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File:Dom3 Agartha CaveKnight.gif
The humans that live in Agartha have learned to tame the beasts of the underworld.

Overview

In the Late Age, the Agarthans have died off and the humans have turned towards necromancy. The humans revere the mummified corpses of the Pale Ones and the Ktonian Necromancers know how to give them false life.

National Features

Units

Unit
Gold x, Resources y
Description

Light Crossbowman: Gold 10, Resource 11? Steel crossbows do 11 points of damage instead of the normal 10. Slow ROF but otherwise pretty decent.

Sapper: Gold 20, Resource 18 Worth 8 normal men when attacking a castle.

Blindfighter: Gold 30, Resource 37, sacred Very heavy infantry with some encumbrance problems. Pretty good chassis for an E9 bless, which also benefits your mages with extra reinvigoration. Most of the actual damage will still have to be dealt by crossbowmen and/or mages but Blindfighters make good blockers. The tactical potential of Blindfighters + Darkness is just gravy on top.

Commanders

Unit
Gold x, Resources y
Description

Heroes

Starting Sites

National Spells

National Summons

Unit
Gems z
Description

Strategies

Strategy A

Scale Design

Pretender Design

Expansion

Research Order