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(info from Warcraft III: Reign of Chaos/Undead units) |
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Orcish buildings are known to house spiked barricades; melee attackers take slight damage when trying to smash them. | Orcish buildings are known to house spiked barricades; melee attackers take slight damage when trying to smash them. | ||
*'''Great Hall | *'''Great Hall/Stronghold/Fortress''': The central base building. | ||
*'''Altar of Storms''': Summons Orcish and Tauren Heroes. | *'''Altar of Storms''': Summons Orcish and Tauren Heroes. | ||
*'''Barracks''': Trains Grunts | *'''Barracks''': Trains Grunts and Headhunters and builds catapults. | ||
*'''War Mill''': Provides upgrades for | *'''War Mill''': Provides upgrades for melee and ranged units (but not magic). Serves as a drop-off point for lumber, and provides upgrades for spiked barricades and reinforced defences. | ||
*'''Tauren Totem''': Trains Tauren, and their pulverize upgrade. | *'''Tauren Totem''': Trains Tauren, and their pulverize upgrade. | ||
*'''Spirit Lodge''': Trains | *'''Spirit Lodge''': Trains Shamen, and Troll Witch Doctors. Also gives upgrades for these units. | ||
*'''Beastiary''': Trains Raiders, Kodo Beasts, and Wind Riders. | *'''Beastiary''': Trains Raiders, Kodo Beasts, and Wind Riders. | ||
*'''Orc Burrow''': Provides food for your forces. If you are attacked, you can call | *'''Orc Burrow''': Provides food for your forces. If you are attacked, you can call Peons to enter the burrows to assist in defense. | ||
*'''Watch Tower''': Defensive | *'''Watch Tower''': Defensive structure. | ||
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