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(→‎Commanders: Gutuater tips)
(→‎Commanders: more Gutuater tips)
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;Sequani Stargazer: Gold 80, Resources 1, Magic: 1S
;Sequani Stargazer: Gold 80, Resources 1, Magic: 1S
:With high Magic scales, this mage is a dirt-cheap researcher and a useful communion slave for battlefield magic. Recruit lots of these, as Astral magic offers a good way to make early-game thugs out of any available troops (''Body Ethereal, Luck''). Their major downside is Map-Move 1, which completely gimps your otherwise mobile MM-2 armies. But for defending/expanding home turf close to their labs, they excel. In an emergency, research to (Thaum-2) for ''Communions'' so the masters can cast ''Mindburn''. To get the most out of your Stargazers' communion potential, research ''Power of the Spheres'' (Conj-4) and ''Light of the Norther Star'' (Conj-5), and use reversed-communions, then spells like ''Paralyze'' (Thaum-4), ''Enslave Mind'' (Thaum-6), ''Solar Rays'' (Evoc-2) and ''Stellar Cascades'' (Evoc-5). Even better is when you can forge ''Eyes of the Void'' and ''Spell Focus'' (Const-4) to leverage the effectiveness of your mind attacks, and ''Banner of the Northern Star'' (Const-6 S4) to further boost all your astral magi in battle.
:With high Magic scales, this mage is a dirt-cheap researcher and a useful communion slave for battlefield magic. Recruit lots of these, as Astral magic offers a good way to make early-game thugs out of virtually any available unit (Alt-3 ''Body Ethereal''). Their major downside is Map-Move 1, which completely gimps your otherwise mobile MM-2 armies. But for defending/expanding home turf close to their labs, they excel. In an emergency, research to (Thaum-2) for ''Communions'' so the masters can cast ''Mindburn''. To get the most out of your Stargazers' communion potential, research ''Power of the Spheres'' (Conj-4) and ''Light of the Norther Star'' (Conj-5), and use reversed-communions, then spells like ''Paralyze'' (Thaum-4), ''Enslave Mind'' (Thaum-6), ''Solar Rays'' (Evoc-2) and ''Stellar Cascades'' (Evoc-5). Even better is when you can forge ''Eyes of the Void'' and ''Spell Focus'' (Const-4) to leverage the effectiveness of your mind attacks, and ''Banner of the Northern Star'' (Const-6 S4) to further boost all your astral magi in battle.


;Gutuater: Gold 120, Resources 1, Magic: 1H1N 100%(WESN), sacred
;Gutuater: Gold 120, Resources 1, Magic: 1H1N 100%(WESN), sacred
:A versatile Mage-Priest and also a very cost-effective researcher. Once you feel safe enough with sufficient Stargazers to fend off an early rush, start buying Gutuaters to diversify your magic. This will open up many useful magic items for thuggery (''Frost Brand, Eye Shield, Vine Shield, Horned Helmet, Hydra-Skin Armor, Ring of Regeneration, Amulet of Resilience, etc.''). Their precision is good (11) and can be further improved by self-buffing ''Eagle Eyes'' (Alt-1 N1). With ''forest survival'' ability as well as good strategic movement (2), the Gutuater has the mobility to keep pace with your main armies. He can perform any role calling for an H1 priest, as well as ''blood sacrifice'' to expand your dominion if you find some blood slaves.
:A versatile Mage-Priest and also a very cost-effective researcher. Once you feel safe enough with sufficient Stargazers to fend off an early rush, start buying Gutuaters to diversify your magic. This will open up many useful combat spells and magic items for thuggery (''Frost Brand, Eye Shield, Vine Shield, Horned Helmet, Hydra-Skin Armor, Ring of Regeneration, Amulet of Resilience, etc.''). Their precision is good (11) and can be further improved by self-buffing ''Eagle Eyes'' (Alt-1 N1). With ''forest survival'' ability as well as good strategic movement (2), the Gutuater has the mobility to keep pace with your main troops. He can perform any role calling for an H1 priest, as well as ''blood sacrifice'' to expand your dominion if you find some blood slaves.
:Interesting spells for the 4 Gutuater types:
:Interesting spells for the 4 Gutuater types:
:*(1S1N1H) - these can fulfill the same role on offense that the Stargazers do on defense, with Nature buffs mixed in to boot. In addition, they can ''Curse'' (Thaum-1 N1S1) any SC that is too tough to kill outright.
:*(1S1N1H) - these can fulfill the same role on offense that the Stargazers do on defense, with Nature buffs mixed in to boot. In addition, they can ''Curse'' (Thaum-1 N1S1) any SC that is too tough to kill outright.
:*(2N1H) - With some research he can cast Wooden Warriors (Alt-5), Sleep Cloud (Ench-3) and Storm of Thorns (Ench-7). With a ''Thistle Mace'' (Const-4) or an extra N-gem he can be scripted to cast ''Mass Protection'' (Alt-7) and ''Haste'' (Ench-4), boosting your entire army's armor and #attacks/round, then ''Charm'' (Thaum-7) or ''Polymorph'' (Alt-8).
:*(2N1H) - Early on, both ''Sleep Cloud'' (Evoc-3) and ''Haste'' (Ench-4, use an extra N-gem to cast) are very realistic goals. A single casting of Sleep Cloud doesn't do much, but a half dozen casts at the same location give your broadsword-wielding warriors a field day. Haste of course allows 2 attacks per round, which buffs Ambibates to chop through hordes of enemies. ''Breath of the Dragon'' (Evoc-4) is a lackluster spell, but if you are fighting against ''glamoured'' troops, the poison damage can pop the glamour to even the odds. After some deeper research we can cast Wooden Warriors (Alt-5) and Storm of Thorns (Evoc-7, also pops glamours). With a ''Thistle Mace'' (Const-4) or an extra N-gem we can script ''Mass Protection'' (Alt-7) , boosting your entire army's armor, then ''Charm'' (Thaum-7) or ''Polymorph'' (Alt-8).
:*(1W1N1H) - ''Summon Bog Beast'' (Conjuration 4), N2W2, 5 Nature Gems, summons 3 Poison-spitting Beasts with Poison Cloud. ''Moss Body'' (Alteration 3), N1W1, Fatigue 20, AoE 1, Range 1: Good for buffing tramplers like Elephants
:*(1W1N1H) - More anti-glamour tactics using the poison clouds from ''Moss Body'' (Alteration 3) plus Cold Resistance for fighting in Cold scales. The unscripted AI loves to spam ''Frozen Heart'' (Alt-6) in battle. ''Summon Bog Beast'' (Conjuration 4, summons 3 poison-spitting beasts) offers more poison-cloud magic, but by the time you can cast it (you'll need to boost to W2) you probably will have better uses for your gems.
:*(1E1N1H) -  
:*(1E1N1H) -  
:Considering that you have easy access to ''Dwarven Hammers'' (Const-2), loads of E+S gems, and all of your Druids can forge ''Crystal/Slave Matrices'' (Const-4), it is very realistic to mass produce those items and have all of your Gutuaters join a communion in combat to boost their paths for even more powerful magic.


;Druid: Gold 380, Resources 3, Magic: 2E2S2H 100%(WESN) 100%(WESN), 10%(WESN), sacred
;Druid: Gold 380, Resources 3, Magic: 2E2S2H 100%(WESN) 100%(WESN), 10%(WESN), sacred