Line 61: | Line 61: | ||
=== Heroes === | === Heroes === | ||
=== Starting Sites === | === Starting Sites === | ||
The Temple City: | |||
Enables recruitment of Lizard King | |||
Enables recruitment of Lizard Heir | |||
Enables recruitment of Serpent Dancer | |||
Produces 4 Death Gems per turn | |||
Produces 2 Nature Gems per turn | |||
=== National Spells === | === National Spells === | ||
=== National Summons === | === National Summons === |
Revision as of 02:05, 20 May 2007
The land of C'tis is hot and fertile. The Early Era sees C'tis in the height of its ancient power. The ruling class of Lizard Men enslave the barbaric Carnivores. Necromantic Sauromancers practice ancient rituals of death and nature magic.
Overview
National Features
Units
- Unit
- Gold x, Resources y
- Description
Militia: 7, 2
Light Infantry: 10, 5
City Guard: 10, 10
Heavy Infantry: 10, 15
Falchioneer: 13, 15
Slave Warrior: 12, 3
Elite Warrior: 14, 9
Runner: 12, 2
Sacred Serpent: 30, 1
Lizard Chariot: 50, 26
Serpent Dancer: 20, 2
Commanders
- Unit
- Gold x, Resources y
- Description
Taskmaster: 30, 2
Commander of C'tis: 40, 15
Lizard Lord: 60, 21
High Priest of C'tis: 100, 1
Hierodule: 40, 1
Shaman: 110, 2
Reborn: 100, 1
Sauromancer: 200, 1
Lizard King: 280, 5
Lizard Heir: 120, 26
Heroes
Starting Sites
The Temple City:
Enables recruitment of Lizard King Enables recruitment of Lizard Heir Enables recruitment of Serpent Dancer Produces 4 Death Gems per turn Produces 2 Nature Gems per turn
National Spells
National Summons
- Unit
- Gems z
- Description