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*High resource cost
*High resource cost


The only ranged choice available to Broken Empire is a standard '''Slinger'''.  Dirt cheap (7/2), bad stats, bad gear, unremarkable precision (10).
The only ranged choice (other than javelins) available to Broken Empire is a standard '''Slinger'''.  Dirt cheap (7/2), bad stats, bad gear, unremarkable precision (10).


The rank-and-file Ermor troops cost a great deal in terms of resource.  Even the lowly '''Velite''' costs 10 resources, while most hover around 20 and the elite are 29 or 31.  These resource costs pay for some decent gear, including a tower shield for everyone and some very nice defense skills.  All this makes the living component of the Broken Empire armies tough to take down.  They largely ignore missile fire, and even heavy cavalry charges take a while to chew through a shield wall of '''Principes'''.  Their attack skills are nothing special however, and this means that the enemy troops tend to run up against an Ermor line... and sit there.  Ideally, the undead then lap around the sides and start to chew through the enemy's flanks.
The rank-and-file Ermor troops cost a great deal in terms of resource.  Even the lowly '''Velite''' costs 10 resources, while most hover around 20 and the elite are 29 or 31.  These resource costs pay for some decent gear, including a tower shield for everyone and some very nice defense skills.  All this makes the living component of the Broken Empire armies tough to take down.  They largely ignore missile fire, and even heavy cavalry charges take a while to chew through a shield wall of '''Principes'''.  Their attack skills are nothing special however, and this means that the enemy troops tend to run up against an Ermor line... and sit there.  Ideally, the undead then lap around the sides and start to chew through the enemy's flanks.