From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
*>Kainwolfe
(A * indicates a description from Wikipedia.)
No edit summary
Tag: Manual revert
 
(24 intermediate revisions by 18 users not shown)
Line 1: Line 1:
== Overview ==
{{cleanup}}
Castle Wars is a Runescape minigame for members only. It is like Capture the Flag, but with fighting. To access this minigame you must head southeast of the Tree Gnome Village. (Remember, this is a member's only minigame; therefore, it is in the members only area!)
{{Header Nav|game=RuneScape}}
Castle Wars is a Runescape minigame for members only. It is like Capture the Flag, but with fighting. To access this minigame players must head southeast of the Tree Gnome Village (Since this minigame is members only, it is located in a members only area).


Castle Wars is essentially fighting Capture the Flag. To start off, you need to pick a team. Each team is based on the 3 Runescape gods: Saradomin(good), Guthix(neutral), and Zamorak(evil). If you are loyal to Saradomin, step into the blue portal. If you are loyal to Zamorak, step into the red portal. If you are loyal to Guthix, however, you will be put into the team that has less players when you step into the green portal.
To start off with the minigame, players need to pick a team. Each team is based on the 3 Runescape gods: Saradomin (good), Guthix (neutral), and Zamorak (evil). If players are loyal to Saradomin, they can step into the blue portal. If they are loyal to Zamorak, they can step into the red portal. If they are loyal to Guthix, however, they will be put into the team that has less players when they step into the green portal.


Bring what you need, but you won't bring a cape or helmet, as you will be supplied with a hood and cape of your god's color. Don't worry about dying, you won't lose them if you die. You will be sent back to your team spawn room instead of Lumbridge.
Players should bring what they need, but they can't bring a cape or helmet, as they will be supplied with a hood and cape of their god's color. Players don't need to worry about dying as they won't lose items if they die. They will be sent back to their team spawn room instead of Lumbridge.


After the time is up for entering players, the game starts.
After the time is up for entering players, the game starts and players enter the respawn room of their team's castle. Players have 20 minutes to capture their enemy's flag as many times as possible. Players can do whatever is necessary to get the opposing team's flag and keep their own.


== Map ==
==Map==
When you start playing, you will have 20 minutes to capture as many of your enemy's flag as possible. Do what you must to get the flags. The arena consists of two castles with an accessible castle wall. A river seperates the two castles. There is a bridge that you can cross of course. There is also a tunnel beneath the arena that you can use to sneak between the castles. However they are caved in and you will need a pickaxe to clear the rocks. Don't bring one though, you will be supplied with a bronze pick.
The arena consists of two castles with an accessible castle wall. A river separates the two castles. There is a bridge that players can cross of course. There is also a tunnel beneath the arena that players can use to sneak between the castles. However they are caved in and a pickaxe is needed to clear the rocks, players can grab a bronze pickaxe in the respawn room.


== Playing the Game ==
===First Floor/Spawn Room===
When you join a team and the game starts, you will appear in your team's spawn.
There will be a table with bandages which heal 6 hp. Players should grab a few but save some space as there are other tools essential to their war. Players can use the bandages to heal themselves or teammates. Of course enemies can't get in the room, but players can only stay inside for two minutes. Players can leave and go back in the spawn room to obtain more bandages if they are damaged.


=== First Floor/Spawn Room ===
===Second Floor===
There will be a table with bandages. You should grab a few but save some space as there are other tools essential to your war. You can use the bandages to heal yourself or a teammate. Of course your enemies can't get in, but you can only stay inside for two minutes. You can leave and go back in the spawn room. Of course, what's the point in that if you're here to play the game?
If players go up the stairs outside or climb the ladder up they will find themselves on the second floor. There isn't much here except the stairs to the team's flag.
===Top Floor===
The top floor is where the flag is located. Some enemies will camp out here and wait until the flag appears at the flag holder. If players can't capture the flag, they can wait here and kill enemies attempting to capture their flag.


==== Bandages ====
===Ground Floor===
These heal 6 hp and you can heal yourself or a teammate with these.
The bottom of the arena (besides the tunnels underground). This is where enemies can charge the castles. This is also where the tables of equipment are.


=== Second Floor ===
==Equipment==
If you go up the stairs outside or climb the ladder up and you'll find yourself on the second floor. There isn't much here except the stairs to your team's flag.
Here's a list of equipment available to players during the minigame, it can be found on the ground floors of the castles.


