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===Thugs and Super Combatants===
===Thugs and Super Combatants===
When you're ready to start buffing up thugs to wreck heavy damage on enemy nations, your best bet is the Yakshas. But with an investment of a whopping 360 gold and relatively low hit points you'll want to be handing them ethereal robes, luck pendants, etc. anything to prevent them from actually getting hit. Set them to cast three or so spells before wading into combat as well, iron skin or other earth based buffs will help all the more when they're in the midst of the enemy. A regiment of many Markata or few Bandar Swordsmen will do wonders for survival rates too.
When you're ready to start buffing up thugs to wreck heavy damage on enemy nations, you should be prepared to get disappointed. Your best bet for a thug will be Devasura, a randomly appearing hero unit, outside of Devasura you'll want to focus on the Yaskhas. But with an investment of a whopping 360 gold and relatively low hit points you'll want to be handing them ethereal robes, luck pendants, etc. anything to prevent them from actually getting hit. Set them to cast three or so spells before wading into combat as well, iron skin or other earth based buffs will help all the more when they're in the midst of the enemy. A regiment of many Markata or few Bandar Swordsmen will do wonders for survival rates too.


===Closing===
===Closing===
Kailasa is a mostly straightforward nation. One thing that stands out is the lack of any natural cavalry but an overabundance of archers. Also, all the high-level units are sacred and magical meaning you'll need to have the high-level commanders (who are also sacred and magical) in order to make use of them. Other than that, Kailasa is a perfectly normal and balanced nation. I'd recommend this nation to a beginner in the demo as you get to use a variety of troop types and schools of magic. Playing them successfully doesn't require complete mastery of tactics or the game, but it give you a basic idea on practically everything and a good foundation to try some more complicated and difficult tactics.
Kailasa is a mostly straightforward nation. One thing that stands out is the lack of any natural cavalry but an overabundance of archers. Also, all the high-level units are sacred and magical meaning you'll need to have the high-level commanders (who are also sacred and magical) in order to make use of them. Other than that, Kailasa is a perfectly normal and balanced nation. I'd recommend this nation to a beginner in the demo as you get to use a variety of troop types and schools of magic. Playing them successfully doesn't require complete mastery of tactics or the game, but it give you a basic idea on practically everything and a good foundation to try some more complicated and difficult tactics.