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{{Header Nav|game=Dominions 3: The Awakening}}
{{Header Nav|game=Dominions 3: The Awakening}}
[[Image:Dom3 Marverni BoarWarrior.gif|right]]
[[File:Dom3 Marverni BoarWarrior.gif|right]]
The Marverni are a tribal nation of chiefdoms guided by Druids and religious magistrates. The tribes have a long history of war and infighting, but recent developments have joined the tribes in pursuit of a single goal. The most prominent tribes are the Marverni, the Ambibates, the Eponi and the Carnutes. The Sequani, though a small tribe, are influential due to the large number of Druids among them. The smiths of the Marverni tribe are reputedly the inventors of chainmail and most nobles of the tribe use it. Low born warriors fight bare-chested. The Ambibates are known for their martial skills. The Eponi nobles fight on horseback and are the only cavalry available to the nation. The Carnute tribe guards the sacred Forest of Carnutes where the Druids gather every year. The Carnute warriors are able to go berserk when wounded. Boars are a sacred symbol to the Marverni nation.
The Marverni are a tribal nation of chiefdoms guided by Druids and religious magistrates. The tribes have a long history of war and infighting, but recent developments have joined the tribes in pursuit of a single goal. The most prominent tribes are the Marverni, the Ambibates, the Eponi and the Carnutes. The Sequani, though a small tribe, are influential due to the large number of Druids among them. The smiths of the Marverni tribe are reputedly the inventors of chainmail and most nobles of the tribe use it. Low born warriors fight bare-chested. The Ambibates are known for their martial skills. The Eponi nobles fight on horseback and are the only cavalry available to the nation. The Carnute tribe guards the sacred Forest of Carnutes where the Druids gather every year. The Carnute warriors are able to go berserk when wounded. Boars are a sacred symbol to the Marverni nation.


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The historic Arverni (Marverni), Ambiliates (Ambibates), Carnutes and Sequani were tribes of Gallic Celts. Epona is the Gallo-Roman goddess of horses. The elongated bronze trumpets of the Celts are called Carnyx, often formed to resemble animals.
The historic Arverni (Marverni), Ambiliates (Ambibates), Carnutes, and Sequani were tribes of Gallic Celts. Epona is the Gallo-Roman goddess of horses. The elongated bronze trumpets of the Celts are called Carnyx, often formed to resemble animals.


==National Features==
==National Features==
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;Alternative: imprisoned '''Mother of Serpents''' ''E4 D9 N4; same scales''. While your blessed Boar Warriors lose their multi-attack with this bless, they gain magic AP death weapons instead (good vs glamored/ethereal troops)! Also, any damage inflicted by blessed casters will have 350% chance of causing afflictions (makes poison and other weak AoE spells much more debilitating). Adds easy access to magic diversity through ''Lamia Queens'' (Conj-6) and end-game ''Tartarians'' (Conj-9). Your pretender can heal afflictions, useful till you manage to cast ''Gift of Health'' (Alt-5), forge ''The Chalice'' (Const-8) or summon ''Faery Queens'' (Conj-8).
;Alternative: imprisoned '''Mother of Serpents''' ''E4 D9 N4; same scales''. While your blessed Boar Warriors lose their multi-attack with this bless, they gain magic AP death weapons instead (good vs glamored/ethereal troops)! Also, any damage inflicted by blessed casters will have 350% chance of causing afflictions (makes poison and other weak AoE spells much more debilitating). Adds easy access to magic diversity through ''Lamia Queens'' (Conj-6) and end-game ''Tartarians'' (Conj-9). Your pretender can heal afflictions, useful till you manage to cast ''Gift of Health'' (Alt-5), forge ''The Chalice'' (Const-8) or summon ''Faery Queens'' (Conj-8).
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