=== Top Floor ===
===Tool kits===
The top floor is where your flag stands. Some enemies will camp out here and wait until the flag appears at your flag holder. If you can't capture the flag, you can wait here and kill enemies attempting to capture your flag.
The tool kits are little gray boxes. They fix things that can be broken by enemies like the castle gates and catapult.


=== Ground Floor ===
===Barricade===
The bottom of the arena(besides the tunnels underground). This is where enemies can charge your castle. This is where the tables of equipment are. Let's see what they are.
The barricades are pieces of wood on the table next to the tool kits. They can be placed anywhere and they block anyone. Of course they're destroyable by attacking them or using special explosive potions.


==== Equipment ====
===Buckets===
Here's a list of equipment that you can grab and what they'll do.
Buckets are on the floor next to some crates. There's a sink that players can use to fill them up. If the catapult or a barricade is on fire from an explosive potion, players can use the bucket of water to put it out.


===== Tool kits =====
===Explosive potions===
The little gray boxes are the tool kits. They fix things that can be broken by your enemies like your castle gates and catapult.
Explosive potions have orange liquid in the vials. They can be used on barricades or a catapult to destroy to them. Also they can be used to cause a cave-in and prevent movement between castles underground in the tunnels. Players can dig and remove the rocks though.


===== Barricade =====
'''Warning:''' Do not drop these, they will cause 15 damage when dropped. They're good for Dharokers though, you just take off your armor, drop them to get low hp, and put it on to dish out pain. However you can't wear full Dharok in Castle Wars because of the hood, so you can't use that or any other barrows effects.
The pieces of wood on the table next to the tool kits are the barricades. They can be placed anywhere and they block anyone. Of course they're destroyable by attacking them or using explosive potions.


===== Buckets =====
===Rope===
Buckets are on the floor next to some crates. There's a sink that you can use to fill it up. If your catapult or a barricade is on fire, you can use the bucket of water to put it out.
On the table next to the explosive potions, there are ropes. If players use them on a castle wall, they can scale the wall without having to get through the castle gates. Ropes won't disappear after players scale the wall, they will stay there for the remainder of the game. Players can use these to an advantage by setting as many ropes as they can on the enemy's castle wall.


===== Explosive potions =====
===Rocks===
Explosive potions have orange liquid in the vials. They can be used on barricades or a catapult to destroy to them. Also they can be used to cause a cave in and prevent movement between castles underground. You can dig and remove the rocks though.
Rocks are used to bombard a small area around the castles with a catapult. They are good for slightly longer distance ranging assistance but they are not as effective as ranging with a bow.
'''WARNING:'''Do not drop these, they will cause 15 damage to you when dropped.


===== Rope =====
===Bronze pickaxes===
On the table next to the explosive potions, there are ropes. If you use them on a castle wall, you can scale the wall without having to get through the castle gates. It won't disappear after you scale the wall, it will stay there for the remainder of the game. You can use these to an advantage by setting as many ropes as you can on the enemy's castle wall.
If players are going underground, they're going to need one to dig their way through cave-ins.


===== Rocks =====
===Tinderbox===
Rocks are used to bombard a small area around your castle by a catapult. Good for slightly longer distance ranging assistance. Not as effective as ranging with a bow however.
If players going to destroy the catapult, they might as well set fire to it, right? That's what a tinderbox is for. It slows down the reparation of the catapult and players can use that time to attack the enemy fixing it. However, water can put out fire, making it easier to use an Explosive Potion to destroy the enemy’s fixtures.


===== Bronze pickaxes =====
==Tactics for Playing the Game==
As said earlier, you won't need a pickaxe. You're supplied with one. If you're going underground, you're going to need one to dig your way through a cave in.
There are multiple ways for players to make themselves useful in the minigame, these are some of the options available.


===== Tinderbox =====
===Flagbearer===
If you're going to destroy the catapult, you might as well set fire to it, right? That's what a tinderbox is for. It slows down the repairation of the catapult and you can use that time to attack the enemy fixing it.
Holds the team's flag if obtained, or steals the enemy's flag to score. This player should be one of a relatively high combat level (at least 90+) in order to prevent an easy kill if the opponents swarm the single player. Advantages of such a player would be to have access to multi-target Ancient Magicks (Ice Burst and Ice Barrage) to enable the immobilizing of any pursuing enemy.
 
