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{{Header Nav|game=Warcraft III: The Frozen Throne}} | {{Header Nav|game=Warcraft III: The Frozen Throne}} | ||
Warning! The page is under construction. | |||
== Chapter Introduction == | == Chapter Introduction == | ||
Though the demonlord, Archimonde, and the Burning Legion were finally defeated at the Battle of the Mount Hyjal, much of Ashenvale Forest remains tainted by foul, demonic energies. The combined efforts of both the druids and the Sentinels have brought a tenuous peace to the northlands, but dark creatures still lurk within the shadowed woods. In this perilous time, Maiev Shadowsong, the warden who once guarded Illidan's barrow prison, has come to hunt her dangerous prey -- and chain him once gain beneath the cold earth. | Though the demonlord, Archimonde, and the Burning Legion were finally defeated at the Battle of the Mount Hyjal, much of Ashenvale Forest remains tainted by foul, demonic energies. The combined efforts of both the druids and the Sentinels have brought a tenuous peace to the northlands, but dark creatures still lurk within the shadowed woods. In this perilous time, Maiev Shadowsong, the warden who once guarded Illidan's barrow prison, has come to hunt her dangerous prey -- and chain him once gain beneath the cold earth. | ||
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:Defeat the Slavemaster | :Defeat the Slavemaster | ||
{{col|3}} | {{col|3}} | ||
;Optional Quest - | ;Optional Quest - Enraged Beast | ||
:Slay the | :Slay the Wildkin | ||
;Reward | ;Reward | ||
:Ring of Protection +1 | :Ring of Protection +1 | ||
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==Strategy== | ==Strategy== | ||
[[Image:NE_1_murgul.png|left|thumb| | [[Image:NE_1_murgul.png|left|thumb|These fishmen should barely do any damage to you.]] | ||
{{sidebar|width=200px|title= | {{sidebar|width=200px|title=Making use of Blink|contents=When exploring the coast, you might find some land in a distance. You can use Maiev's Blink to uncover hidden areas!}} | ||
You see Maiev splitting up her group in three, and then you take Maiev's squad to hunt for Illidan. You get 5 archers and a huntress called Naisha as company | You see Maiev splitting up her group in three, and then you take Maiev's squad to hunt for Illidan. You get 5 archers and a huntress called Naisha as company. | ||
Destroy the damaged Elven Gate in front of you. Advance the gate and you will spot a razed town with full of skeletons and wreckage. A bit to the north you will find some angry Mur'gul fishmen on the coast, who will immediately attack you. Try to position the archers in the rear so that the Mur'gul won't focus them | Destroy the damaged Elven Gate in front of you. Advance the gate and you will spot a razed town with full of skeletons and wreckage. A bit to the north you will find some angry Mur'gul fishmen on the coast, who will immediately attack you. Try to position the archers in the rear so that the Mur'gul won't focus them. | ||
You can explore quickly the whole town, however nothing interesting can be found apart from some breakable crates. At the northwestern entrance of the town, you will find a Rune of Lesser Healing, which immediately heals your troops as Maiev collects it. | |||
[[Image:NE_1_furbolg.png|right|thumb|The Furbolg nests can be destroyed to uncover loot.]] | |||
Upon passing the gate, the archer will notify upon the Furbolg running amok in the neighbourhood. At a burning pillar you will find some breakable crates that have a '''Jade Ring''' in it. On the way south, three Furbolg Blazetrailers will attack you upon provoking, whom you can easily melee with your troops. A bit to the south you will find a small settlement of Furbolg nests guarded by an inhabitant. Destroy him and the tents. One of the tents hides a Rune of Mana. There is another settlement just a bit on the way southwest, with its guardians to destroy. | |||
Maiev should be halfway well on the way to level 3 when the monsters are killed. | |||
===The Legion's presence=== | |||
[[Image:NE_1_satyrs.PNG|left|thumb|The Satyrs ambush you!]] | |||
Follow on the trail westbound. Suddenly four Satyrs will attack you with dirty rods. They will cast Curse on some of your units, however you should have no problem defeating them. They will severely hurt your archers though so pull back any of them with low health. Later on the trail, you will meet a squad of yours, who are desperate to report that a mad Wildkin beast attacked them and caused severe losses. The optional quest of slaying the Beast should now appear. | |||
=== | {{sidebar|width=300px|title=Creep intelligence|contents=The Wildkin and other level 5+ creeps have a bit better intelligence than lower level creeps. They will always focus weak units and run away when low on health.}} | ||
