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:Description | :Description | ||
;Man At Arms: Gold 14, Resources | ;Man At Arms: Gold 14, Resources 22 | ||
;Royal Guard: Gold 50, Resources 25 | ;Royal Guard: Gold 50, Resources 25 | ||
;Flagellant: Gold 10, Resources | ;Flagellant: Gold 10, Resources 4 | ||
;Crossbowman: Gold 10, Resources | ;Crossbowman: Gold 10, Resources 8 | ||
;Swordsman: Gold 10, Resources | ;Swordsman: Gold 10, Resources 23 | ||
;Halberdier: Gold 10, Resources | ;Halberdier: Gold 10, Resources 22 | ||
;Pikeneer: Gold 10, Resources | ;Pikeneer: Gold 10, Resources 20 | ||
===Commanders=== | ===Commanders=== |
Revision as of 02:55, 19 April 2011
Marignon in the Late Era uses its unsurpassed navy to spread its religion over the entire world. It has access to some blood magic, with a F1B1 mage and a F2B2H1 priest.
National Features
Units
- Unit
- Gold x, Resources y
- Description
- Man At Arms
- Gold 14, Resources 22
- Royal Guard
- Gold 50, Resources 25
- Flagellant
- Gold 10, Resources 4
- Crossbowman
- Gold 10, Resources 8
- Swordsman
- Gold 10, Resources 23
- Halberdier
- Gold 10, Resources 22
- Pikeneer
- Gold 10, Resources 20
Commanders
- Unit
- Gold x, Resources y
- Description
Heroes
Starting Sites
National Spells
National Summons
- Unit
- Gems z
- Description