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Marignon in the Late Era uses its unsurpassed navy to spread its religion over the entire world. It has access to some blood magic, with a F1B1 mage and a F2B2H1 priest.

National Features[edit | edit source]

Units[edit | edit source]

Unit
Gold x, Resources y
Description
Man At Arms
Gold 14, Resources 22
Royal Guard
Gold 50, Resources 49
Flagellant
Gold 10, Resources 4
Crossbowman
Gold 10, Resources 8
Swordsman
Gold 10, Resources 23
Halberdier
Gold 10, Resources 22
Pikeneer
Gold 10, Resources 20

Commanders[edit | edit source]

Unit
Gold x, Resources y
Description
Scout
Gold 20, Resources 3
Stealthy
Spy
Gold 30, Resources 5
Stealthy, Spy
Assassin
Gold 60, Resources 4
Stealthy, Assassin
Missionary
Gold 60, Resources 1
Priest 1, Sacred, Sailing
Inquisitor
Gold 110, Resources 1
Fire 1, Priest 2, Research 3
Sacred, Inquisitor, Old Age
High Inquisitor
Gold 210, Resources 1
Fire 1, Priest 3, Research 3
Sacred, Inquisitor, Old Age
Diabolist
Gold 210, Resources 1
Fire 1, Blood 1, Research 4
Goetic Master
Gold 190, Resources 1
Fire 2, Blood 2, Priest 1, Random 1 (100%), Random 1 (10%), Research 7
Sacred, Old Age
Commander
Gold 75, Resources 6
Sailing
Chartmaker
Gold 70, Resources 2
Random 1 (100%), Research 3
Sailing
Royal Navigator
Gold 150, Resources 2
Air 1, Astral 1, Random 1 (100%), Research 5
Sailing
Admiral
Gold 100, Resources 1
Sailing

Heroes[edit | edit source]

Starting Sites[edit | edit source]

Naval Academy
Enables recruitment of Admiral
2 Astral Pearls
1 Air Gem
House of Justice
1 Fire Gem

National Spells[edit | edit source]

National Summons[edit | edit source]

Unit
Gems z
Description

Strategies[edit | edit source]

Strategy A[edit | edit source]

Scale Design[edit | edit source]

Pretender Design[edit | edit source]

Expansion[edit | edit source]

Research Order[edit | edit source]