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!Ritual!!School!!Level!!Path!!Comment | !Ritual!!School!!Level!!Path!!Comment | ||
|- | |- | ||
|Mother Oak | |||
|Alteration||5||N5 | |Alteration||5||N5|| | ||
|- | |- | ||
|Sea of Ice | |||
|Alteration||7||W6||| | |Alteration||7||W6||| | ||
|- | |- | ||
|Fata Morgana | |||
|Alteration||8||A7||| | |Alteration||8||A7||| | ||
|- | |- | ||
|Utterdark | |||
|Alteration||9||D9||| | |Alteration||9||D9||| | ||
|- | |- | ||
|Astral Corruption | |||
|Blood||7||B6S6||| | |Blood||7||B6S6||| | ||
|- | |- | ||
|The Looming Hell | |||
|Blood||8||B7||| | |Blood||8||B7||| | ||
|- | |- | ||
|Well of Misery | |||
|Conjuration||8||D6||| | |Conjuration||8||D6||| | ||
|- | |- | ||
|Guardians of the Deep | |||
|Conjuration||8||W6||| | |Conjuration||8||W6||| | ||
|- | |- | ||
|The Kindly Ones | |||
|Conjuration||9||F6N4||| | |Conjuration||9||F6N4||| | ||
|- | |- | ||
|Wild Hunt | |||
|Conjuration||9||N6||| | |Conjuration||9||N6||| | ||
|- | |- | ||
|Enchanted Forest | |||
|Conjuration||9||N7||| | |Conjuration||9||N7||| | ||
|- | |- | ||
|Forge of the Ancients | |||
|Construction||7||E5||| | |Construction||7||E5||| | ||
|- | |- | ||
|Mechanical Militia | |||
|Construction||9||E5||| | |Construction||9||E5||| | ||
|- | |- | ||
|The Eyes of God | |||
|Enchantment||5||S5||| | |Enchantment||5||S5||| | ||
|- | |- | ||
|Gift of Health | |||
|Enchantment||5||N5||bestows 50% more hp to friendly units in your dominion. Also one of only ways to cure afflictions on units/commanders having ''Old Age''. The other is ''The Chalice'' artifact. | |Enchantment||5||N5||bestows 50% more hp to friendly units in your dominion. Also one of only ways to cure afflictions on units/commanders having ''Old Age''. The other is ''The Chalice'' artifact. | ||
|- | |- | ||
|Riches from Beneath | |||
|Enchantment||6||E5||| | |Enchantment||6||E5||| | ||
|- | |- | ||
|Eternal Pyre | |||
|Enchantment||6||F6||| | |Enchantment||6||F6||| | ||
|- | |- | ||
|Stellar Focus | |||
|Enchantment||7||S5||| | |Enchantment||7||S5||| | ||
|- | |- | ||
|Earth Blood Deep Well | |||
|Enchantment||7||E6||| | |Enchantment||7||E6||| | ||
|- | |- | ||
|Ghost Ship Armada | |||
|Enchantment||7||W4D3||| | |Enchantment||7||W4D3||| | ||
|- | |- | ||
|Haunted Forest | |||
|Enchantment||8||N5D1||| | |Enchantment||8||N5D1||| | ||
|- | |- | ||
|Wrath of the Sea | |||
|Enchantment||8||W5||| | |Enchantment||8||W5||| | ||
|- | |- | ||
|Arcane Nexus | |||
|Enchantment||9||S8||| | |Enchantment||9||S8||| | ||
|- | |- | ||
|Gift of Nature's Bounty | |||
|Enchantment||9||N7||| | |Enchantment||9||N7||| | ||
|- | |- | ||
|Thetis Blessing | |||
|Enchantment||9||W5||| | |Enchantment||9||W5||| | ||
|- | |- | ||
|Perpetual Storm | |||
|Evocation||6||A5||''Ethereal'' units (ie. Vampires, Spring Hawks) can still fly in a storm. | |Evocation||6||A5||''Ethereal'' units (ie. Vampires, Spring Hawks) can still fly in a storm. | ||
|- | |- | ||
|The Wrath of God | |||
|Evocation||6||S5A3||a ''Lightning Rod'' or ''Ring of Tamed Lightning'' makes a commander immune to the affects of this spell. | |Evocation||6||S5A3||a ''Lightning Rod'' or ''Ring of Tamed Lightning'' makes a commander immune to the affects of this spell. | ||
|- | |- | ||
|Second Sun | |||
|Evocation||8||F8||| | |Evocation||8||F8||| | ||
|- | |- | ||
|Maelstrom | |||
|Evocation||8||W6||| | |Evocation||8||W6||| | ||
|- | |- | ||
|Strands of Arcane Power | |||
|Evocation||9||S7||| | |Evocation||9||S7||| | ||
|- | |- | ||
|Burden of Time | |||
|Thaumaturgy||5||D5||| | |Thaumaturgy||5||D5||| | ||
|- | |- | ||
|Foul Air | |||
|Thaumaturgy||6||D5A1||| | |Thaumaturgy||6||D5A1||| | ||
|- | |- | ||
|Dark Skies | |||
|Thaumaturgy||7||A5||| | |Thaumaturgy||7||A5||| | ||
|- | |- | ||
|Purgatory | |||
|Thaumaturgy||7||F6||| | |Thaumaturgy||7||F6||| | ||
|- | |- | ||
|Lure of the Deep | |||
|Thaumaturgy||7||W6||| | |Thaumaturgy||7||W6||| | ||
|- | |- | ||
|Gale Gate | |||
|Thaumaturgy||8||A5||| | |Thaumaturgy||8||A5||| | ||
|} | |} |
Revision as of 22:42, 14 June 2015
The most powerful rituals affect large portions of the world. These rituals are known as global enchantments. Once a global enchantment is cast it will continue to affect the world each game turn, until someone dispels it or the caster dies.