Now, there are multiple ways to make yourself useful.
 
== Tactics ==
There are multiple tactics to make your character useful.
 
=== Flagbearer* ===
Holds the team's flag if obtained, or steals the enemy's flag to score. This player should be one of a relatively high combat level (at least 90+) in order to prevent an easy kill if the opponents swarm the single player. Advantages of such a player would be to have access to multi-target Ancient Magicks (Ice Burst and Ice Barrage) to enable the immobilising of any pursuing enemy.


The flagbearer holding his/her own team's flag usually hides along their teams outer walls, or upon their own castle wall (use a rope on the wall to climb up, as entering the castle will cause the flag to be 'Safe' - returned to it's original position, thus an opponent will be able to obtain it with less fighting involved ). They are generally surrounded by many people to help defend that player, or as medics to heal him/her when low on hitpoints. One tactic some players use is to use emotes (other than 'Yes' and 'No') to 'hide' the flag, and thus preventing passing enemies from seeing it. To cause further confusion, other allies standing nearby could also dance so an opponent would find it even harder to find the flag. Another strategy is that players stand on the same spot as the flagbearer, to hide him/her from view.
The flagbearer holding his/her own team's flag usually hides along their teams outer walls, or upon their own castle wall (use a rope on the wall to climb up, as entering the castle will cause the flag to be 'Safe' - returned to it's original position, thus an opponent will be able to obtain it with less fighting involved ). They are generally surrounded by many people to help defend that player, or as medics to heal him/her when low on hitpoints. One tactic some players use is to use emotes (other than 'Yes' and 'No') to 'hide' the flag, and thus preventing passing enemies from seeing it. To cause further confusion, other allies standing nearby could also dance so an opponent would find it even harder to find the flag. Another strategy is that players stand on the same spot as the flagbearer, to hide him/her from view.
Line 69: Line 62:
Ideal items for the flagbearer to bring would be runes (if using Ancient Magicks), a number of Explosive Potions (if attempting to steal the enemy flag) and many bandages. Also, barricades can be used in some places to block pursuing opponents. Ideal armour would be Barrows armour, Dragonhide or Dragon/Rune armour to have a chance to withstand attacking opponents.
Ideal items for the flagbearer to bring would be runes (if using Ancient Magicks), a number of Explosive Potions (if attempting to steal the enemy flag) and many bandages. Also, barricades can be used in some places to block pursuing opponents. Ideal armour would be Barrows armour, Dragonhide or Dragon/Rune armour to have a chance to withstand attacking opponents.


=== Medic ===
===Medic===
A medic heals teammates that are essential to important jobs such as flagbearer capturing the flag. Usually these players should have a combat level under 50; therefore, having less of a chance to withstand other player's attacks. Medics should have a lot of bandages and a few barricades if neccessary.
A medic heals teammates that are essential to important jobs such as flagbearer capturing the flag. Usually these players have a combat level under 50 and are therefore less able to withstand other player's attacks. Medics should have a lot of bandages and a few barricades if necessary.


=== Mage* ===
===Mage===
Mages usually stand along the outer wall of their own castle using spells on those who run by. They usually wear mage robes and have necessary runes in their inventory.
Mages usually stand along the outer wall of their own castle using spells on those who run by. They usually wear mage robes and have necessary runes in their inventory.


Ancient Mages, however, can gain much more experience by going to the enemy's spawn room level and casting multi-player Ancient Magic (normally Ice Barrage or Ice Burst) to gain decent amounts of experience, or often by locating a flag carrier, as they often have many people swarming about them. In crowded areas, ice barrages and ice bursts often give great mage experience and hinder movement. A possible use of Ancient Magicks is to attack multiple barracades, as this offers relatively good experience and helps your team.
Ancient Mages, however, can gain much more experience by going to the enemy's spawn room level and casting multi-player Ancient Magick (normally Ice Barrage or Ice Burst) to gain decent amounts of experience, or often by locating a flag carrier, as they often have many people swarming about them. In crowded areas, ice barrages and ice bursts often give great mage experience and hinder movement. A possible use of Ancient Magicks is to attack multiple barricades, as this offers relatively good experience and helps the team.
Medics should also be guarded by a higher leveled player if nessecery.
 
