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;Man At Arms: Gold 14, Resources 22 | ;Man At Arms: Gold 14, Resources 22 | ||
;Royal Guard: Gold 50, Resources | ;Royal Guard: Gold 50, Resources 49 | ||
;Flagellant: Gold 10, Resources 4 | ;Flagellant: Gold 10, Resources 4 | ||
;Crossbowman: Gold 10, Resources 8 | ;Crossbowman: Gold 10, Resources 8 |
Revision as of 02:56, 19 April 2011
Marignon in the Late Era uses its unsurpassed navy to spread its religion over the entire world. It has access to some blood magic, with a F1B1 mage and a F2B2H1 priest.
National Features
Units
- Unit
- Gold x, Resources y
- Description
- Man At Arms
- Gold 14, Resources 22
- Royal Guard
- Gold 50, Resources 49
- Flagellant
- Gold 10, Resources 4
- Crossbowman
- Gold 10, Resources 8
- Swordsman
- Gold 10, Resources 23
- Halberdier
- Gold 10, Resources 22
- Pikeneer
- Gold 10, Resources 20
Commanders
- Unit
- Gold x, Resources y
- Description
Heroes
Starting Sites
National Spells
National Summons
- Unit
- Gems z
- Description