From StrategyWiki, the video game walkthrough and strategy guide wiki
< Dominions 3: The Awakening‎ | God Design
Revision as of 16:35, 21 September 2006 by CCurio (talk | contribs) (Added lots of stuff to the page.)
Jump to navigation Jump to search

Physical Form

Physicalform.jpg

The first thing you must select when designing your Pretender God is picking a physcial form for him or her. There are great many different physical forms to choose from and they are suited for different needs and playstyles. Most of the forms cost points with certain immobile pretenders costing 0 points. Your physical form will determine the following:

  • Your Pretender's stats
  • Your Pretender's special abilities
  • Your Pretender's starting magic and cost of taking more magic
  • Your Pretender's starting dominion

The Pretender Gods can be put into different classes. The following is one way to group the Pretender Gods.

Types of Pretender God

   * Combat Pretender: 

As the name implies, this god can take whole independent provinces by himself, right from the start. Immortality or being undead is a big bonus. It is important to be able to cast spells to generate allies in combat, gain invulnerable (etheral) or regain health points (regeneration). Some of those functions can be gained by forging items, but that needs time and you want to use your combat pretender fast. Fatigue is one of the biggest threats for combat pretenders. Nataraja is a classic combat pretender.

   * Arty platform: 

This god need some troops to protect him. He is tailored to cast a special spells (like hurling lightning or raise clouds of poison) on the battlefield. The spells need some time to be researched. During this time, protective equipent can be forged, so physical might is not as important as for an Combat Pretender. Keep in mind that fatigue is the biggest foe of battlefield spellcasters. A Solar Disc with high innate fire magic could act as literal Fire support pretender from the start of the game.

   * High Bless strategy: 

This god has lot of skill points in one (or more) magic skills. Later in the game, the god can sit in his fortress and annihilate whole armys with far-casting spells. Bless effect gods double as artillery platforms and combat pretenders. Virtue can easily be a combined combat/arty/bless pretender thanks to her affordable cost and starting Air magic.

   * Rainbow, multi-bless strategy: 

Instead of many points of one magic path, this god has fewer skills in more magic paths. He will constantly travel the land and do magic site-searching. There are many benefits to be a rainbow mage, such as magic versatility and high research. Rainbow mages are most of the time humanoid pretenders with cheap magic picks.

   However water magic doesn't allow going underwater any more. This is an important change for all mages (not just for rainbow mages). 
   * Bargain: 

This god is choosen by looking the lowest cost of design points. The free design points can be invested in good scales and/or magic skills. The immobile 0-point costing Oracle is a good example of Bargain pretender which can also pursue a Bless strategy.

   * Special Skill: 

This god is created around a specialized skill like forging magic items, blood hunting or assassination. Fountain of Blood is an example of a special pretender as it is a great blood hunter.