Global enchantments are cast from a Laboratory directly from the strategic map by choosing the Cast Ritual Spell action. They cost great amounts of gems and require strong skill in magic. For each global enchantment, there is a minimum gem requirement. If more gems are used, it's harder to dispel the global enchantment.
The following is a list of all Globals available in Dom3. As we can see, Mother Oak, Gift of Health or Burden of Time are likely to be cast early in the game, as they are only level 5 spells.
Ritual | School | Level | Path | Comment |
---|---|---|---|---|
Mother Oak | Alteration | 5 | N5 | |
Sea of Ice | Alteration | 7 | W6 | |
Fata Morgana | Alteration | 8 | A7 | |
Utterdark | Alteration | 9 | D9 | |
Astral Corruption | Blood | 7 | B6S6 | |
The Looming Hell | Blood | 8 | B7 | |
Well of Misery | Conjuration | 8 | D6 | |
Guardians of the Deep | Conjuration | 8 | W6 | |
The Kindly Ones | Conjuration | 9 | F6N4 | |
Wild Hunt | Conjuration | 9 | N6 | |
Enchanted Forest | Conjuration | 9 | N7 | |
Forge of the Ancients | Construction | 7 | E5 | |
Mechanical Militia | Construction | 9 | E5 | |
The Eyes of God | Enchantment | 5 | S5 | |
Gift of Health | Enchantment | 5 | N5 | bestows 50% more hp to friendly units in your dominion. Also one of only ways to cure afflictions on units/commanders having Old Age. The other is The Chalice artifact. |
Riches from Beneath | Enchantment | 6 | E5 | |
Eternal Pyre | Enchantment | 6 | F6 | |
Stellar Focus | Enchantment | 7 | S5 | |
Earth Blood Deep Well | Enchantment | 7 | E6 | |
Ghost Ship Armada | Enchantment | 7 | W4D3 | |
Haunted Forest | Enchantment | 8 | N5D1 | |
Wrath of the Sea | Enchantment | 8 | W5 | |
Arcane Nexus | Enchantment | 9 | S8 | |
Gift of Nature's Bounty | Enchantment | 9 | N7 | |
Thetis Blessing | Enchantment | 9 | W5 | |
Perpetual Storm | Evocation | 6 | A5 | Ethereal units (ie. Vampires, Spring Hawks) can still fly in a storm. |
The Wrath of God | Evocation | 6 | S5A3 | a Lightning Rod or Ring of Tamed Lightning makes a commander immune to the affects of this spell. |
Second Sun | Evocation | 8 | F8 | |
Maelstrom | Evocation | 8 | W6 | |
Strands of Arcane Power | Evocation | 9 | S7 | |
Burden of Time | Thaumaturgy | 5 | D5 | |
Foul Air | Thaumaturgy | 6 | D5A1 | |
Dark Skies | Thaumaturgy | 7 | A5 | |
Purgatory | Thaumaturgy | 7 | F6 | |
Lure of the Deep | Thaumaturgy | 7 | W6 | |
Gale Gate | Thaumaturgy | 8 | A5 |
- Alteration
- 5: Mother Oak N5
- 7: Sea of Ice W6
- 8: Fata Morgana A7
- 9: Utterdark D9
- Blood
- 7: Astral Corruption B6S6
- 8: The Looming Hell B7
- Conjuration
- 8: Well of Misery D6
- 8: Guardians of the Deep W6
- 9: The Kindly Ones F6N4
- 9: Wild Hunt N6
- 9: Enchanted Forest N7
- Construction
- 7: Forge of the Ancients E5
- 9: Mechanical Militia E5
- Enchantment
- 5: The Eyes of God S5
- 5: Gift of Health N5; bestows 50% more hp to friendly units in your dominion. Also one of only ways to cure afflictions on units/commanders having Old Age. The other is The Chalice artifact.
- 6: Riches from Beneath E5
- 6: Eternal Pyre F6
- 7: Stellar Focus S5
- 7: Earth Blood Deep Well E6
- 7: Ghost Ship Armada W4D3
- 8: Haunted Forest N5D1
- 8: Wrath of the Sea W5
- 9: Arcane Nexus S8
- 9: Gift of Nature's Bounty N7
- 9: Thetis Blessing W5
- Evocation
- 6: Perpetual Storm A5; note that Ethereal units (ie. Vampires, Spring Hawks) can still fly in a storm.
- 6: The Wrath of God S5A3; note that a Lightning Rod or Ring of Tamed Lightning makes a commander immune to the affects of this spell.
- 8: Second Sun F8
- 8: Maelstrom W6
- 9: Strands of Arcane Power S7
- Thaumaturgy
- 5: Burden of Time D5
- 6: Foul Air D5A1
- 7: Dark Skies A5
- 7: Purgatory F6
- 7: Lure of the Deep W6
- 8: Gale Gate A5