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{{Header Nav|game=Dominions 3: The Awakening}}
{{Header Nav|game=Dominions 3: The Awakening}}
[[Image:Dom3JotunSShifter.jpg|right|thumb|Skin Shifters change to a ferocious werewolf form when injured.]]
 
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Niefelheim is the realm of great ice giants. They are enemies of the Vanir. The frost giants are huge and strong and they are surrounded by a great aura of coldness. They also have lesser Jotun giants in their service. The mages of Niefelheim wield powers over Water and Death magic. The Jotun sorcerers know Blood and Water magic and other sorceries.
Niefelheim is the realm of great ice giants. They are enemies of the Vanir. The frost giants are huge and strong and they are surrounded by a great aura of coldness. They also have lesser Jotun giants in their service. The mages of Niefelheim wield powers over Water and Death magic. The Jotun sorcerers know Blood and Water magic and other sorceries.


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:Niefels require some clever tactics and a little luck to combo well with friendly indy troops, who tend to get caught in the chill aura. Cold resistant magic should solve this.
:Niefels require some clever tactics and a little luck to combo well with friendly indy troops, who tend to get caught in the chill aura. Cold resistant magic should solve this.


[[File:Dom3JotunSShifter.jpg|right|thumb|Skin Shifters change to a ferocious werewolf form when injured.]]
;Jotun Skin Shifter: Gold 70, Resources 5
;Jotun Skin Shifter: Gold 70, Resources 5
:Skin Shifters have great morale (15) and MR (14) plus decent combat stats. They regenerate 4 health per round. Oh yeah, ...and they transform into a werewolf if they are wounded. Pretty cool. These guys will often still hold the line when the rest of the Jotuns have run away. Their major downsides are their fairly low protection, no shield (can't block arrows) and high gold cost. SO they benefit from protective spells like Legions of Steel or Arrow Fend.
:Skin Shifters have great morale (15) and MR (14) plus decent combat stats. They regenerate 4 health per round. Oh yeah, ...and they transform into a werewolf if they are wounded. Pretty cool. These guys will often still hold the line when the rest of the Jotuns have run away. Their major downsides are their fairly low protection, no shield (can't block arrows) and high gold cost. SO they benefit from protective spells like Legions of Steel or Arrow Fend.