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==Halberds & Glaives==
{{Header Nav|game=Dominions 3: The Awakening}}
Halbers and Glaives are high-damage pole weapons with long range. Unit with Halbers or Glaives tend to have excelent damage potential but are vulnerable to missile attack because they have no shields. Halberds get -1 to both Attack and Defence.
Halberds and Glaives are high-damage pole weapons with long range. Units with Halberds or Glaives tend to have excellent damage potential but are vulnerable to missile attack because they have no shields. Halberds get -1 to both Attack and Defence.
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==Coral Glaives==
Found on some Atlantian units, the Coral Glaives are length 4 weapons with Poison. Together with poison and high damage, is likely that a normal unit will die from an attacker using a Coral Glaive.
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==Magic Halberds & Glaives==
* Halberd of Might, a high damage halberd with a strength bonus
* Doom Glaive, a magical glaive that curses those near where it strikes and causes them to age quickly

Latest revision as of 17:08, 10 February 2016

Halberds and Glaives are high-damage pole weapons with long range. Units with Halberds or Glaives tend to have excellent damage potential but are vulnerable to missile attack because they have no shields. Halberds get -1 to both Attack and Defence.

Coral Glaives[edit]

Found on some Atlantian units, the Coral Glaives are length 4 weapons with Poison. Together with poison and high damage, is likely that a normal unit will die from an attacker using a Coral Glaive.

Magic Halberds & Glaives[edit]

  • Halberd of Might, a high damage halberd with a strength bonus
  • Doom Glaive, a magical glaive that curses those near where it strikes and causes them to age quickly