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Orcish buildings are known to house spiked barricades; melee attackers take slight damage when trying to smash them.   
Orcish buildings are known to house spiked barricades; melee attackers take slight damage when trying to smash them.   


*'''Great Hall'''
*'''Great Hall/Stronghold/Fortress''': The central base building.
*'''Stronghold'''
*'''Fortress'''
*'''Altar of Storms''': Summons Orcish and Tauren Heroes.
*'''Altar of Storms''': Summons Orcish and Tauren Heroes.
*'''Barracks''': Trains Grunts, headhunters and builds Demoilshers.
*'''Barracks''': Trains Grunts and Headhunters and builds catapults.
*'''War Mill''': Provides upgrades for Melee and Ranged units (but not magic). Serves as a drop-off point for lumber, and provides upgrades for spiked barricades and reinforced defences.  
*'''War Mill''': Provides upgrades for melee and ranged units (but not magic). Serves as a drop-off point for lumber, and provides upgrades for spiked barricades and reinforced defences.  
*'''Tauren Totem''': Trains Tauren, and their pulverize upgrade.
*'''Tauren Totem''': Trains Tauren, and their pulverize upgrade.
*'''Spirit Lodge''': Trains Shaman, and Troll Witch Doctors.  Also gives upgrades for these units.  
*'''Spirit Lodge''': Trains Shamen, and Troll Witch Doctors.  Also gives upgrades for these units.  
*'''Beastiary''': Trains Raiders, Kodo Beasts, and Wind Riders.
*'''Beastiary''': Trains Raiders, Kodo Beasts, and Wind Riders.
*'''Orc Burrow''': Provides food for your forces.  If you are attacked, you can call peons to enter the burrows to assist in defense.  
*'''Orc Burrow''': Provides food for your forces.  If you are attacked, you can call Peons to enter the burrows to assist in defense.  
*'''Watch Tower''': Defensive strucutre.
*'''Watch Tower''': Defensive structure.


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