Jump to navigation Jump to search
Line 99: Line 99:
Somewhere near the Goblin Merchant is another Forest Troll Berserker and two Forest Trolls, who is patrolling.  Wait for the Berserker to come to you, as again, dividing them up makes it easier on you.
Somewhere near the Goblin Merchant is another Forest Troll Berserker and two Forest Trolls, who is patrolling.  Wait for the Berserker to come to you, as again, dividing them up makes it easier on you.


Head west into the stream and take on three Murloc Nightcrawlers.  If it's night, save them for later, because you can't see them when they're standing still at night, which they are, because they're asleep.  One will drop a Potion of Mana.
Head west into the stream and take on three Murloc Nightcrawlers.  If it's night, save them for later, since they won't attack because they're asleep, and you can't see them to attack when they're standing still at night.  One will drop a Potion of Mana.


Make sure you're well healed, because to the north-east of the Gnoll camp are two Mud Golems and two Rock Golems.  Use Jaina to attack the first Mud Golem you see, and retreat back to the party.  The Golem will chase you, as will the other Mud Golem, but this will keep you from also drawing the attention of the other two (much more powerful) Golems.  You can try a similar tactic on the remaining Golems, but both will probably attack you if you attack just one.  The Rock Golems are tough.  They're immune to magic, have a lot of hit points, and pack a strong punch.  As always, you're best off focusing your fire.  Make sure everyone is healed up and see if you can have Arthas take the heat up front, having Divine Shield ready for when his Hit Points fall too low (you decide when that is).  Also use Jaina's Water Elemental for a free extra unit, and even Blizzard if you've got it, but be careful not to cause damage to your own men.
Make sure you're well healed, because to the north-east of the Gnoll camp are two Mud Golems and two Rock Golems.  Use Jaina to attack the first Mud Golem you see, and retreat back to the party.  The Golem will chase you, as will the other Mud Golem, but this will keep you from also drawing the attention of the other two (much more powerful) Golems.  You can try a similar tactic on the remaining Golems, but both will probably attack you if you attack just one.  The Rock Golems are tough.  They're immune to magic, have a lot of hit points, and pack a strong punch.  As always, you're best off focusing your fire.  Make sure everyone is healed up and see if you can have Arthas take the heat up front, having Divine Shield ready for when his Hit Points fall too low (you decide when that is).  Also use Jaina's Water Elemental for a free extra unit, and even Blizzard if you've got it, but be careful not to cause damage to your own men.