Jump to navigation Jump to search
(Added a description to the first part of the article, giving information about making a more effective army with NE.)
Line 9: Line 9:
first 6 wisps will do the same,but you should send the next wisps gathering lumber and create wisps along,until you`ll possess 160 lumber.Then start with two wisps the ''Hunter`s Hall''(HH) and the ''AoW'' at the same time.After both buildings were finished start creating Hunts as many as you can.And don`t forget to build Moonwells,if you have enough lumber for the next ones (40 pieces are required).
first 6 wisps will do the same,but you should send the next wisps gathering lumber and create wisps along,until you`ll possess 160 lumber.Then start with two wisps the ''Hunter`s Hall''(HH) and the ''AoW'' at the same time.After both buildings were finished start creating Hunts as many as you can.And don`t forget to build Moonwells,if you have enough lumber for the next ones (40 pieces are required).
At last don`t forget to take the ''Princess of the Moon'' (PotM) first,because has an aura,which is better for hunts than other heroes.
At last don`t forget to take the ''Princess of the Moon'' (PotM) first,because has an aura,which is better for hunts than other heroes.
In general, the NE units are all very diverse and useful; thus, a few additional units mixed in with a main fighting force can drastically improve an army. Even a small change, a Hunt for a Druid of the Claw with no upgrades, then with very little work you just boosted the damage of your army by 25%. Take another Hunt for a Druid of the Talon: a cast of Faerie Fire removes 4 armor points. In terms of effective health, that's about 115 damage to an fully upgraded Grunt, and about 160 damage to a fully upgraded Tauren! That isn't half bad for 45 mana, and an auto-cast spell to boot! When building an army, it is important to recognize the small things that can make your army all the more powerful.
* A units effective health is its armor converted into an equivalent amount of health, and added to its base health. Converting Faerie Fire's armor reduction into effective health loss depends on the targeted units health and armor at time of casting. The less armor a unit has, the more effective health is lost. A completely un-upgraded Tauren looses about 275 effective health from Faerie Fire.


==Against Human==
==Against Human==