Jump to navigation
Jump to search
Marignon in the Late Era uses its unsurpassed navy to spread its religion over the entire world. It has access to some blood magic, with a F1B1 mage and a F2B2H1 priest.
National Features
Units
- Unit
- Gold x, Resources y
- Description
- Man At Arms
- Gold 14, Resources 22
- Royal Guard
- Gold 50, Resources 49
- Flagellant
- Gold 10, Resources 4
- Crossbowman
- Gold 10, Resources 8
- Swordsman
- Gold 10, Resources 23
- Halberdier
- Gold 10, Resources 22
- Pikeneer
- Gold 10, Resources 20
Commanders
- Unit
- Gold x, Resources y
- Description
Heroes
Starting Sites
National Spells
National Summons
- Unit
- Gems z
- Description