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File:Dom3 Ctis SerpentDancer.gif
The Serpent Dancers are blessed troops that carry poisonous snake staves into battle.

The land of C'tis is hot and fertile. The Early Era sees C'tis in the height of its ancient power. The ruling class of Lizard Men enslave the barbaric Carnivores. Necromantic Sauromancers practice ancient rituals of death and nature magic.

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Overview

C'tis is a nation of lizardmen based on Ancient Egypt and Mesopotamia. Feel free to read up on these fascinating cultures, but I am not here to discuss them. C'tis's advantages and disadvantages are pretty obvious. While C'tis might not have the stealthy troops of Pangaea or the broad magic skills of T'ien Ch'i, they have many talents at their disposal.

C'tissian Troops

While national troops by and large become obsolete by the late game, having a solid understanding of a nation's forces is necessary for a strong early game. A powerful early game position will often translate into a powerful late game position.

The C'tissian lizardmen are different in stats from humans in several areas. These are the basic changes that C'tissians have: slightly more hit points, some natural protection, lower morale, greater magic resistance, slightly higher encumbrance, and slower battlefield movement. Most C'tissians also have several special abilities to take note of: 50% resistance to poison, swamp survival, and cold-bloodedness.

Units

Unit
Gold x, Resources y
Description

Militia: 7, 2

Light Infantry: 10, 5

City Guard: 10, 10

Heavy Infantry: 10, 15

Falchioneer: 13, 15

Slave Warrior: 12, 3

Elite Warrior: 14, 9

Runner: 12, 2

Sacred Serpent: 30, 1

Lizard Chariot: 50, 26

Serpent Dancer: 20, 2

Commanders

Unit
Gold x, Resources y
Description

Taskmaster: 30, 2

Commander of C'tis: 40, 15

Lizard Lord: 60, 21

High Priest of C'tis: 100, 1

Hierodule: 40, 1

Shaman: 110, 2

Reborn: 100, 1

Sauromancer: 200, 1

Lizard King: 280, 5

Lizard Heir: 120, 26

Heroes

Starting Sites

The Temple City:

Enables recruitment of Lizard King Enables recruitment of Lizard Heir Enables recruitment of Serpent Dancer Produces 4 Death Gems per turn Produces 2 Nature Gems per turn

National Spells

National Summons

Unit
Gems z
Description

Strategies

Strategy A

Scale Design

Pretender Design

Expansion

Research Order