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{{Header Nav|game=Warcraft III: Reign of Chaos}}
{{Header Nav|game=Warcraft III: Reign of Chaos}}
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==Heroes==
===Death Knight===
Supporting melee hero.
* Primary skill: Strength
;Abilities
*''Death Coil'': Heals a target undead friendly unit or deals half as much damage to a living enemy unit. Cannot target mechanical units.
*''Death Pact'': Sacrifices the targeted friendly unit, transferring a percentage of its hit points to the Death Knight.
*''Unholy Aura'': (Passive) Nearby friendly units gain a movement rate and HP regeneration bonus.
*''Animate Dead'': (Ultimate) Temporarily revives up to 6 non-mechanical dead units under the Death Knight's control, no matter their previous allegiance. If there are more than 6 corpses, it will revive the 6 strongest. In ''Frozen Throne'', revived corpses are invulnerable and therefore cannot be dispelled (since invulnerable units are magic-immune as well).


==Heroes==
===Lich===
*'''Death Knight''': A mobile hero. Can attack land units.  
Spellcaster hero with fast ranged attack. Abilities focus on dealing damage.
**''Death Coil'': Heals a target undead friendly unit or damages a living enemy unit.  
* Primary skill: Intelligence
**''Death Pact'': Sacrifices a friendly unit and transfers sacrificed unit's hit points to Death Knight.  
;Abilities
**''Unholy Aura'': (Passive) All nearby friendly units have increased movement speed and have an increased life regeneration rate.
*''Frost Nova'': Strikes a unit with area-of-effect frost damage, damaging and slowing all nearby enemy units.
**''Animate Dead'': (Ultimate) Revives up to 6 units (Friendly or Enemy). When there are more than 6 corpses, it will resurrect the 6 strongest. Resurrected unit are invulnerable and cannot be despelled. Resurrected units disappear after an allotted time.
*''Frost Armor'': Creates a shield of frost around a target friendly unit, increasing its armor. Enemy melee units that attack the shielded unit take frost damage, slowing their attack and movement speed. In ''Frozen Throne'', can be set to autocast.
*''Dark Ritual'': Sacrifices the targeted friendly unit, converting a percentage of its hit points into mana for the Lich. Highly useful in ''Frozen Throne'' as autocasting Frost Armor quickly depletes the Lich's mana pool.
*''Death And Decay'': (Ultimate) Deals constant area-of-effect damage proportional to the maximum hit points of whatever is being damaged (e.g. 4% of the max HP of the unit/building instead of a fixed value; the stronger the target, the more damage it receives per second). Channeling ability. Also damages terrain overlay (i.e. trees).


*'''Lich''': Intelligence-based hero. Attacks land and air units (Ranged)
===Dread Lord===
**''Frost Nova'': Strikes a unit with a frost attack (has spread damage). Afflicted unit(s) also will also have decreased movement speed and decreased attack speed for a short period of time.
[[File:War3 Dread Lord portrait.png|right]]
**''Frost Armor'': Creates a shield of frost around a target friendly unit. When a melee attacker attacks the unit with Frost Armor, the unit will have slowed attack speed and slowed movement speed.
[[File:War3 Dread Lord.gif|right]]
**''Dark Ritual'': Sacrifices a friendly unit and transfers sacrificed unit's hit points into mana for Lich.
Tough melee hero. Abilities focus on disrupting the enemy.
**''Death And Decay'': (Ultimate) Corrupts the ground of a selected area and deals steady damage to buildings and units. Channelling ability.
* Primary skill: Strength


