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{{Header Nav|game=Dominions 3: The Awakening}}
{{Header Nav|game=Dominions 3: The Awakening}}
[[Image:Dom3 Marignon Admiral.gif|right]]
[[File:Dom3 Marignon Admiral.png|right]]
[[../Marignon|Marignon]] in the [[Dominions 3: The Awakening/The Eras#Late Era|Late Era]] uses its unsurpassed navy to spread its religion over the entire world. It has access to some blood magic, with a F1B1 mage and a F2B2H1 priest.
[[../Marignon|Marignon]] in the [[Dominions 3: The Awakening/The Eras#Late Era|Late Era]] uses its unsurpassed navy to spread its religion over the entire world. It has access to some blood magic, with a F1B1 mage and a F2B2H1 priest.


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;Unit: Gold x, Resources y
;Unit: Gold x, Resources y
:Description
:Description
;Scout: Gold 20, Resources 3
:Stealthy
;Spy: Gold 30, Resources 5
:Stealthy, Spy
;Assassin: Gold 60, Resources 4
:Stealthy, Assassin
;Missionary: Gold 60, Resources 1
:Priest 1, Sacred, Sailing
;Inquisitor: Gold 110, Resources 1
:Fire 1, Priest 2, Research 3
:Sacred, Inquisitor, Old Age
;High Inquisitor: Gold 210, Resources 1
:Fire 1, Priest 3, Research 3
:Sacred, Inquisitor, Old Age
;Diabolist: Gold 210, Resources 1
:Fire 1, Blood 1, Research 4
;Goetic Master: Gold 190, Resources 1
:Fire 2, Blood 2, Priest 1, Random 1 (100%), Random 1 (10%), Research 7
:Sacred, Old Age
;Commander: Gold 75, Resources 6
:Sailing
;Chartmaker: Gold 70, Resources 2
:Random 1 (100%), Research 3
:Sailing
;Royal Navigator: Gold 150, Resources 2
:Air 1, Astral 1, Random 1 (100%), Research 5
:Sailing
;Admiral: Gold 100, Resources 1
:Sailing
===Heroes===
===Heroes===
===Starting Sites===
===Starting Sites===
;Naval Academy
:Enables recruitment of Admiral
:2 Astral Pearls
:1 Air Gem
;House of Justice
:1 Fire Gem
===National Spells===
===National Spells===
===National Summons===
===National Summons===
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====Expansion====
====Expansion====
====Research Order====
====Research Order====
{{Footer Nav|game=Dominions 3: The Awakening|prevpage=Nations/Man, Towers of Chelms|nextpage=Nations/Mictlan, Blood and Rain}}

Latest revision as of 16:09, 27 July 2022

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This page is a stub. Please help us by expanding it.

Marignon in the Late Era uses its unsurpassed navy to spread its religion over the entire world. It has access to some blood magic, with a F1B1 mage and a F2B2H1 priest.

National Features[edit]

Units[edit]

Unit
Gold x, Resources y
Description
Man At Arms
Gold 14, Resources 22
Royal Guard
Gold 50, Resources 49
Flagellant
Gold 10, Resources 4
Crossbowman
Gold 10, Resources 8
Swordsman
Gold 10, Resources 23
Halberdier
Gold 10, Resources 22
Pikeneer
Gold 10, Resources 20

Commanders[edit]

Unit
Gold x, Resources y
Description
Scout
Gold 20, Resources 3
Stealthy
Spy
Gold 30, Resources 5
Stealthy, Spy
Assassin
Gold 60, Resources 4
Stealthy, Assassin
Missionary
Gold 60, Resources 1
Priest 1, Sacred, Sailing
Inquisitor
Gold 110, Resources 1
Fire 1, Priest 2, Research 3
Sacred, Inquisitor, Old Age
High Inquisitor
Gold 210, Resources 1
Fire 1, Priest 3, Research 3
Sacred, Inquisitor, Old Age
Diabolist
Gold 210, Resources 1
Fire 1, Blood 1, Research 4
Goetic Master
Gold 190, Resources 1
Fire 2, Blood 2, Priest 1, Random 1 (100%), Random 1 (10%), Research 7
Sacred, Old Age
Commander
Gold 75, Resources 6
Sailing
Chartmaker
Gold 70, Resources 2
Random 1 (100%), Research 3
Sailing
Royal Navigator
Gold 150, Resources 2
Air 1, Astral 1, Random 1 (100%), Research 5
Sailing
Admiral
Gold 100, Resources 1
Sailing

Heroes[edit]

Starting Sites[edit]

Naval Academy
Enables recruitment of Admiral
2 Astral Pearls
1 Air Gem
House of Justice
1 Fire Gem

National Spells[edit]

National Summons[edit]

Unit
Gems z
Description

Strategies[edit]

Strategy A[edit]

Scale Design[edit]

Pretender Design[edit]

Expansion[edit]

Research Order[edit]