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Abysia is a nation of magmatic humanoids who use Fire and Blood magic. Abysians radiate hellish heat that tires and sometimes even ignites non-fire resistant units near them. They are strong and capable warriors but they have poor eyesight and their mages are infamous inprecise. Abysians do not have ranged weapons, ballistae used in castle towers excluded. Abysians have Warlock mages with Blood and Astral magic in all eras and their Anathemant priests with Fire and Priest magic also appear in all ears. | Abysia is a nation of magmatic humanoids who use Fire and Blood magic. Abysians radiate hellish heat that tires and sometimes even ignites non-fire resistant units near them. They are strong and capable warriors but they have poor eyesight and their mages are infamous inprecise. Abysians do not have ranged weapons, ballistae used in castle towers excluded. Abysians have Warlock mages with Blood and Astral magic in all eras and their Anathemant priests with Fire and Priest magic also appear in all ears. | ||
==Abysia - Early Age== | ==Abysia - Early Age== | ||
Some of the primal Abysians who are large magma humanoids are still around and the Warlocks have yet to make the | Some of the primal Abysians who are large magma humanoids are still around and the Warlocks have yet to make the Humanbreds. Demonbreds are around but they are either assasins or mishappened Misbreds. | ||
==Abysia - Middle Age== | ==Abysia - Middle Age== | ||
The Warlocks have bred a new caste of half-human Abysians known as Humanbreds. Demonbreds have gained their place in society and they are trained as priests and mages. | The Warlocks have bred a new caste of half-human Abysians known as Humanbreds. Demonbreds have gained their place in society and they are trained as priests and mages. | ||
==Abysia - Late Age - Blood of Humans== | ==Abysia - Late Age - Blood of Humans== | ||
Humanbreds have outbred the pure Abysians. The heat of the Smouldercone is vaning as is it's magic. Blood cult of the old days has been reinstituted. | Humanbreds have outbred the pure Abysians. The heat of the Smouldercone is vaning as is it's magic. Blood cult of the old days has been reinstituted. |
Revision as of 17:41, 26 September 2006
Abysia
Abysia is a nation of magmatic humanoids who use Fire and Blood magic. Abysians radiate hellish heat that tires and sometimes even ignites non-fire resistant units near them. They are strong and capable warriors but they have poor eyesight and their mages are infamous inprecise. Abysians do not have ranged weapons, ballistae used in castle towers excluded. Abysians have Warlock mages with Blood and Astral magic in all eras and their Anathemant priests with Fire and Priest magic also appear in all ears.
Abysia - Early Age
Some of the primal Abysians who are large magma humanoids are still around and the Warlocks have yet to make the Humanbreds. Demonbreds are around but they are either assasins or mishappened Misbreds.
Abysia - Middle Age
The Warlocks have bred a new caste of half-human Abysians known as Humanbreds. Demonbreds have gained their place in society and they are trained as priests and mages.
Abysia - Late Age - Blood of Humans
Humanbreds have outbred the pure Abysians. The heat of the Smouldercone is vaning as is it's magic. Blood cult of the old days has been reinstituted.