===Rangers and Meleers===
Usually consists of those who do not fall under the above categories. These players are normal "soldiers" who fight random opponents, whether tactically or randomly. Normally attacking an opponent with a flag is strategic unless outnumbered severely. These players should travel in groups to achieve maximum effectiveness, enabling them to kill solitary opponents quickly, thus reducing damage done to themselves. These players play a crucial role in Castle Wars, and the rangers usually "snipe" opponents from the top of the castle (just as medieval archers did to protect their castle).
 
If players are training to become a ranger, and cannot afford arrows or simply do not have the time to make them, they can go to Castle Wars on a populated world and stand below the archers. They generally do not have time to go down and pick up their arrows, and someone else can easily pick them up and gain hundreds, though some rangers may frown upon that and consider it a form of stealing.


=== Rangers/Meleers* ===
{{Footer Nav|game=RuneScape|prevpage=|nextpage=Pest Control}}
Usually consists of those who do not fall under the above categories. These players are normal "soldiers" who fight random opponents, whether tactically or randomly. Normally attacking an opponent with a flag is strategic unless outnumbered severely. These players should travel in groups to achieve maximum effectiveness, enabling them to kill solitary opponents quickly, thus reducing damage done to themselves. These players play a crucial role in Castle Wars, and the rangers usually "snipe" opponents from the top of the castle (just as medieval archers did to protect their castle). If you are training to become a ranger, and cannot afford arrows or simply do not have the time to make them, go to Castle Wars on a populated world and stand below the archers. They generally do not have time to go down and pick up their arrows, and you can easily pick them up and gain hundreds, though some rangers may frown upon that and consider it a form of stealing.

Latest revision as of 23:59, 31 October 2023

cleanup
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

Castle Wars is a Runescape minigame for members only. It is like Capture the Flag, but with fighting. To access this minigame players must head southeast of the Tree Gnome Village (Since this minigame is members only, it is located in a members only area).

To start off with the minigame, players need to pick a team. Each team is based on the 3 Runescape gods: Saradomin (good), Guthix (neutral), and Zamorak (evil). If players are loyal to Saradomin, they can step into the blue portal. If they are loyal to Zamorak, they can step into the red portal. If they are loyal to Guthix, however, they will be put into the team that has less players when they step into the green portal.

Players should bring what they need, but they can't bring a cape or helmet, as they will be supplied with a hood and cape of their god's color. Players don't need to worry about dying as they won't lose items if they die. They will be sent back to their team spawn room instead of Lumbridge.

After the time is up for entering players, the game starts and players enter the respawn room of their team's castle. Players have 20 minutes to capture their enemy's flag as many times as possible. Players can do whatever is necessary to get the opposing team's flag and keep their own.

Map[edit]

The arena consists of two castles with an accessible castle wall. A river separates the two castles. There is a bridge that players can cross of course. There is also a tunnel beneath the arena that players can use to sneak between the castles. However they are caved in and a pickaxe is needed to clear the rocks, players can grab a bronze pickaxe in the respawn room.

First Floor/Spawn Room[edit]

There will be a table with bandages which heal 6 hp. Players should grab a few but save some space as there are other tools essential to their war. Players can use the bandages to heal themselves or teammates. Of course enemies can't get in the room, but players can only stay inside for two minutes. Players can leave and go back in the spawn room to obtain more bandages if they are damaged.

Second Floor[edit]

If players go up the stairs outside or climb the ladder up they will find themselves on the second floor. There isn't much here except the stairs to the team's flag.

Top Floor[edit]

The top floor is where the flag is located. Some enemies will camp out here and wait until the flag appears at the flag holder. If players can't capture the flag, they can wait here and kill enemies attempting to capture their flag.

Ground Floor[edit]

The bottom of the arena (besides the tunnels underground). This is where enemies can charge the castles. This is also where the tables of equipment are.

Equipment[edit]

Here's a list of equipment available to players during the minigame, it can be found on the ground floors of the castles.

Tool kits[edit]

The tool kits are little gray boxes. They fix things that can be broken by enemies like the castle gates and catapult.

Barricade[edit]

The barricades are pieces of wood on the table next to the tool kits. They can be placed anywhere and they block anyone. Of course they're destroyable by attacking them or using special explosive potions.

Buckets[edit]

Buckets are on the floor next to some crates. There's a sink that players can use to fill them up. If the catapult or a barricade is on fire from an explosive potion, players can use the bucket of water to put it out.

Explosive potions[edit]

Explosive potions have orange liquid in the vials. They can be used on barricades or a catapult to destroy to them. Also they can be used to cause a cave-in and prevent movement between castles underground in the tunnels. Players can dig and remove the rocks though.

