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==Strategies== | ==Strategies== | ||
===Strategy A=== | ===Strategy A=== | ||
One valid strategy to go for is using a bless strategy in combination with your sacred units. Your sacred units are size 4 and 6 giants with impressive stats among which high hitpoints; this makes it attractive to go for regeneration with a high nature bless. The problem with giants is that they're one to a square, and they can easily get overwhelmed by masses of lower quality units that eventually exhaust their fatigue. Hence if you go for sacreds+bless, you'll need invigoration from a high earth bless. | |||
====Scale Design==== | ====Scale Design==== | ||
The better Fomorian units all cost a lot of gold and resources, so productivity and order are a must. Regarding the rest, I personally like growth but in order to afford the points for pretender design that might mean you have to take misfortune, which I dislike. You can however get away with negative magic; this hinders research but only untill you get construction 2 where your average mage can pump out owl quills (+3 bonus research), and construction 4 where they can pump out Skull Mentors (item for +9 RP). | |||
====Pretender Design==== | ====Pretender Design==== | ||
If you're going for the bless strategy, with an Earth Mother you can get away with 9 in nature and 9 in earth, but only if you take an imprisoned pretender. | |||
====Expansion==== | ====Expansion==== | ||
The problem with uber-expensive sacred units is that it takes a while to get a sufficient number of them. So start by preaching and converting your scout to prophet and recruiting a few, and after that attack carefully but steadily untill you gathered together a second army, shielding your giants with your starting army as chaff. | |||
====Research Order==== | ====Research Order==== | ||
Research is going to be expensive, at least for a while, untill you can get the items for bonus RP or a site where you can buy mages with a better research/cost ratio. After getting a level in alteration for the A/W spells, I like to go for construction while I build up my number of mages and income. |
Revision as of 10:08, 7 April 2012
Fomoria is a land settled by enormous cyclopean seafaring giants and their deformed offspring.
This nation was added in the Dominions 3.10 patch.
Overview
National Features
Units
- Unit
- Gold x, Resources y
- Description
Commanders
- Unit
- Gold x, Resources y
- Description
Heroes
Starting Sites
National Spells
National Summons
- Unit
- Gems z
- Description
Strategies
Strategy A
One valid strategy to go for is using a bless strategy in combination with your sacred units. Your sacred units are size 4 and 6 giants with impressive stats among which high hitpoints; this makes it attractive to go for regeneration with a high nature bless. The problem with giants is that they're one to a square, and they can easily get overwhelmed by masses of lower quality units that eventually exhaust their fatigue. Hence if you go for sacreds+bless, you'll need invigoration from a high earth bless.
Scale Design
The better Fomorian units all cost a lot of gold and resources, so productivity and order are a must. Regarding the rest, I personally like growth but in order to afford the points for pretender design that might mean you have to take misfortune, which I dislike. You can however get away with negative magic; this hinders research but only untill you get construction 2 where your average mage can pump out owl quills (+3 bonus research), and construction 4 where they can pump out Skull Mentors (item for +9 RP).
Pretender Design
If you're going for the bless strategy, with an Earth Mother you can get away with 9 in nature and 9 in earth, but only if you take an imprisoned pretender.
Expansion
The problem with uber-expensive sacred units is that it takes a while to get a sufficient number of them. So start by preaching and converting your scout to prophet and recruiting a few, and after that attack carefully but steadily untill you gathered together a second army, shielding your giants with your starting army as chaff.
Research Order
Research is going to be expensive, at least for a while, untill you can get the items for bonus RP or a site where you can buy mages with a better research/cost ratio. After getting a level in alteration for the A/W spells, I like to go for construction while I build up my number of mages and income.