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:Description
:Description


;Man At Arms: Gold 14, Resources 1
;Man At Arms: Gold 14, Resources 22
;Royal Guard: Gold 50, Resources 25
;Royal Guard: Gold 50, Resources 25
;Flagellant: Gold 10, Resources 1
;Flagellant: Gold 10, Resources 4
;Crossbowman: Gold 10, Resources 1
;Crossbowman: Gold 10, Resources 8
;Swordsman: Gold 10, Resources 1
;Swordsman: Gold 10, Resources 23
;Halberdier: Gold 10, Resources 1
;Halberdier: Gold 10, Resources 22
;Pikeneer: Gold 10, Resources 1
;Pikeneer: Gold 10, Resources 20


===Commanders===
===Commanders===

Revision as of 02:55, 19 April 2011

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File:Dom3 Marignon Admiral.gif

Marignon in the Late Era uses its unsurpassed navy to spread its religion over the entire world. It has access to some blood magic, with a F1B1 mage and a F2B2H1 priest.

National Features

Units

Unit
Gold x, Resources y
Description
Man At Arms
Gold 14, Resources 22
Royal Guard
Gold 50, Resources 25
Flagellant
Gold 10, Resources 4
Crossbowman
Gold 10, Resources 8
Swordsman
Gold 10, Resources 23
Halberdier
Gold 10, Resources 22
Pikeneer
Gold 10, Resources 20

Commanders

Unit
Gold x, Resources y
Description

Heroes

Starting Sites

National Spells

National Summons

Unit
Gems z
Description

Strategies

Strategy A

Scale Design

Pretender Design

Expansion

Research Order