edition will include the game disc and manual, as well as a Brotherhood of Steel Power Armor figurine; no other items will be included. This edition is available only in the U.K. through the retailer GAME.[26]
The Survival Edition will include everything from the Collector's Edition, as well as a model of the PIP-Boy 3000 from the game which will function as a digital clock.[25] The Survival Edition is available exclusively from Amazon.com to U.S. customers only.[27]
In Australia, the Collector's Edition is exclusive to EB Games.[28] A preorder bundle is exclusive for other retailers such as the Australian version of the British retailer GAME[1], which will include the Fallout 3 Soundtrack, Mini strategy guide, Vault Boy keyring and a 5" Brotherhood of Steel Power Armor figurine instead of the Vault Boy bobblehead.[29]
Table of Contents
- Agatha's Song
- Big Trouble in Big Town
- Blood Ties
- Head of State
- The Nuka-Cola Challenge
- Oasis
- The Power of the Atom
- Reilly's Rangers
- Replicated Man
- Stealing Independence
- Strictly Business
- The Superhuman Gambit
- Those!
- Tenpenny Tower
- Trouble on the Homefront
- Wasteland Survival Guide
- You Gotta Shoot 'Em in the Head...
- Collection quests
- Zone 1 Northwest Territories
- Zone 2 Northern Mountains
- Zone 3 Northeast Territories
- Zone 4 Irradiated Western Plains
- Zone 5 Central Plains and Potomac
- Zone 6 Eastern Hills and D.C. Outskirts
- Zone 7 Southwest Territories
- Zone 8 Southern Plains and D.C Outskirts
- Zone 9 Exterior D.C Metropolitan Ruins
- Zone 10 Interior D.C. Metropolitan Ruins
- Zone 11 Dupont Circle
- Zone 12 Vernon Square
- Zone 13 Takoma Park
- Zone 14 Georgetown
- Zone 15 Pennsylvania Avenue
- Zone 16 Arlington National Cemetery
- Zone 17 The Mall
- Zone 18 Seward Square
- Zone 19 Falls Church
- Zone 20 Mason District
- Zone 21 L'Enfant Plaza
- Zone U Linking Underground
References
- ↑ 1.0 1.1 Template:Cite journal
- ↑ 2.0 2.1 2.2 2.3 Bethesda Softworks Fan Interview #2
- ↑ Template:Cite journal
- ↑ Template:Cite journal
- ↑ 5.0 5.1 OXM Podcast #107. Official Xbox Magazine (2008-03-21). Retrieved on 2008-08-26.
- ↑ E3 2008: Bobble-Head Apocalypse Interview HD
- ↑ Gibbon, David (2007-05-09). Liam Neeson to lead 'Fallout 3'. DigitalSpy. Retrieved on 2007-05-09.
- ↑ Overview. Bethesda Softworks (2007-09-25).
- ↑ Gamespy Fallout 3 E3 2008 Preview
- ↑ Template:Cite paper
- ↑ Template:Cite journal
- ↑ Template:Cite press release
- ↑ GameSpot News.
- ↑ 14.0 14.1 Cite error: Invalid
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- ↑ 15.0 15.1 Template:Cite interview
- ↑ Bethesda Softworks Announces Award-Winning Actor Liam Neeson to Play Lead Role in Fallout 3. Retrieved on 2007-07-11.
- ↑ Cite error: Invalid
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- ↑ Klepek, Patrick (2007-05-02). Bethesda Launches Teaser Site For Real Fallout 3. Retrieved on June 5, 2007.
- ↑ Graft, Kris (2007-06-05). Fallout 3 Coming Fall ‘08. Next Generation. Retrieved on June 5, 2007.
- ↑ Sinclair, Brendan (2008-10-09). Fallout 3 finally finished. GameSpot. Retrieved on 2008-10-09.
- ↑ Fallout 3 Xbox 360 Gameplay
- ↑ E3 2008: Fallout 3 to Have Console Exlcusive Downloadable Content
- ↑ Bethesda Mum on Fallout 3 DLC Exclusivity Deal
- ↑ Fallout 3 Collectors Edition (PS3). GameStop. Retrieved on 2008-04-24.
- ↑ 25.0 25.1 Bethesda Softworks Blog: Creating Collectibles
- ↑ UK gets a third Fallout SKU
- ↑ Bethesda Softworks and Amazon.com Announce Fallout 3 Survival Edition
- ↑ Fallout 3 Collector's Edition Only A Retailer Exclusive In Australia?
- ↑ http://www.jbhifionline.com.au/Product/363740/FALLOUT_3_(Bonus_Pre-order_Pack)