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The human player should create an alter and a farm, from then on he should feed you only using resources to build up his economy. This way you can get super fast hunts, as fast as one would normally get archers. Keeper of the grove is the best hero for this, as you can catch and kill early riflemen before they have enough of them to kill your hunt army. For this strat to work it is imperative that one player is eliminated before they can tower (meaning 3-4 towers) and tech. If they tower and tech the human should stop feeding and create rifle/mort. The Night elf should take advantage of it's hunt-assisted map control, tower and tech.
The human player should create an alter and a farm, from then on he should feed you only using resources to build up his economy. This way you can get super fast hunts, as fast as one would normally get archers. Keeper of the grove is the best hero for this, as you can catch and kill early riflemen before they have enough of them to kill your hunt army. For this strat to work it is imperative that one player is eliminated before they can tower (meaning 3-4 towers) and tech. If they tower and tech the human should stop feeding and create rifle/mort. The Night elf should take advantage of it's hunt-assisted map control, tower and tech.
Another strategy is when work is divided so that the humans try to mass troops and the night elves get the resources since the night elves will never run out of trees and don't need to walk back and forth between the their base to transfer lumber and gold. It all starts when the human player transfers gold and lumber to the night elf player to build another tree of life next to the goldmine of the human player. The human player continues getting gold and the night elf player gets wisps to build 3 moon wells, a hunter's hall and an alter. Once the tree of life is finished, the night elf player to send wisps into the gold mine to start collecting gold. The night elf player then needs to create a hero and start to trade resources to the human player(using allies, then click on the resources that need to be traded then pressing accept), the human player will build an alter, 2 barracks, many farms, and a blacksmith. As soon as a army of footmen and rifle men have been created, then the players go and attack the enemy base as soon as possible. The night elf player should bring along their hero and some wisps to offensive tower by building their ancient protectors in the middle of battle while renewing their currently building ancient protectors. The human player should continue to send reinforcements as well as tech up into tier 2 then 3, the night elf player will have to replace the used wisps, create settlements of a tree of life and 3-4 ancient protectors at each taken over base, get another hero for tier 2, and it helps to upgrade to tier 2 to get Nature's Blessing (will help your ancient protectors move from battle to battle). The advantages of this strategy is that the humans and night elves will try to beat the other team using more efficiently collected resources, more technology, and no need to worry about upkeep since the humans don't collect gold and with 3 moon wells and another tree of life, the night elves should never cross 50/100 food so they will always collect full gold.


==2on2 with Orc==
==2on2 with Orc==