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== Unique Spells ==
== Unique Spells ==
 
[[ Dominions 3: The Awakening/Pack of Wolves|Pack of Wolves]]


== Starting Sites ==
== Starting Sites ==

Revision as of 14:18, 6 October 2006

Helheim, Dusk and Death

Helheim is one of several Dominions nations that are based off of Norse myth. An Early Era nation, Helheim is theoretically another aspect of Vanheim, and the two nations merge in the Middle Era.


Pretender Gods

Units

Commanders

  • Van Scout
  • Vanherse
  • Vanjarl
  • Svartalf
  • Helkarl
  • Dis
  • Hangadrott

Units

  • Serf Warrior
  • Huskarl (spear)
  • Huskarl (Axe)
  • Hirdman
  • Mounted Hirdman
  • Helhirding
  • Valkyrie
  • Helhirding

All Helheim units but the Serf Warrior and the Svartalf come with the "glamour" ability, which makes them fairly safe from ranged attacks... and close combat attacks for that matter.

Note that the Helhirding is listed twice: once as a capital-only unit and once as a nation-specific unit that can be recruited anywhere. There is no difference between the two. This is likely an error in the game code, but what it means is that you can recruit the sacred Helhirding from any castle with a temple, leading to the potential for a massive block of sacred cavalry by mid-game.

Unique Spells

Pack of Wolves

Starting Sites

Helheim comes with two starting sites, Helhalla and Gnipahala. Helhalla provides one air gem per turn and allows recruitment of the capital-only Helheim units. Gnipahala provides four death gems and one earth gem per turn.

National Heroes

Vanlade

Commentary