Just north to the meeting point there is another razed village with some Mur'gul residing at the waterfall. In the breakable crates you will find a Rune of Mana. Exiting the town will reveal the rampaging Wildkin, which ran to the east down from the road. You can head there for some hefty experience and a Tome of Agility. Beware of the War Stomp that stuns your units! | |||
Maiev should have got her level 3 by now. You can either level her Fan of Knives or learn Shadow Strike, a great "Damage over Time" ability. | |||
===The fiercely Naga=== | |||
Follow the road to the north to a Rune of Healing and a rubbled gate. Upon this point, Maiev's company will spot a group of Naga warriors destroying another Night Elf town. Upon taunting, they will eventually attack you. The Naga are numerous and some of them will implant Parasites that emerge a minion after consuming their host. You may lose a unit or two to the debuffs, but the Naga should be easily defeated. Head to the west out of the city and you will find a Fountain of Health with a Rune of Mana. Regenerate your soldiers after the battle. | |||
Head to the north and you will find some Mur'gul chilling out in the water. Kill them and you should soon find the third squad, being under attack by another vanguard of Satyrs. When you kill the Satyrs, the survivor Huntress will tell you that her remaining people are held by savage brutes. You can go after them and rescue them as an optional mission. They are not far from the road if following the pathway along. The Satyrs will have a "boss", who is watching over the battle, but focusing them should net an easy victory over the brutes. Two cages will open and dryads and archers will emerge as reinforcements for you. | |||
===The Demonic Gate=== | |||
When destroying the big gate, Illidan and his company can be seen at a harbour. Illidan will flee on a ship, and the Naga are eager to destroy the ships so that you can't follow the Demon Hunter on the way. You must stop them at any costs. | |||
Various beasts will attack you, even flying monsters. You should focus one enemy at a time. | |||
===Strahnbrad=== | ===Strahnbrad=== | ||
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==Treasures== | ==Treasures== | ||
* | * The island east from the starting village has numerous crates, one of them containing '''Tome of Intelligence'''. | ||
* | * South from this island (two blinks) there is a '''Ring of Protection +1''', which is dropped by one of the Mur'gul ambushers. | ||
* | * The Berserk Wildkin yields a '''Tome of Agility'''. | ||
* | * On the middle of the map, a crate contains a '''Tome of Intelligence +2'''. | ||
* The | * The island just northeast from this town with the Naga yields a '''Tome of Strength'''. | ||
* | * A spitting spider on the waterfall will drop a '''Spider Ring'''. | ||
* | * Just the other side of the waterfall, another spider drops a '''Claws of Attack +3'''. | ||
* | * A Berserk Furbolg will drop three '''Healing Wards''' in a badly reachable encampment near the big gate. | ||
==Points of Interest== | ==Points of Interest== |
Revision as of 02:14, 18 December 2015
Warning! The page is under construction.
Chapter Introduction
Though the demonlord, Archimonde, and the Burning Legion were finally defeated at the Battle of the Mount Hyjal, much of Ashenvale Forest remains tainted by foul, demonic energies. The combined efforts of both the druids and the Sentinels have brought a tenuous peace to the northlands, but dark creatures still lurk within the shadowed woods. In this perilous time, Maiev Shadowsong, the warden who once guarded Illidan's barrow prison, has come to hunt her dangerous prey -- and chain him once gain beneath the cold earth.
Mission Objectives
- Main Quest - The Demon's Trail
- Follow Illidan's Trail
- Maiev must survive
- Main Quest - Kill Slavemaster
- Defeat the Slavemaster
- Optional Quest - Enraged Beast
- Slay the Wildkin
- Reward
- Ring of Protection +1
- Optional Quest - Bandit Lord
- Slay Menag, the Bandit Lord
- Return Ledger to Gerard
- Reward
- Tome of Strength (Strength +1)
Strategy
You see Maiev splitting up her group in three, and then you take Maiev's squad to hunt for Illidan. You get 5 archers and a huntress called Naisha as company.
Destroy the damaged Elven Gate in front of you. Advance the gate and you will spot a razed town with full of skeletons and wreckage. A bit to the north you will find some angry Mur'gul fishmen on the coast, who will immediately attack you. Try to position the archers in the rear so that the Mur'gul won't focus them.
You can explore quickly the whole town, however nothing interesting can be found apart from some breakable crates. At the northwestern entrance of the town, you will find a Rune of Lesser Healing, which immediately heals your troops as Maiev collects it.