*'''Dread Lord''': Strength-based hero. Attacks land units (Melee)
;Abilities
**''Sleep'': Selected unit falls asleep and is unable to move or attack.
[[File:War3 Sleep icon.png]]
**''Carrior Swarm'': Sends damaging wave down a linear path. Higher levels increase damage dealt by wave.  
*''Sleep'': Targeted unit falls asleep and is unable to move, attack or use abilities. Cannot be dispelled but instantly loses effect if the affected unit takes damage.
**''Vampiric Aura'': (Passive) All friendly melee atacking units gain health when attacking enemy units.
[[File:War3 Carrion Swarm icon.png]]
**''Inferno'': (Ultimate) Calls down a meteor which damages and stuns a selected area. After, a Inferno unit appears from the meteor. Inferno units have high health, attack, defense, and are immune to magic.
*''Carrion Swarm'': Sends damaging wave down a linear path. Higher levels increase damage dealt by wave.
[[File:War3 Vampiric Aura icon.png]]
*''Vampiric Aura'': (Passive) Nearby friendly melee units convert a percentage of their weapon damage into health with every attack.
[[File:War3 Inferno icon.png]]
*''Inferno'': (Ultimate) Summons an Infernal at the targeted location. The Infernal spawns as a meteor, damaging and stunning enemy units where it lands. Infernals have high health and armor, Chaos-type damage (deals full damage to every armor type), magic immunity and a passive version of the Immolation skill that deals constant damage to nearby enemy units.


{{Footer Nav|game=Warcraft III: Reign of Chaos}}
{{Footer Nav|game=Warcraft III: Reign of Chaos}}

Latest revision as of 17:34, 20 February 2015

Heroes[edit]

Death Knight[edit]

Supporting melee hero.

  • Primary skill: Strength
Abilities
  • Death Coil: Heals a target undead friendly unit or deals half as much damage to a living enemy unit. Cannot target mechanical units.
  • Death Pact: Sacrifices the targeted friendly unit, transferring a percentage of its hit points to the Death Knight.
  • Unholy Aura: (Passive) Nearby friendly units gain a movement rate and HP regeneration bonus.
  • Animate Dead: (Ultimate) Temporarily revives up to 6 non-mechanical dead units under the Death Knight's control, no matter their previous allegiance. If there are more than 6 corpses, it will revive the 6 strongest. In Frozen Throne, revived corpses are invulnerable and therefore cannot be dispelled (since invulnerable units are magic-immune as well).

Lich[edit]

Spellcaster hero with fast ranged attack. Abilities focus on dealing damage.

  • Primary skill: Intelligence
Abilities
  • Frost Nova: Strikes a unit with area-of-effect frost damage, damaging and slowing all nearby enemy units.
  • Frost Armor: Creates a shield of frost around a target friendly unit, increasing its armor. Enemy melee units that attack the shielded unit take frost damage, slowing their attack and movement speed. In Frozen Throne, can be set to autocast.
  • Dark Ritual: Sacrifices the targeted friendly unit, converting a percentage of its hit points into mana for the Lich. Highly useful in Frozen Throne as autocasting Frost Armor quickly depletes the Lich's mana pool.
  • Death And Decay: (Ultimate) Deals constant area-of-effect damage proportional to the maximum hit points of whatever is being damaged (e.g. 4% of the max HP of the unit/building instead of a fixed value; the stronger the target, the more damage it receives per second). Channeling ability. Also damages terrain overlay (i.e. trees).

Dread Lord[edit]

Tough melee hero. Abilities focus on disrupting the enemy.

  • Primary skill: Strength
Abilities

File:War3 Sleep icon.png

  • Sleep: Targeted unit falls asleep and is unable to move, attack or use abilities. Cannot be dispelled but instantly loses effect if the affected unit takes damage.

File:War3 Carrion Swarm icon.png

  • Carrion Swarm: Sends damaging wave down a linear path. Higher levels increase damage dealt by wave.

File:War3 Vampiric Aura icon.png

  • Vampiric Aura: (Passive) Nearby friendly melee units convert a percentage of their weapon damage into health with every attack.

File:War3 Inferno icon.png

  • Inferno: (Ultimate) Summons an Infernal at the targeted location. The Infernal spawns as a meteor, damaging and stunning enemy units where it lands. Infernals have high health and armor, Chaos-type damage (deals full damage to every armor type), magic immunity and a passive version of the Immolation skill that deals constant damage to nearby enemy units.