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![](//cdn.wikimg.net/en/strategywiki/images/f/f5/Dom3JomonOni.jpg)
The Dai Oni is the largest of this fearsome race. The Oni ghosts fight on after their physical forms are destroyed.
![](http://cdn.wikimg.net/en/strategywiki/images/f/f5/Dom3JomonOni.jpg)
The Early Age saw the height of the power of the Oni Kings, a race of chaotic, near-immortal demons. They ruled over the humans and goblin-like Bakemono, who subsequently rebelled.
Overview
National Features
Units
- Bakemono-Sho
- Gold 8, Resources 1
- Weapon: Club
- Bakemono-Sho
- Gold 8, Resources 2
- Weapon: Yari
- Bakemono-Sho
- Gold 8, Resources 2
- Weapon: Dagger, Short Bow
- Bandit
- Gold 9, Resources 11
- Weapon: Yari
- Bandit
- Gold 9, Resources 13
- Weapon: Wakizashi, Short Bow
- Ko-Oni
- Gold 10, Resources 1
- Ao-Oni
- Gold 15, Resources 1
- Aka-Oni
- Gold 20, Resources 1
- Oni
- Gold 35, Resources 11
- Kuro-Oni
- Gold 45, Resources 10
Commanders
- Bandit Leader
- Gold 25, Resources 13
- Demon General
- Gold 80, Resources 18
- Sorcerer
- Gold 115, Resources 1
- Demon Priest
- Gold 40, Resources 1
- Hannya
- Gold 200, Resources 1
- Dai Oni
- Gold 500, Resources 39
Heroes
- Kurofumi
- Master of the Shadow Blossom
Starting Sites
- Mountain of the Oni Kings
- Enables recruitment of Dai Oni
- Produces D3, F1, E1, A1
National Spells
Alteration 6: End of Weakness (E2) Thaumaturgy 6: End of Culture (F2)
National Summons
- Kappa
- Gems W2
- Description