Warning: Do not drop these, they will cause 15 damage when dropped. They're good for Dharokers though, you just take off your armor, drop them to get low hp, and put it on to dish out pain. However you can't wear full Dharok in Castle Wars because of the hood, so you can't use that or any other barrows effects.

Rope[edit]

On the table next to the explosive potions, there are ropes. If players use them on a castle wall, they can scale the wall without having to get through the castle gates. Ropes won't disappear after players scale the wall, they will stay there for the remainder of the game. Players can use these to an advantage by setting as many ropes as they can on the enemy's castle wall.

Rocks[edit]

Rocks are used to bombard a small area around the castles with a catapult. They are good for slightly longer distance ranging assistance but they are not as effective as ranging with a bow.

Bronze pickaxes[edit]

If players are going underground, they're going to need one to dig their way through cave-ins.

Tinderbox[edit]

If players going to destroy the catapult, they might as well set fire to it, right? That's what a tinderbox is for. It slows down the reparation of the catapult and players can use that time to attack the enemy fixing it. However, water can put out fire, making it easier to use an Explosive Potion to destroy the enemy’s fixtures.

Tactics for Playing the Game[edit]

There are multiple ways for players to make themselves useful in the minigame, these are some of the options available.

Flagbearer[edit]

Holds the team's flag if obtained, or steals the enemy's flag to score. This player should be one of a relatively high combat level (at least 90+) in order to prevent an easy kill if the opponents swarm the single player. Advantages of such a player would be to have access to multi-target Ancient Magicks (Ice Burst and Ice Barrage) to enable the immobilizing of any pursuing enemy.

The flagbearer holding his/her own team's flag usually hides along their teams outer walls, or upon their own castle wall (use a rope on the wall to climb up, as entering the castle will cause the flag to be 'Safe' - returned to it's original position, thus an opponent will be able to obtain it with less fighting involved ). They are generally surrounded by many people to help defend that player, or as medics to heal him/her when low on hitpoints. One tactic some players use is to use emotes (other than 'Yes' and 'No') to 'hide' the flag, and thus preventing passing enemies from seeing it. To cause further confusion, other allies standing nearby could also dance so an opponent would find it even harder to find the flag. Another strategy is that players stand on the same spot as the flagbearer, to hide him/her from view.

Ideal items for the flagbearer to bring would be runes (if using Ancient Magicks), a number of Explosive Potions (if attempting to steal the enemy flag) and many bandages. Also, barricades can be used in some places to block pursuing opponents. Ideal armour would be Barrows armour, Dragonhide or Dragon/Rune armour to have a chance to withstand attacking opponents.

Medic[edit]

A medic heals teammates that are essential to important jobs such as flagbearer capturing the flag. Usually these players have a combat level under 50 and are therefore less able to withstand other player's attacks. Medics should have a lot of bandages and a few barricades if necessary.

Mage[edit]

Mages usually stand along the outer wall of their own castle using spells on those who run by. They usually wear mage robes and have necessary runes in their inventory.

Ancient Mages, however, can gain much more experience by going to the enemy's spawn room level and casting multi-player Ancient Magick (normally Ice Barrage or Ice Burst) to gain decent amounts of experience, or often by locating a flag carrier, as they often have many people swarming about them. In crowded areas, ice barrages and ice bursts often give great mage experience and hinder movement. A possible use of Ancient Magicks is to attack multiple barricades, as this offers relatively good experience and helps the team.

Medics should also be guarded by a higher leveled player if nessecery.

Rangers and Meleers[edit]

Usually consists of those who do not fall under the above categories. These players are normal "soldiers" who fight random opponents, whether tactically or randomly. Normally attacking an opponent with a flag is strategic unless outnumbered severely. These players should travel in groups to achieve maximum effectiveness, enabling them to kill solitary opponents quickly, thus reducing damage done to themselves. These players play a crucial role in Castle Wars, and the rangers usually "snipe" opponents from the top of the castle (just as medieval archers did to protect their castle).

If players are training to become a ranger, and cannot afford arrows or simply do not have the time to make them, they can go to Castle Wars on a populated world and stand below the archers. They generally do not have time to go down and pick up their arrows, and someone else can easily pick them up and gain hundreds, though some rangers may frown upon that and consider it a form of stealing.