From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (Cleanup)
Line 1: Line 1:
==Halberds & Glaives==
{{All Game Nav|game=Dominions 3: The Awakening}}
 
Halbers and Glaives are high-damage pole weapons with long range. Unit with Halbers or Glaives tend to have excelent damage potential but are vulnerable to missile attack because they have no shields. Halberds get -1 to both Attack and Defence.
Halbers and Glaives are high-damage pole weapons with long range. Unit with Halbers or Glaives tend to have excelent damage potential but are vulnerable to missile attack because they have no shields. Halberds get -1 to both Attack and Defence.
==Coral Glaives==
==Coral Glaives==

Revision as of 13:40, 7 October 2006

Template:All Game Nav

Halbers and Glaives are high-damage pole weapons with long range. Unit with Halbers or Glaives tend to have excelent damage potential but are vulnerable to missile attack because they have no shields. Halberds get -1 to both Attack and Defence.

Coral Glaives

Found on some Atlantian units, the Coral Glaives are length 4 weapon with Poison on them. Thanks to it's damage and Poison attribute it is quite likely that a normal unit will die from an attack of a Coral Glaive.

Magic Halberds & Glaives

  • Halberd of Might: High damage and no stat penalties combined with a Strength bonus
  • "Glaive of Doom" appears on forge list on one screenshot