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Area Briefing

  • Save Room: (27,22) and (29,22)
  • Warp Room: none
  • Exits: (19,21) to Template:~, (25,31) to Template:~ (Sega Saturn only), (18,31) to Template:~, (58,20) to Template:~, (38,21) to Template:~, (28,20) to Template:~, and (30,22) to Castle Center
  • Powerups: Life Vial x2, Heart Container x2
  • Relics: Spirit Orb (23,27), Gravity Boots (32,18)
  • Enemies: Axe Knight (green), Ctulhu, Diplocephalus, Flea Man, Ghost, Marionette, Ouija Table, Plate Lord, Slinger, Skelerang, Skeleton, Stone Rose
  • Boss: none
  • Items: Alucart Mail, Alucart Shield, Alucart Sword, Attack Potion, Hammer, Library Card, Life Apple, Potion, Str. Potion
  • Notice: From (30,23) and below, the area counts as "Castle Center", which is small with only one purpose.

First Visit

For the first time, you must reach Template:~. You may choose to open the path to Template:~, or grind some levels in Template:~ if possible.

(20,21)
These green Axe Knights are easy. Move to the right.
(24,21)
Jump off the ledge. From your landing point, to the right is a save room, but beware of the table outside - it is a monster, named Ouija Table. You may go downward and head to Template:~ for some goods, but you will eventually want to go up and continue to Template:~.
(24,23)
While going down, take out the Slingers and Marionettes. You may see a Str. Potion and a Hammer high in the cellars, and shall return here later. At lower left corner, two Marionettes are guarding the Spirit Orb, which allows you to see damage dealt to enemies. The next shaft has no enemies.
(24,29)
This room is divided into three stories. The upper floor has a lone Plate Lord. Beware of his chain ball. Skelerangs occupy the stairs to second floor. Then you will run into infinite Ghosts. Proceed to lower floor and prepare yourself for a tough Ctulhu. After that, leave from the left and go to Template:~, open the passage and save there, then return to above. For those playing Sega Saturn version, there is a door to Template:~ on the right side of lower floor.
(27,21)
There are only two Fleamen in this room of clocks. Proceed to the right and you will meet...
She is too young though.
(30,21)
This girl is Maria Renard (17), the very same Maria (12) from Rondo of Blood. She fails to reveal the true identity of Alucard as it seems. After talking, she will leave. For now, proceed to the right.
(31,21)
Another clock room with Fleamen. The next room has no enemies, but you can find the Holy Book and Rebound Stone.
(35,21)
More Ouija Tables, along with Slingers and Skeletons.
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