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Not to be confused with Independent tribes, Mercenaries can be hired by a player in a blind-bid auction (ie. best offer wins). Hired mercenaries remain in a player's employ for 3 turns or until they die (n.b. the hiring turn counts as their first turn, so you only get to directly command them for 2 turns). Newly hired mercenaries appear inside the fortress at that kingdom's capital. If they survive their term of service, they are listed again in the auction and may be bid upon by another player.
Each turn, a random group of mercenaries is available for hire. The following is a list of mercenaries that are present in the game.
Name | Fee | Leader | # | Troop type | Weapon |
---|---|---|---|---|---|
Fordo Boggit's Elite Warriors | Fordo Boggit | ||||
Hector's Heavy Horsemen | Hector Stark | Cavalry | |||
Magnus's Crossbows | Rolf Magnus | Crossbow | |||
Ferdinando's Footmen | Ferdinando | Infantry | |||
The Black Fists | Sir Edward Blackfist | ||||
Rexor's Barbarians | 150 | Rexor | 40 | Barbarians | Maul |
The Armored Fist of God | 200 | Guiseppe del Migo (1F2H, inquisitor) | 25 | Pikeneers | Pike |
Ship wreckers | Y'gologna (1H) | Shamblers (Amphibian) | |||
Dagan, the Renegade Sage | 40 | Dagan (1S, +3 research) | 0 | n/a | n/a |
Obscuro, the Hidden Master | Obscuro () | ||||
Elephant Corps | 80 | Hannibal | 5 | Elephants | Trample |
Urgek Beast Brother | Urgek | Freaks | Fist | ||
Victor's Villains | 30 | Victor | 10 | Villains (Stealth) | Short Bow, Dagger |
Brave Breakers | 150 | Grom Brave Breaker | 30 | Infantry | Morningstar |
Dante's Stingers | 150 | Dante | 30 | ||
The Archers in White | 100 | Sanne (sacred, flying) | 20 | Crystal Amazons | Short Bow |
Farstrikers | 160 | Arnaud | 30 | Infantry | Longbow |
Burelk's City Guard | 140 | Burelk | 60 | Militia | Spear |
Black Bone's Pirates | 180 | Black Bone | 25 | ||
The Fishermen | 120 | Sho'guu | 25 | Icthyids (Amphibian) | Spear |
Madam Fortuna | |||||
God's Justice | Guiseppe II | ||||
Nergash's Damned Legion | 240 | Nergash | 80 | ||
Master Gibur | 80 | Gibur (3W, amphibious) | 1 | Water Elemental (amphibious) | Crush, Crush, Crush, Crush |
Ghoul Father | 200 | Yazrid ibn Hassar (2F1E2S) | 50 | Ghouls | Poisoned Claw |
Mamor, the White Wizard | Mamor () | ||||
Eternal Knights | Orion | ||||
Stroumsa's Freaks | 200 | Stroumsa | 50 | ||
The Lost Legion | 30 | The Lost One (1S, amphibian, stealthy, assassin) | 20 | Lobo Guards (amphibian) | Claw |
Skull Smashers | Gryf | ||||
Istana's Warriors | Istana | ||||
The Master Druid | Erbum () | ||||
The Master Assassin | () | ||||
Ferrus, the Iron Wizard | Ferrus () | ||||
The Boar Mage | Baratus () | ||||
Wolfkin Reavers | 300 | Uttumvirke (stealthy, forest survival) | 50 | Vaetti (stealthy, forest survival) | Spear |
Rozul's Red Raptors | Rozul | ||||
Mighty Pak-ur | |||||
Helmut's Sappers | Helmut | ||||
The Green Horde | Murong Chui | ||||
Reavers of the Deep | Gladd Yog | ||||
Otto the Great | Otto | ||||
The Snake Charmer | Putin () | ||||
God's Enforcers | Guiseppe IV | ||||
Knight Errants | Sir Perceville | ||||
Agyraspides | Seleucus | ||||
The Feathered Serpent | Omecoatl () | ||||
The Dragon Tamer | Choznar | ||||
The Wind Lord | Tempestus () | ||||
The Whispering Legion | Saladaar | ||||
Celestial Apostates | Bajie & Gote () | ||||
Gunter Blukraft’s Sonnenkinder | 150 | Gunter Blukraft | 30 | Infantry | Hammer |
Göte | 160 | Göte | 20 |