Upon passing the gate, the archer will notify upon the Furbolg running amok in the neighbourhood. At a burning pillar you will find some breakable crates that have a Jade Ring in it. On the way south, three Furbolg Blazetrailers will attack you upon provoking, whom you can easily melee with your troops. A bit to the south you will find a small settlement of Furbolg nests guarded by an inhabitant. Destroy him and the tents. One of the tents hides a Rune of Mana. There is another settlement just a bit on the way southwest, with its guardians to destroy.
Maiev should be halfway well on the way to level 3 when the monsters are killed.
The Legion's presence
Follow on the trail westbound. Suddenly four Satyrs will attack you with dirty rods. They will cast Curse on some of your units, however you should have no problem defeating them. They will severely hurt your archers though so pull back any of them with low health. Later on the trail, you will meet a squad of yours, who are desperate to report that a mad Wildkin beast attacked them and caused severe losses. The optional quest of slaying the Beast should now appear.
Just north to the meeting point there is another razed village with some Mur'gul residing at the waterfall. In the breakable crates you will find a Rune of Mana. Exiting the town will reveal the rampaging Wildkin, which ran to the east down from the road. You can head there for some hefty experience and a Tome of Agility. Beware of the War Stomp that stuns your units!
Maiev should have got her level 3 by now. You can either level her Fan of Knives or learn Shadow Strike, a great "Damage over Time" ability.
The fiercely Naga
Follow the road to the north to a Rune of Healing and a rubbled gate. Upon this point, Maiev's company will spot a group of Naga warriors destroying another Night Elf town. Upon taunting, they will eventually attack you. The Naga are numerous and some of them will implant Parasites that emerge a minion after consuming their host. You may lose a unit or two to the debuffs, but the Naga should be easily defeated. Head to the west out of the city and you will find a Fountain of Health with a Rune of Mana. Regenerate your soldiers after the battle.
Head to the north and you will find some Mur'gul chilling out in the water. Kill them and you should soon find the third squad, being under attack by another vanguard of Satyrs. When you kill the Satyrs, the survivor Huntress will tell you that her remaining people are held by savage brutes. You can go after them and rescue them as an optional mission. They are not far from the road if following the pathway along. The Satyrs will have a "boss", who is watching over the battle, but focusing them should net an easy victory over the brutes. Two cages will open and dryads and archers will emerge as reinforcements for you.
The Demonic Gate
When destroying the big gate, Illidan and his company can be seen at a harbour. Illidan will flee on a ship, and the Naga are eager to destroy the ships so that you can't follow the Demon Hunter on the way. You must stop them at any costs. Various beasts will attack you, even flying monsters. You should focus one enemy at a time.
Strahnbrad
Cross the bridge to the northeast, and you'll be at the gates of Strahnbrad. You'll find the entire city is already under attack, and a pair of Grunts are at the gates attacking a villager. Grunts have a lot of health and can hit rather hard, but your numbers and Holy Light will allow you to prevail against them.
Proceed north to find the Slave Master trampling some villagers. You could chase him down and kill him to end the level, but those looking for the secrets should avoid the objective for now and look elsewhere. For now, eliminate the Grunt and the Raider that attack you.
Head west, and there will be three Footmen waiting to join you, but under attack from two Grunts. One will be taking the worst of the attack, so make sure you can Holy Light him as you come to their aid.
Once they are added to your party, head east, and travel north on the east side of the fountain square, and keep heading north. There will be two more Grunts here. Once these are slain, crack open the crates in the area; one of them will contain a Potion of Mana.
The last battle of the level is in the northwest corner of the town. You have the toughest Orcs to take on, but with the same tactics you'll be able to defeat them with minimum casualties. There are two Grunts and the Slave Master, who is a formidable foe. Fortunately, they are outnumbered and the same old tactic of focusing on one at a time will bring them down with little to no casualties on your side. Aim for the Slave Master first; he does the most damage and once he's out of the way the remaining Grunts are just pests. Defeat all of these Orcs and the level is won.
Treasures
- The island east from the starting village has numerous crates, one of them containing Tome of Intelligence.
- South from this island (two blinks) there is a Ring of Protection +1, which is dropped by one of the Mur'gul ambushers.
- The Berserk Wildkin yields a Tome of Agility.
- On the middle of the map, a crate contains a Tome of Intelligence +2.
- The island just northeast from this town with the Naga yields a Tome of Strength.
- A spitting spider on the waterfall will drop a Spider Ring.
- Just the other side of the waterfall, another spider drops a Claws of Attack +3.
- A Berserk Furbolg will drop three Healing Wards in a badly reachable encampment near the big gate.
Points of Interest
- There's a cemetery south-east of Strahnbrad. At night you'll see apparitions of the recently departed.